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STGraves

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Everything posted by STGraves

  1. How do you compile the code using dasm in yojr phone? I'm curious to know
  2. Actually I have one question, will the compiler work on linux? xD
  3. That's what I want to do, integrate the compiler code that you included to jEdit, I thought it will be quite similar to integrate it as I did with the batariBasic compiler but it isn't that easy, because for some reason jEdit doesn't have assembly 6502, Imma do my best trying to integrate it and I'll tell if I succeeded
  4. Ohh OK now I know what the problem is hehe, I think that modifying the code of the titlescreen kernel and including there the sound code it could work don't you think?, I'll give it a shot.
  5. How can I call a audio block from a bank while calling the titlescreen kernel also from another bank, basically to run the music at the same time as the game.
  6. How can I use it with jEdit text editor?
  7. Wow I still have a lot to learn I didn't know about using def
  8. That's an awesome idea but I have no variables left free, and I can't clean them, but I have a idea which involves restructuring the game.
  9. I'll give it a shot, because it looks interesting, but I have a few questions, with the framework can I have more than one title screen kernel? meaning one for the intro and another one for the game over?, is it limited to 8 other files for a 32K roms?
  10. I think I'll have to go with your method RT, because it compiles and everything OK until I run the game, the titlescreen shows nice and the fire button works, but when I start to move the game resets to the titlescreen and after a while it freezes, am I missing something?, if you want to check out my code I'll post it here
  11. Yeah it does support 64K roms, and it gives 16 banks in total!!, that's bad-sh*t awesome!
  12. Is it possible to call another subroutine from a previous one?, meaning that, if I can gosub to another bank directly from the titlescreen (kernel), the thing is that I want to add music to the title screen so that it plays while the titlescreen is on, maybe using "&&" so that it runs simultaneously.
  13. I want to add music to my game I have already created it but I can't add it to my main game because it uses "6 COMPLETE BANKS PLUS A LITTLE MORE" for the music, I managed to add 5 chunks of the song but I can't fit the 6 nor the extra, I read the 64k roms but as far as I'm aware they only have 8 banks as well.
  14. I was able to add three parts of the loop but only 2 play, it doesn't pop me any error, they're in different banks, and it compiles, any idea on the problem?
  15. Yeah I accomplished that, now the problem is that to implement it I need more than 8 banks xD
  16. Or can it be called and place in different banks? like splitting the audio code into parts
  17. I think that's exactly the problem! I don't have my laptop here with me but I think I did changed the temporary bit to 5
  18. So is impossible to do so with a 14 second loop, right?
  19. How long does the audio file needs to be in order to be converted and read as complete as possible?, because the ones I've tried to playback with just the first 9 pages sound just like a long fart xD
  20. I got it to compile without crashing, I'm not sure if it's because the collision detection but my character can't go underneath the PF, do you think it has to do with that?
  21. I see it can be done, now I wonder if it's possible to do it with switches instead of the fire button, because for some reason it crashes my game xD
  22. I have one question can the variable be used in a different bit than 2?
  23. Sorry for answering this late yes it does compile perfectly and runs, but the function doesn't work, let me try the new version, thanks.
  24. Yes I have but I couldn't get it to work, no I didn't just paste it the exact same way as it's written.
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