bluetriforce
Banned-
Posts
24 -
Joined
Content Type
Profiles
Forums
Blogs
Gallery
Events
Store
Community Map
Everything posted by bluetriforce
-
Can stella have 100% perfect emulation with 64 bit processor for windows in the future? How fast a Computer has to be to have 100% perfect emulation?
-
Hi, For weeks I am trying to make the ball moving across the screen in a small path across the screen? I am almost new to batari basic. This is my source code dim dirx = a COLUPF = 204 : score = 0 ballx = 20 : bally = 20 dirx = 1 bally = 20 : ballheight = 1 gameloop scorecolor = 158 drawscreen ballx = ballx + 1 if ballx < 40 then dirx = dirx + 1 goto gameloop Thanks
-
I am willing to buy Mario Bros. for the atari 2600 with box and instructions? There are many prices that I am willing to pay for this game but only one price sounds the best 100% FREE WITH FREE SHIPPING & HANDLING. I NEED TO BUY THIS GAME FOR FREE NOT FOR A PENNY OR MORE! My email address is bluetriforce2@yahoo.com Thanks
-
I am willing to trade my Atari 2600 game Dig Dug with box and instructions in good condition for Raft Rider for Atari 2600 with instructions and/or box My email address is bluetriforce2@yahoo.com Thanks,
-
Newbie here. I need sample code for sprites?
bluetriforce replied to bluetriforce's topic in batari Basic
Sorry, I can't get this picture from my 2600 basic program so I am uploading the file h.bas.bin -
I am new to basic. Can you send me some sample code so I can learn how to code sprites and move the sprites with a joystick? I have alot to learn on batari basic. I have alot to learn about the 2600 playfield. I have also made this simple blue triangle using the pfhline command pictured below!! Here is the sample code for this program listed below 10 set romsize 2k 20 COLUPF = 150 30 drawscreen 40 pfhline 4 6 9 on 50 goto 20 Thanks
-
grand theftendo question for nes?
bluetriforce replied to bluetriforce's topic in Classic Console Discussion
maibock said: I heard the guy had some 8 bit porn coded into the game and an agry mob shut the game developement down Is this true that grand theftendo development has been shut down by a agry mob? NOT!!!!!!!!!!!!!!!!!!!!!! This game will be completed sooner or later and I 100% will download this game when its completed? -
How is the development going for grand theftendo for nes? Will this game be completed before January 1 2006? Is there any new recent pictures of this game on the internet this month?? Thanks
-
I am looking for a beginner tutorial for this Atari 2600 Basic compiler.
-
Up for sale is Defender for Atari 2600 from Atari. This game is in good condition and this game has been tested and this game works great! The price for this game is $12.00 for cartridge only including shipping in all the 48 states in the U.S. This game does not come with box or instructions. I will only accept cash as a payment method. To buy this game for $12.00 including shipping please email me at bluetriforce2@yahoo.com Thank You,
-
I can't wait to play my favorite 2600s games online with other players. Will Z26 emulator be online ready anytime soon?
-
The best way to get rare Atari 2600 games are listed below. 1. Some rare 2600 games would go for between $100.00 to $10,000 or more on ebay? 2. Why would I pay that kind of price for a rare 2600 game. I could be going to flea market to buy 2600 games but can't find a rare 2600 game there? 3. There is only one choice left and is the best one yet. I am looking for vary rare 2600 games that this price is the lowest yet. FREE!!!!!!!!!!!!!!!!! Will anyone give away there rare 2600 games for free, and best idea yet, they pay for postage so they send me free atari 2600 games in the mail! my email address is bluetriforce2@yahoo.com Thanks
-
what is your #1 most wanted atari 2600 item right now!
bluetriforce replied to Rick Weis's topic in Atari 2600
My #1 game that is a must for me to get is Eric Bergstrom's KC-135 -
I am looking foward for this game Eric Bergstrom's KC-135 to come out on a Atari 2600 cartridge. Which year will this game be completed and released at the atariage online store?
-
Hi, Someday I am going to make a atari 2600 game. Right now I am just learning binary numbers? I have alot of learning to do before I understand how the atari 2600 works and how to make a atari 2600 game using assembly language? I don't know any asm at this point. Can someone show me a few basic examples of binary subtraction? Thanks
-
I have been waiting for years for the Atari 2600 console that can connect to the internet thru a PC. Is it possible to hook up a atari 2600 system to a pc and go online on the atari 2600 system? Thanks
-
I am just starting to be a atari 2600 game collector. I want to see many more new games being made on the atari 2600 like 1,000s of new atari 2600 games to be released in one year on cartridge at atariage.com store by homebrews, Atari 2600 programmers for the atari 2600, music, and hacks to be on a atari 2600 cartridges? Will there be 100s of more atari 2600 programmers, hackers and homebrews making new games for the Atari 2600 in the future? Thanks,
-
I need to know how to make a Atari 2600 game. All I know about binary numbers is converting decimal to binary numbers and converting binary to decimal numbers. I am not good at math? Which websites do I go to learn more about binary numbers, hexadecimal and the accumulator the easy way with step by step tutorials I don't understand almost anything below this line. I need someone to explain this to me what is below this line. bits 7 <----------------------------------->0 +---+---+---+---+---+---+---+---+ | N | V | | B | D | I | Z | C | <-- flag, 0/1 = reset/set +---+---+---+---+---+---+---+---+ N = NEGATIVE. Set if bit 7 of the accumulator is set. V = OVERFLOW. Set if the addition of two like-signed numbers or the subtraction of two unlike-signed numbers produces a result greater than +127 or less than -128. B = BRK COMMAND. Set if an interrupt caused by a BRK, reset if caused by an external interrupt. D = DECIMAL MODE. Set if decimal mode active. I = IRQ DISABLE. Set if maskable interrupts are disabled. Z = ZERO. Set if the result of the last operation (load/inc/dec/ add/sub) was zero. C = CARRY. Set if the add produced a carry, or if the subtraction produced a borrow. Also holds bits after a logical shift. Thanks for your help.
-
For many years I have been dreaming about Zelda games to be on atari 2600. Does anyone want to see a Zelda games for the atari 2600? In the near future hopefully someone will make a Zelda game for the atari 2600, and People can buy Zelda games on cartridge at atariage store?
-
Where can I buy a 2600 Krokodile Cart for atari 2600?
bluetriforce replied to bluetriforce's topic in Atari 2600
Ok. When is the release date for Krokodile Cart for the atari 2600? Is Krokodile cart going to come out before christmas of 2004? -
Where can I buy a 2600 Krokodile Cart for atari 2600?
-
Hi, I am a newbie with no atari 2600 programming skills, but willing to learn. Right now I am just now learning pre algebra and trying to study binary numbers, and my goal is learn from pre algebra to algebra 2, calculus, binary numbers, binary logic, booleam algebra, and someday to making a atari 2600 game. What I do know about binary numbers is converting decimal numbers to binary and binary to decimal and binary addition. Can someone please explain binary subtraction, and binary negative numbers and binary logic to me. Thanks for your help!
