i bought it second hand in a bric a brac store in about 92. it had large carts, i think they were green. it may have been a prototype as i cant find a picture of it anywhere on the web. i had pacland for it an 2 other games. im sure it was by nec. the cartridges were really loose and it would crash if you moved it.
in my opinion...
1 rm nimbus
2 zx spectrum
3 c128
4 c16
5 amstrad cpc
6 c64 (quirky but in a good way)
7 atari 8 bit
8 amiga wb 1.3
9 zx81
10 zx80
11 amiga wb 1.0
12 vic 20 (pretty bad)
13 sord m5
14 ti99 extended
15 bbc micro
16 ti99
17 cbm pet
18 trs80 coco (terrible)
19 apple 2 (wtf?)
20 cpm basic
21 trs80
22 apple 1 (pure hell)
ive programmed basic on all these systems...
let me know what you think...
got passed that bit and into hanger but got killed. now the game starts from the wrong place when i reload a save game. and i dont have enough time to get back to the hanger
cool. ive noticed theres a few bugs in it. the oysters sometimes appear in the wrong place, especially at the beginning screen and i loose energy even if im not hitting a wall later on...
i need 2 and i think they are overpriced on ebay. i dont mind paying a couple of quid for them. i think faster access chips will work too.
as long as they have the correct pins they should work.
any 32K-WORD BY 8-BIT or 256K-BIT should work too
yea, it says data (with about 5 spaces) (f,p,p1). if i edit it and run it it comes up with another error. line 436, with garbage for code. editing the line must corrupt it
ive tried mame also
im using classic 99. ive connected the mini memory cart image, and typed all the correct basic commands. ive tried 2 different disk files and a wav file and i get the same result.
it loads most of the game but then i get this:-