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Everything posted by STGraves
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Hi there everyone! I've been having this problem for a long long time, every time I open the code of my games the IDE gets very laggy, when scroll down it responds late and slowly, I don't know if it's just me or is it a common problem.
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Is using the standar kernel, maybe it has to do with the titlescreen kernel, but I can't seem to include it after the titlescreen so that it shows only during the main gameplay Edit I tried the one I made in the demo game and works perfectly fine but on my game it just causes the screen to go insane
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You're right it is posible, but what size would you recomend me to make the image? Because I did it 48x156 to use the 48x2 but over one third of the image is not showing up.
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I have a question about the titlescreen kernel, is it posible to flicker the color like the yoshi example but using a 48x2 kernel instead of a 48x1? I wnat the color flicker but not limiting to one color per frame and instead treat each frame like the 48x2 to color each line but flickering to mix the colors.
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Why does my game go apesh*t? I did everything that's supposed to be done and included the file at the very top of my game, and all that happens is that the screen turns into a color flickering mess, I can't even play the game.
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So if I understand your example, the main music would go in channel 1 rather than 0? And I have one more question, does the duration work as the tempo? And if so, how do I set up the duration if each note has it's own duration? I'll attach my files for the music to try to make my question clearer or if I'm confused, I'll upload the mono version of the tune, as well as the bin file. music1.bas music1.bas.bin
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OMG! Thanks dude, it helped massively, now I understand how it works, thanks a bunch man
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Is the titlescreen loop where you include the asm? Or is it the gosub to the titledrawscreen? And then how would you call the music loop before starting the title loop? And also, which is the start of the title loop? Sorry for all this questions, but those are the things that either I don't know or I don't quite understand yet.
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Yeah that was clearer, however I still would love to see a functional example if you can
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If I have the titlescreen asm in bank 5 and the music on bank 6 and my main code is in the first bank, do I call the subroutine for the titlescreen in bank 5 and directly from that same bank (5) I call the subroutine for the music on the bank 6? I'm not sure if I understand correctly, If not could you give me more details or explain me how please? Thanks
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Yes please it would help massively thanks
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Is it posible to playback music simultaneously while the titlescreen is being displyed? I managed to do a rendition of a melody for a game I have in mind but I need it to play during the titlescreen, do I need to translate it to assembly? I thought on calling the subroutine directly from the subroutine oof the titlescreen but no luck, I think is also due to not knowing how bankswitching works properly
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Could you possibly tell me how do you have configured your environment while using jEdit on windows? I really don't remember how I did it on Ubuntu, has been a couple of years from now.
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That makes sense, some time ago I used to use jEdit on ubuntu as my IDE it took a while to get it to work perfectly, but when I did it was an amazing experience, it didn't lag at all, and had many different skins, but I'm kind of lazy to do it on windows as well jeje and also I don't remember how I did it
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I'm just curious to know, why aren't there any hotkeys for compiling and running? Or a way to adjust the interface, I would love to be able to put the console where the project explorer is so the errors and messages are more visible.
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NeXion 3d - Alien VS Predator 2600 - 1st person shooters
STGraves replied to TheMajorHavoc's topic in batari Basic
Holy crap, holy crap, holy crap, I'm hyped for this man, congratulations on completing something this unique and cool! I'm looking forward to own a copy of the cartridge when realeased. Good work dude- 36 replies
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NeXion 3d - Alien VS Predator 2600 - 1st person shooters
STGraves replied to TheMajorHavoc's topic in batari Basic
I can definitely tell that you worked a lot in the AI, it is astonishing, I rather use the term seek and destroy jaja, I can't see anything bad with the game, it is challenging to navigate, and sometimes a bit difficult to maneuver when you want to turn around and the control gets stucked a bit, but in all honesty, that doesn't screw up the experience, it is amazing, I can't stop complementing sorry jaja, the only thing I haven't figured out is where are the doors, and what does the arrow on top the symbolize, but overrall it's pretty amazing, great work man- 36 replies
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NeXion 3d - Alien VS Predator 2600 - 1st person shooters
STGraves replied to TheMajorHavoc's topic in batari Basic
Holy crap, this is insanely amazing, will you finish it? It's so freaking awesome I'd buy a physical copy to add to my colection and to play it on the real vcs, good work man, I think you could make it a horror fps, similar to Doom, maybe it was just me but I got scared multiple times while playing it haha, the atmosphere is tense, it's just amazing. BTW what does the arrow on the top indicate? The direction you're facing? If so it points in the opposite direction from where you're aiming.- 36 replies
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That question was pretty dumb, I figured it out immediately, after posting it, however I've had a question in mind for a long long time now, how can I add the asm routine onto my bB code and have the sound running at the same time as the title screen? Thanks.
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Any examples on how to generate a first person view like Tunnel Runner?
STGraves replied to wallaby's topic in batari Basic
Now that I remember I saw a video on YouTube about an fps game for the Atari 2600 which was a wolfenstein "port" which he never finished or even made the code available, that's where I got the idea and tried to create it but failed -
Any examples on how to generate a first person view like Tunnel Runner?
STGraves replied to wallaby's topic in batari Basic
I tried some time ago to create that illusion using the playfield method, but was not fully able to, I thought on using multiple playdield drawings and to trigger them whenever you moved either forward or backwards, I did finished the playdields but was not able to trigger the change, I'm anxious to see the cool idea that you have ok action, good luck with your game man -
Updated assembly-6502 and batari BASIC mode files
STGraves commented on SpiceWare's blog entry in SpiceWare's Blog
I have a question, though I've done this in linux now I'm trying it on windows but I can't get the batari Basic mode file to work and instead it shows vbscript, am I the only that has had this problem? -
Thanks!, I'm gonna check them out and let you know what I decided Thanks!
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Heheheh you're right, I'll delette them in a moment xD, thhanks a lot
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That sounds interesting, how do you do that? Could you teach me please?
