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Fenris78

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  1. Thank you very much for your kind support. I have created a PDF manual, as promised. Right now I am very encouraged thanks to you, I hope to develop more and better games in the future! Ultar's Lair.pdf
  2. Yes, I plan to do it soon. It's a matter of adjusting some colors in the palette for when the game runs on a PAL machine.
  3. Thanks a lot for the feedback! This weekend I plan to start making a more immersive manual (dungeons & dragons books style).
  4. Thanks! I've used Batari Basic, and a couple of ASM mini kernels for the multi score and the bitmap screens. I think that it is powerfull and simple enough to make great games! I thought of a 9 rows and 9 lines design because I wanted to have a symmetrical area for each dungeon design. On the other hand, it is a way to save memory, since the "arrays" (They are not exactly that, although they are used in a similar way) that defines each area are smaller. The “engine” underneath manages multiple dungeons with a maximum of 81 screens each (9x9), which I considered enough to be able to run reasonably complex mazes, but without driving the player crazy and saving a little program memory. It's usefull too to gain game cycles and speed. Of course, I often do the same. It's the best way to keep learning! Thanks for your interest! PD: Your RONIN! project looks great!
  5. Greetings to all. My name is Jorge Romero, from Oniric Factor. I've been making videogames for classic consoles and computers for quite some time. However I hadn't touched Atari circuits before. We have just finished our first Atari 2600 game and I would like to share it with you. ULTAR'S LAIR: A terrible epidemic ravages the inhabitants of Ekeanor, drying up their fields and turning its people to stone. Only a young druid knows the origin of such a dreadful curse: it is the legacy of Ultar, the sorcery of an insidious wizard who hides in an ancient, forgotten temple buried deep within the earth. His malevolent spell siphons the vital energy from the creatures on the surface to fuel his own power, seeking his return to the realm of the living where he plans to rule with an iron fist. Armed only with an enchanted dagger and the strength of his will, our hero ventures into the depths of the abyss, determined to face a legion of demons and uproot the source of this dreadful curse. Control the hero with the joystick and attack with the fire button. Locate the key on each dungeon level to open the exit and continue descending into the depths. By pressing the console switch, you can view the map of each dungeon that makes up Ultar's lair. Use it to avoid getting lost. In each dungeon, you will find items that will strengthen and aid you in your mission: increasing your hit points, improving your weapon, increasing your movement speed, or even allowing you to resurrect once after falling in combat. As you delve deeper into Ultar's lair, new enemies will appear. Remember that while they flicker in blue, they will be immune to your attacks. Wait for the right moment to stab their black hearts! In each dungeon level, there is also a room where you can recover your strength. Take note of their locations to make your mission easier. While we study the options for a physical edition, the digital version of Ultar's Lair for ATARI 2600 is already available at itchio: https://oniric-factor.itch.io/ultars-lair
  6. Hello. It's a pity, but the links seems broken. I am attaching a link to the thread where the PDFs are attached.
  7. Mmm... i think that all the "time attack thing" is the core of the gameplay, but... you have much more time than 40". You can (and need to) reset the time counter several times during the game, touching the yellow terminals. Perhaps It would be a good idea to add a normal-easy-hard Mode menu in the final game (if i finally decide to develop it) and make the demo easier.
  8. At first I want to use fixed or selectable maps. Making random maps would be great, but I would have to do a study about it and refactor a lot of code. Is there a thread about random level generation on the forums? I would like to try it in a future project
  9. Hello again. I have made some changes to the mechanics, taking into account your feedback. 1- Sprites of the player and miners are smaller. 2- I have limited the movements of the player and enemies, so that they move more like in a rogue game. Now there are no diagonal movements. 3- Enemies disappear when you touch them, limiting the total damage. Now it is also easier to run away from them. 4- EMPS are easier to use. There is no loading time. 5- The miners counter is fixed, so the demo has the right gameplay time. DR1B01.rom
  10. UOPS! I Just realized that you only need to rescue 1 miner in this ROM. I was making tests and forgot to readjust the miners variable. Thanks for the feedback. I will send a new demo version soon.
  11. DR1B01 DEMO GAME Hello everybody! During this weekend I've been working on the prototype of a new game. The prototype is free and fully playable, but I'm thinking about improving it (more levels, graphics and sounds) in order to make a physical edition, but I would need to know the opinion of the members and publishers from the Intellivision scene about the game. Would you be interested in a full game? Thanks for your attention! How it works: DR1B0L.rom
  12. Mmm... thanks. For now I'm using the Intybasic SDK and nostalgia emulator with my project and it works fine, but in order to watch some homebrew games running (i have tried to run only the .ROM files), i'm going to look for the PC CD too. Keep in touch!
  13. I have been doing new tests, but looks like miniexec and minigrom from Nostalgia emulator are not fully compatible with all the games. For the tests i have tried to run the 2018 game entries, but it closes inmediatly with many of them. Do you know where can i buy any of the CDs?
  14. Hello to all! I have just started programming for Intellivision, but i have noticed that some .bas games doesn't works on nostalgia emulator. Reading the "Readmes.txt" the authors recomends to use JZIntv emulator, but i have noticed that i need two files to make them run: * Executive ROM: Commonly named EXEC.BIN or EXEC.INT. * Graphics ROM: Commonly named GROM.BIN or GROM.INT. Where could i find these files? Should i look for a copy of the Intellivision Lives or Rocks CD in order to take these files? In that case, where can i buy one?
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