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STGraves

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Everything posted by STGraves

  1. I was thinking on creating a way to disable collision detection when a switch is activated and not only deactivate it but also changing the three-dimensional position of the character, in other words allowing it to pass behind the PF, but I honestly couldn't think of a functional way to do so, any ideas, or better yet, is it even possible?
  2. I'm using Ubuntu to program batari Basic games, I have been able to compile and run the games through the console without problems but when I try that with the editor it shows me "Cannot open bankswitch.inc for reading", what is causing the problem?, I've added the environmental variables (I think) but still isn't working, any idea?
  3. Hi I have one question why it tells me "cannot open bankswitch.inc for reading"?
  4. Thanks bro, I really appreciate it, I hope the same for you
  5. I managed to generate the code appropriately, I ran imgtocode under WINE, yeah I was finally able to do so, after a long time, also the pictures were the problem, I was forced to redo it as well as scaling it a lot, the anims revenge text first was generated as a single block and after changing the color it worked, thanks for the help m8 I really appreciate it.
  6. Yeah it is, but apparently you have the same problem that I have, the code is generated incomplete, do you think the problem lies in my pics?
  7. This options I'm talking about (yes I ran it through WINE but the problem I have with it is that it doesn't generate the code appropriately and then crashes)
  8. That's weird, it doesn't show the options, is it the newest version?
  9. I appreciate it SIO2, but they aren't it's my fault, I confused you, I need them to use them with the titlescreen kernel, hehe yeah I know my bad xD, the puppet one needs to be 96x2 on the titlescreen config thing and the title 48x1, , I'm sorry.
  10. Pretty much yes xD, nice to see you again RT xD
  11. I've tried running Img to code under WINE but it doesn't work appropriately, and virtual machines are too complex for me xD, here are the pictures, sorry if I took this long to reply, basically all I need is the code generated by imgtocode by transforming the pics, I don't need the kernel fully modded, cos I'll tweak it any way later on, thanks a lot, and by the bullying it wasn't like directly bullying but sorta, thanks Papa and RT by the way.
  12. Before anyone starts bullying me again here's the explanation, I need to convert some images to code in order to use them in the titlescreen kernel, but I can't do it myself because ImgtoCode doesn't run on Ubuntu appropriately, so I'm just asking kindly for someone to help me converting them and sending me the code. Thanks in advance.
  13. Hahahaha, come on I was not being sarcastic, I'm not asking for you to do it man xD, yeah I agree I'm a n00b xD
  14. All right!, thanks for the tip and... the inspiration , I'll do it, thanks RT.
  15. Yes it's the same well the code a little bit modified, can the collision detection work properly with pfscroll on?, because as far as I can recall you said once that it wouldn't work properly with a scrolling playfield, and that was true because I couldn't tweak it enough to stop the stickiness from the walls.
  16. Can anyone give me a advice on how can I add collision detection to the enemy (player0)? Here I attach my code for you to check it out and give me some examples on how can it be done because the code is a bit long and different from usual. plyr1.bas
  17. And what happens if I'm out of variables?
  18. How can I use the collision with both players at the same time? I mean both player1 (main character) and player0 (ET). Because ET passes through the PF and kills you very easily, I attach the newest code here. plyr1.bas
  19. Yeah I get it now, but is it possible to do it with both players?
  20. So all the commands that use player0x on the code have to be changed to "_P0_L_R" ?
  21. I've checked it but without luck, didn't find anything, well I found 3 end statements with a blank line in between 'em and erased it but still nothing.
  22. Please I need assistance, I've checked exhaustively in my code because bblint says that I have 36 commands that require an end statement and only 35 found, and I couldn't find where does the 36th goes, please I need help I've been stuck for a long time on that, any help is appreciated. here I add the files in a zip file because of the titlescreen kernel. game code.zip
  23. Here is the code, I've encountered that bblint says that I'm missing one end command, but I can't find where it goes, maybe it has something to do with the game not working properly, well anyway, I've only added the left screen, when you get to the left from the main screen it takes you to that screen, and what I want is that when you touch the very right of the new screen to get the character returning to the main one, sounds confusing and I don't know if you understand me etsrevstg.bas
  24. Well I tried but it doesn't allow me to jump back to the previous screen, basically what I want to do is on the main screen which has 4 paths, it is in the shape of a cross, I've only done the left screen so far, as soon as the player touches an specific coordinate on the x axis it takes you to the left screen, it works, but it doesn't when I try to return to the main screen, I think I added the correct code for that to happen, though I'm not sure.
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