Jump to content

palmheads

Members
  • Posts

    216
  • Joined

  • Last visited

Everything posted by palmheads

  1. With JS99'er, I can load the sssd.dsk using EA5 the sparkdrummer attached. Try that cheers Daryn
  2. Hey gang So thought it might be a good idea to compile a list of mini memory games. Ones I've seen and played are: - Entrapment (probably the best) - Enigma (Asteroids clone - very good) - Rockrunner Demo - Looks beautiful - Jailbreak (Breakout clone) - Bandit (Berzeck clone) - Defend the Cities II (have played what I think is the XB version that is still awesome). Anyone think of other games? When you look through Micropedium & 99er magazine, not many MM games where advertised. cheers Daryn
  3. Its actually a pretty slick game! Really enjoy it! Its a bit like missile command & asteroids combined Hopefully someone has the Mini Memory version archived somewhere. With it being assembly it is supposed to be way quicker and smoother. cheers Daryn
  4. Yeah that gravity calc looks achievable now, especially as I have that code where the ship is forced down implemented in a subroutine. Got stumped just on that problem for ages, but worked my way through it. My wall collisions aren't perfect against angled walls, but I think I can solve that. Feels like progress being made again! Thanks for all the positive feedback!
  5. Hi Team! Made some more progress on 'Thrust' Its not quite a working "gravity", but I've got a subroutine now that forces my ship down, and you have to react to that by pressing up/left/right etc. I needed to also change my wall collision stuff because of different pixel/character locations, but I think I also made that a bit more versatile. cheers Daryn
  6. Saw this on FaceTubeTwatBook http://www.mic.com/articles/125829/your-old-texas-instruments-graphing-calculator-still-costs-a-fortune-heres-why?utm_source=policymicFB&utm_medium=referral&utm_campaign=WHFacebook&utm_content=inf_10_257_2&ts_pid=2 Does seem kinda weird why the calc is still quite expensive (even here in NZ).
  7. Tried it on my physical TI - worked! Mini memory now fits all my needs. What a damn cool module!
  8. Yeah, was able to load the mini memory EA5 loader, then load PARSEC from another DSK using js99er. Will try it for real in the weekend with my real TI, mini-memory module & nanoPEB!
  9. Don't forget me! I also use it! I'm not so much a top banana though, more like the end of the banana - little bit rotten, little bit useless etc cheers Daryn
  10. Found one lads! See the attached DSK - works great!!! MINI -Todd Kaplan E/A5 (Program Image) file loader that allows programs that run under Editor/Assembler Option #5 to also be launched from Mini Memory. >Select MM LOAD & RUN >Type in DSK1.MINI, >Type in the path and program to RUN. MMProgs.dsk
  11. Hi all Is it possible to load a EA5 Program file (Editor/Assembler option 5) from DSK using the mini-memory module? Am assuming its not possible. cheers Daryn
  12. And ralphb's tools are pretty damn awesome! Makes learning assembly wayyy more accessible for someone like me, Daryn
  13. Oh that is awesome!! Thanks sometimes99er & sparkdrummer!!! This is obviously the EA version, but still good to see the game in action! cheers Daryn
  14. Will download the Gamebase & try & find this game. Must be somewhere! cheers Daryn
  15. The Android version is pretty damn cool allright! Yip, had a go at the VIC 20 version, still quite impressive. Pretty cool game I reckon. cheers Daryn
  16. Looks like newer versions of Android have broken the display on Droid99. Screen is all scrambled. Hopefully not a bog deal to fix. Daryn
  17. Hey Just putting an idea out there. Found this interesting piece of the history of the classic game Gridrunner by Jeff Minter & Llamasoft http://www.minotaurproject.co.uk/grr_hist_gr.php One interesting titbit was the original (& best for the 8 bitters anyway) Vic 20 version was done for the unexpanded Vic (so 3.5k). That would make it possible to squeeze into the mini-memory's available ram (about 4k) Been playing it on my android phone (they have done an android version) http://www.minotaurproject.co.uk/Minotaur/donate.php(see 'Here is Gridrunner for Android'). Its an awesome game, really enjoyable to play. Gonna try the Vic 20 version using VICE. Here are all the versions for 8 bitters Llamasoft has made available for download http://minotaurproject.co.uk/lc-8bit.php cheers Daryn
  18. Think this might be the next thing I try Thomas, now that I have got more of a handle on wall collisions. Will get gravity & thrust acceleration working. I might need your help with the tow bar physics in the future. That has always seems to be to be the hardest thing. Quite interesting how such a seemingly simple game is actually so complex behind the scenes. Jeremy Smith the original author deserves alot of credit huh? cheers Daryn
  19. Oh yeah, thats gonna be nasty! Gonna have to learn me some maths! cheers Daryn
  20. OK made some progress. I know its nowhere near perfect, but at least I have the thrust ship recognising collisions with a least 'some' of the walls! Needs alot more work, but can see some progress. Will continue to work on it. Have a bit more of a handle on how to get this working now. cheers Daryn
  21. Oh nice! Even good seeing some screenshots. Sounds like this game (or at least the mini memory assembly language version) was the first commercial mini memory game (given 'Entrapment' took a while to see the light of day). Its a pity more wasn't done with the mini memory. I guess the timing was kinda bad for it (like most things TI did) cheers Daryn
  22. Has anyone had any luck finding this game in their archives? cheers Daryn
  23. Sorry guys, been a bit lazy lately. Thought I had some sprite/wall collisions working at one stage, but was proved wrong! Still looking at getting it working. cheers Daryn
×
×
  • Create New...