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jedimatt42

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Everything posted by jedimatt42

  1. Anyone have trouble digging the dungeons created by the editor? I have quest in tifiles format, loading in classic99 (using the DSK0. feature) and digging works just fine. I load quest into Fritz' TodEditor, and just save it with a simple description change, it becomes a v9t9 file. Then going into TOD, digging a dungeon appears to hang. just plays the music forever. I have to say, it was working just fine at the beginning of the day. I feel like I must have changed something in Classic99. Any ideas? I have a 'Forest of Ruins' crawl, tod-edited up and almost ready to share. I just need to be able to test it Anyway, I guess I'll try Mess, and also resetting? Classic99. -- Regarding the editor. !!! It's really nice!!! great job. I've made some player graphics I really like. Fritz, if you like adding features, here are some suggestions: for 'firing' and 'spinner' graphics, show the set of images on the screen at the same time. Would reduce the 'draw, draw, draw, save, previous, next, draw, previous, next, draw, previous, previous, next, next, next, next. for working on the dungeon level environment colors, it would be cool to be able to copy the scheme from lower or higher levels. What I was going for was a progressive motif, so I wanted a lot in common with the previous layer... -- I also had some questions about the meaning of a few things... or the gameplay that results... For quest setup, if a player creates a 3 level dungeon, but the quests are all setup to trigger on level 10, does that mean they all trigger on the lowest dungeon? 3, in this case? If the level is spread out, such as quests on floor 7, 8, 9, & 10, and a player runs a 6 level dungeon, do they just shift up? Does it squash nicely too then? And what is the meaning of the time field? what are the units of that time field? And if this was all written down in some file I failed to read, that is a great answer too -- And what is super awesome, is that ( once I figure out my technical difficulty ), I've done this morning, what I failed to complete in an entire summer 30 years ago
  2. I gotta learn TMS9900 assembly

  3. I just tried a quick 1 level game of Automotion. That was fun! Something felt good about giving those particular bad guys a beating. I'll have to check out the editor. I know when I was a kid I played around with the Asgard editor, and I vaguely remember I got particularly involved/stuck/obsessed with it trying to perfect the player character graphics. Does your editor allow that? I didn't see that sort of change in Automotion. Regardless, I wanted to say thanks!
  4. jedimatt42

    USB keyboard to TI-99/4a adapter

    A fun learning project to interface a USB keyboard to a TI-99/4a home computer using Arduino style components, namely a Teensy 3.1(or 3.2) and Circuits@Home USB Host Shield Mini Pro.
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