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Posts posted by palmheads
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Hey gang
So thought it might be a good idea to compile a list of mini memory games. Ones I've seen and played are:
- Entrapment (probably the best)
- Enigma (Asteroids clone - very good)
- Rockrunner Demo - Looks beautiful
- Jailbreak (Breakout clone)
- Bandit (Berzeck clone)
- Defend the Cities II (have played what I think is the XB version that is still awesome).
Anyone think of other games?
When you look through Micropedium & 99er magazine, not many MM games where advertised.
cheers
Daryn
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Its actually a pretty slick game! Really enjoy it!
Its a bit like missile command & asteroids combined
Hopefully someone has the Mini Memory version archived somewhere. With it being assembly it is supposed to be way quicker and smoother.
cheers
Daryn
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Yeah that gravity calc looks achievable now, especially as I have that code where the ship is forced down implemented in a subroutine. Got stumped just on that problem for ages, but worked my way through it.
My wall collisions aren't perfect against angled walls, but I think I can solve that.
Feels like progress being made again! Thanks for all the positive feedback!
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Hi Team!
Made some more progress on 'Thrust'
Its not quite a working "gravity", but I've got a subroutine now that forces my ship down, and you have to react to that by pressing up/left/right etc.
I needed to also change my wall collision stuff because of different pixel/character locations, but I think I also made that a bit more versatile.
cheers
Daryn
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Saw this on FaceTubeTwatBook
Does seem kinda weird why the calc is still quite expensive (even here in NZ).
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Yeah, was able to load the mini memory EA5 loader, then load PARSEC from another DSK using js99er. Will try it for real in the weekend with my real TI, mini-memory module & nanoPEB!
Tried it on my physical TI - worked!
Mini memory now fits all my needs. What a damn cool module!
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Hey, that's pretty cool!

Yeah, was able to load the mini memory EA5 loader, then load PARSEC from another DSK using js99er. Will try it for real in the weekend with my real TI, mini-memory module & nanoPEB!
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Thanks! Knowing that the Top Bananas actually use xas99 makes me just a little bit scared.

(Well, "top banana" was one of first English colloquialisms we learned in middle school ... I wonder if a single native speaker had ever used it.
)Don't forget me! I also use it!

I'm not so much a top banana though, more like the end of the banana - little bit rotten, little bit useless etc
cheers
Daryn
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Found one lads!
See the attached DSK - works great!!!

MINI -Todd Kaplan E/A5
(Program Image) file loader
that allows programs that run
under Editor/Assembler Option
#5 to also be launched from
Mini Memory.
>Select MM LOAD & RUN
>Type in DSK1.MINI,
>Type in the path and program
to RUN.-
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Thats very sad. Way too young
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Hi all
Is it possible to load a EA5 Program file (Editor/Assembler option 5) from DSK using the mini-memory module?
Am assuming its not possible.
cheers
Daryn
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There's no way I'm going to develop any new software directly on the TI. Waiting times and lack of a proper debugger would make this far too time consuming and frustrating. I have great respect for the people who did this in that past (some are still doing it I guess?), but to be honest I would rather have my teeth slowly pulled out than attempting to create a game like Bouncy (my latest project) on the TI. The TI is great as a target platform because it still has unexplored potential, but as a developer platform - nah. I'm sorry if this makes you unhappy, but that's the way it is.
And ralphb's tools are pretty damn awesome! Makes learning assembly wayyy more accessible for someone like me,
Daryn
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Oh that is awesome!! Thanks sometimes99er & sparkdrummer!!!

This is obviously the EA version, but still good to see the game in action!
cheers
Daryn
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Will download the Gamebase & try & find this game. Must be somewhere!
cheers
Daryn
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Did you get around to playing the Vic version ?

The Android version has it's share of "action" going on there.

After a taste of that, the Vic version might appear a bit "dull", but certainly, a comparable version is plausible on a comparable TI system.

The Android version is pretty damn cool allright!
Yip, had a go at the VIC 20 version, still quite impressive. Pretty cool game I reckon.
cheers
Daryn
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Looks like newer versions of Android have broken the display on Droid99. Screen is all scrambled. Hopefully not a bog deal to fix.
Daryn
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Hey
Just putting an idea out there.
Found this interesting piece of the history of the classic game Gridrunner by Jeff Minter & Llamasoft
http://www.minotaurproject.co.uk/grr_hist_gr.php
One interesting titbit was the original (& best for the 8 bitters anyway) Vic 20 version was done for the unexpanded Vic (so 3.5k).
That would make it possible to squeeze into the mini-memory's available ram (about 4k)
Been playing it on my android phone (they have done an android version)
http://www.minotaurproject.co.uk/Minotaur/donate.php(see 'Here is Gridrunner for Android').
Its an awesome game, really enjoyable to play. Gonna try the Vic 20 version using VICE. Here are all the versions for 8 bitters Llamasoft has made available for download
http://minotaurproject.co.uk/lc-8bit.php
cheers
Daryn
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Gravity is very easy. Assuming you have the vertical speed separated from the horizontal speed, you just have to subtract a constant gravity value from the vertical speed each frame. Very similar to applying thrust to the movement.
However, the tow bar physics are a completely different beast.
Think this might be the next thing I try Thomas, now that I have got more of a handle on wall collisions. Will get gravity & thrust acceleration working.
I might need your help with the tow bar physics in the future. That has always seems to be to be the hardest thing. Quite interesting how such a seemingly simple game is actually so complex behind the scenes. Jeremy Smith the original author deserves alot of credit huh?
cheers
Daryn
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Really good work, keep it up - it's a great game.
Will getting the gravity correct be hard do you think ?
Oh yeah, thats gonna be nasty! Gonna have to learn me some maths!

cheers
Daryn
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OK made some progress. I know its nowhere near perfect, but at least I have the thrust ship recognising collisions with a least 'some' of the walls! Needs alot more work, but can see some progress.
Will continue to work on it. Have a bit more of a handle on how to get this working now.
cheers
Daryn
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Thanks for this, just started using xdt99's xvm99 tool to manage the volumes on my CF7+ from my Mac and it works flawlessly!
Yup agreed, great set of tools!
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Hi,
I found an old screenshot in the GameBase, so it should be there in. But many ZIPs with DSKs inside, hard to find at the moment.
Especially if the DSK is not named like "Defend Cities", as it is just 1 program on a DSK with many others, maybe.
But I will go on later.
schmitzi
Oh nice! Even good seeing some screenshots.
Sounds like this game (or at least the mini memory assembly language version) was the first commercial mini memory game (given 'Entrapment' took a while to see the light of day).
Its a pity more wasn't done with the mini memory. I guess the timing was kinda bad for it (like most things TI did)
cheers
Daryn
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Has anyone had any luck finding this game in their archives?
cheers
Daryn
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Sorry guys, been a bit lazy lately. Thought I had some sprite/wall collisions working at one stage, but was proved wrong! Still looking at getting it working.
cheers
Daryn

Defend the Cities II
in TI-99/4A Computers
Posted
With JS99'er, I can load the sssd.dsk using EA5 the sparkdrummer attached. Try that
cheers
Daryn