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xxx

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Everything posted by xxx

  1. no way bbc basic is nothing like rm nimbus basic
  2. a large and easy to understand syntax. i may be a little sinclair biased...
  3. i bought it second hand in a bric a brac store in about 92. it had large carts, i think they were green. it may have been a prototype as i cant find a picture of it anywhere on the web. i had pacland for it an 2 other games. im sure it was by nec. the cartridges were really loose and it would crash if you moved it.
  4. bbc basic was awful... so sord m5 basic would be 1 basic i 2 basic f 3 basic g ive used all these too starting from no 13
  5. in my opinion... 1 rm nimbus 2 zx spectrum 3 c128 4 c16 5 amstrad cpc 6 c64 (quirky but in a good way) 7 atari 8 bit 8 amiga wb 1.3 9 zx81 10 zx80 11 amiga wb 1.0 12 vic 20 (pretty bad) 13 sord m5 14 ti99 extended 15 bbc micro 16 ti99 17 cbm pet 18 trs80 coco (terrible) 19 apple 2 (wtf?) 20 cpm basic 21 trs80 22 apple 1 (pure hell) ive programmed basic on all these systems... let me know what you think...
  6. got passed that bit and into hanger but got killed. now the game starts from the wrong place when i reload a save game. and i dont have enough time to get back to the hanger
  7. i cant get passed the elevator scene with a keycard. is this a bug?
  8. cool. ive noticed theres a few bugs in it. the oysters sometimes appear in the wrong place, especially at the beginning screen and i loose energy even if im not hitting a wall later on...
  9. i need 2 and i think they are overpriced on ebay. i dont mind paying a couple of quid for them. i think faster access chips will work too. as long as they have the correct pins they should work. any 32K-WORD BY 8-BIT or 256K-BIT should work too
  10. i dont think they got it working. tried the latest file from that thread on classic99 and mess, but not working. (same errors)
  11. strangley the online https://js99er.net/#/ version works but its too slow
  12. here Atlantis.dsk http://tigameshelf.net/Atlantis.txt http://tigameshelf.net/tibasic.htm
  13. yea, it says data (with about 5 spaces) (f,p,p1). if i edit it and run it it comes up with another error. line 436, with garbage for code. editing the line must corrupt it ive tried mame also
  14. im using classic 99. ive connected the mini memory cart image, and typed all the correct basic commands. ive tried 2 different disk files and a wav file and i get the same result. it loads most of the game but then i get this:-
  15. i just tried the correct version of mame 0.210. still does exactly the same thing. im using ooeygui 3.0. i cant seem to find 3.5
  16. im having problems with this bit of software, any chance of a little help?
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