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easyrhyme

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  1. Great game! There's 2 "final" versions. https://atariage.com/forums/topic/81913-ladybug-2600/page-23?do=findComment&comment=1128195 https://atariage.com/software_page.html?SoftwareLabelID=2742 Which one is true final? Thanks!
  2. Hello, Have a question (mini-request?). Is it possible to add Retroarch CG shaders to this emu? They have some advanced NTSC / CRT shaders that are better than Blargg's libraries and can also reproduce monitor effects. And I greatly prefer using the standalone emu instead of a buggy, outdated, sometimes poorly ported Retroarch core (Stella plugin is outdated and feature-lacking). edit: And give another advantage over Atari800 shaders - ntsc, crt, tv, other http://libretro.com/forums/forumdisplay.php?f=9 Retroarch CG was recently added to this nes emulator (punes = very high accuracy) and it gives nostalgic TV feel when played with gamepads. http://forums.nesdev.com/viewtopic.php?f=3&t=6928 sdl - opengl - cg shader https://github.com/punesemu/puNES/blob/1d3952123b525d2fb15e6b8582a78c9fc6acbc01/src/video/sdl/opengl.c see: #if defined (WITH_OPENGL_CG) Thank you for any consideration and response, explanation, rejection. (having it for Stella would be nice too but that's way OT for another sub-forum)
  3. Have small question. This doc says 400/800 has 1:1 PAR because of 5:3 SAR/DAR. https://en.wikipedia.org/wiki/List_of_common_resolutions Is that because it's being drawn on desktop composite monitor and not NTSC TV? Was software designed for 4:3 or 5:3 ago?? Thanks
  4. Based on info 12:7 NTSC pixel aspect ratio Eric Ball: https://sites.google.com/site/atari7800wiki/7800-compared-to-the-nes Eric Ball: https://atariage.com/forums/blog/148/entry-9039-engage/ tepples: https://pineight.com/mw/index.php?title=Dot_clock_rates So they multiply their art by 7/12 to keep post-correct scale. Stella NTSC ~ 86. Which is pretty close to 83 mentioned earlier.
  5. Running 5200 image of Archon http://atariage.com/forums/topic/240883-archon-for-atari-5200/?do=findComment&comment=3285500 Unable to get a 2P game running because (I think) Dark side is controlled by port2 joystick. Thanks for help
  6. Beat Zone 10 - Level 10 using Altirra (Atari 800 cartridge). Goes to Zone 11 - Level 1. Not sure if it's any faster than 10. You can use cheat code: $b7 = level # (1-10) $b8 = zone # (1-255) Zone 255 seems to loop forever.
  7. Thanks @phaeron. Tried suggestion about high color artifact - took time but enjoy it more than non-artifact mode now.
  8. Bounty Bob: tested both. Load works okay at the main title screen. Crash / hang at logo or in-game play. Thanks for the tip though!
  9. Very good emulator! Grew up with C64 and never experienced Atari for 20+ years until this version. Debugger features are what's very pleasing - .pathbreak should be in any dos, nes, snes, (..) debugger. I have few questions 1) Bounty Bob Strikes Back 5200 - savestates are broken? They're really useful for repeating exact behaviors for debugger. 2) Is there an "NTSC RGB" filter like blargg one? In other emulators, it has a nice look (different colors) without much of the blur that comes with full "Composite" filter. 3) Coutermeasure 5200 - sometimes when loading states, input gets stuck sometimes? Tank *sometimes* auto-drives diagonally and I can not get joypad to "unsticky" itself. I may have more questions after I finish playing a lot more superior Atari 800/2600/5200 versions.
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