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xxx

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  1. mame doesnt start when i try zip files. ive attached the disk hardware but this still wont work, sorry QWindowsNativeFileDialogBase::onSelectionChange (QUrl("file:///C:/mame0212b/roms/alienadd.zip")) 1 Fatal error: Device TI-99 cartridge load failed: Invalid image ive tried multiple carts in this instance, also
  2. unzip: C:\mame0212b\carts\BlastoG.Bin couldn't find ECD Fatal error: Device TI-99 cartridge load failed: Invalid image ive tried multiple carts
  3. im using 90k and 180k disks. the new version of mame and ooeygui does a similar thing. the carts dont work and the disk directories are not available in mame. it does boot if nothing is attached though. it looks like there is a driver or something that is needed as running mame on its own doesnt show disk directories.
  4. ive tried the new version (which wont recognize disks) and an older version MESS 0.37 BETA 15 (which seems better). and neither versions load carts. i can get the cassette to work, both loading and saving. ive also tried 99menu, which doesnt help.
  5. my end... this is the best i can do if i load file in directly...
  6. what editor/assembler are you using?
  7. neither work, they both produce errors
  8. yeah i have but not on a ti99. im pasting from notepad with the paste function in the edit menu in classic99 into the assemblers editor. and im trying to get demo-s that comes with playground to work.
  9. ive tried both ti writer and the editor assembler, ti writer just hangs when u run the assembler and editor assembler just comes up with loads of (different) errors. (multiple symbols and invalid mnemotic)
  10. its handy if u have an emulator and u want to run things on an unexpanded machine
  11. can any1 else help me with my assembler inputting control characters when i paste them into the assembler?
  12. ok, im using editor/assembler but still having problems. its saying 'multiple symbols' and just scrolling with loads of numbers and 'invalid mnemotic'
  13. im working with the ti writer/assembler. and im trying to get demo.s from playground to run
  14. having problems with this. ive tried copy and pasting the code into the assembler but it wont assemble, it just crashes. ive tried 2 different assemblers. i know a bit about machine code and have used assemblers for other systems. the instructions arent very good either. ive also tried some of the wav files but they wont load. are there any disk images, etc of these progs? any suggs?
  15. ive tried copy and pasting the code into the assembler but it wont assemble, it just crashes. ive tried 2 different assemblers. i know a bit about machine code and have used assemblers for other systems. the instructions arent very good either. ive also tried some of the wav files but they wont load. are there any disk images, etc of these progs? any suggs?
  16. ive been looking through this section and have found a few games. i would take me ages to go through them all though
  17. ok, sorry to be a pain but could this not be programmed from basic in code to access the ram?
  18. yes and yes, i know u can use data statements and the open#1 command
  19. if they are written in code, i dont see the difference. is there a way around this? i know code can be executed from basic
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