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p.opus

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Blog Comments posted by p.opus

  1. The respawn point is randomized, but only in Y position (like the arcade). If you thrust immediately, you can get away, even if the gun is directly firing at you. Also you have to fly around like mad anyway in later levels, so not moving won't get you very far. Learn to thrust and control your ship! :)

     

    Regarding the high score, that will never work well on Harmony. The binary is meant for Stella and the cart. There the high score will be stored permanently, even if you switch of the emulator or console.

    Ok then, I guess that's a reason to buy the cart. It worked in version 101 so I thought it might be an issue.

     

    And yes, the game ramps up to be a "run fest". I'm going to have to get a different controller, the joystick just isn't precise enough to run an plant an accurate shot simultaneously.

  2. High Scores still are not remembered on the Harmony cartridge. After each game the high score is reset and every game ends with your current score being the high score. This appears to ONLY happen on the Harmony bin file. The non-harmony bin file saves the high scores until the device is powered off. I verified using the latest stable release of Stella.

     

    The game is a technological wonder and a great adaptation of one of my favorite games from the golden age of the arcade.

     

    The game can be maddening if you don't move from your initial spot. The game will fire at you as soon as it can, and if you died in the original spawn spot, you will lose a lot of lives if the cannon has a clean shot.

     

    It would be nice if there were a period of about 1.5 to 3 seconds after spawning that would allow the character to move but not fire. This would prevent the AI from killing you immediately upon respawn and allow you to move from your spawn point .

  3. Updated, see first post.

     

    The differences are quite small though.

    Thanks,

     

    One thing that I noticed playing on my Harmony Cartridge was that on the 101 build (where you could still choose one shot ring destruction) it would save the high scores, but only while the device was on. Once you power cycled the device the high scores cleared which is understandable. On 140, it doesn't remember any high scores at all. The last score you play is always Number 1, and there are no others below it. Is this an intentional disabling of the high score subroutine?

     

    I'll check it out in .152 to see if it behaves the same way.

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