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Everything posted by OmegaPrime
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Raptor Basic
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Post this in the BB forum,someone will offer to code.
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Always liked the arcade game
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Ready for a homebrew Game Gear game?
OmegaPrime replied to atari2600land's topic in Homebrew Discussion
Awesome looking forward to it. -
Ready for a homebrew Game Gear game?
OmegaPrime replied to atari2600land's topic in Homebrew Discussion
Not trying to derail the thread but...what's Lemon Drop about? -
Ready for a homebrew Game Gear game?
OmegaPrime replied to atari2600land's topic in Homebrew Discussion
I like how large the giant house looks. -
Hyper Sentinel now on kickstarter
OmegaPrime replied to Sinigord's topic in Commodore 8-bit Computers
The funding was unsuccessful,maybe for their next kickstarter they don't ask for such an insane amount. -
Hyper Sentinel now on kickstarter
OmegaPrime replied to Sinigord's topic in Commodore 8-bit Computers
That sums up how I feel also,this is a big skip for me. -
Ready for a homebrew Game Gear game?
OmegaPrime replied to atari2600land's topic in Homebrew Discussion
If your not comfortable with adding the code above that's fair,will give it a play a little later today..good job on the fix. -
Commodore Programming Question
OmegaPrime replied to Classic Pac's topic in Commodore 8-bit Computers
Nowadays 99% of programming is done with cross assemblers.I would assume most all code was done on a c64 unless you worked for a company,feel free to correct me though. -
Very professional looking Brian O
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Ready for a homebrew Game Gear game?
OmegaPrime replied to atari2600land's topic in Homebrew Discussion
The whale stage looks neat,It plays pretty good although I'm not crazy about the jump physics.If your using states for player,enemies you could have this in the Mr.Ultra Jumping State.Take a look at alex kidd in shinobi world,this code is the function it uses. ld hl,(_MrUltraYVelocityPtr) ld de,68 ;Gravity ld a,(_JoyPad) and Button1 jr z,+ bit 7,h jr z,+ ld a,(_MrUltraJumpAccent) inc a cp 16 jr z,+ ld (_MrUltraJumpAccent),a ld de,20 ;Gravity +: add hl,de ld a,h cp 4 jr c,+ ld hl,$3ff +: ld (_MrUltraYVelocityPtr),hl ret -
Thanks for the reply LS_Dracon it's encouraging to hear you attained authorization for your homebrew.
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I like this game so much that I'd love to see it on the c64,I've messaged the author about permission to recode the game..fingers crossed he's ok with it.Anyway I've only done alittle so far as I didn't want to start putting hours into this if it's not going to happen.
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Thomas is correct this is quite easy in assembly ldx _JumpAccent beq + dec _JumpAccent lda _Joystick and #JoyStickPressedUp ;adjust for atari 2600 bne ++ ldx #0 +: stx _JumpAccent lda #32 ;adjust gravity as needed clc adc _ObjYVelocityL sta _ObjYVelocityL txa adc _ObjYVelcoityH sta _ObjYVelocityH bmi ++ cmp #SomeLimit ;Adjust as needed bcc ++ stx _ObjYVelocityL lda #SomeLimit sta _ObjYVelocityH ++: rts Good job on the game
- 332 replies
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Atari 7800 Programming: Help?
OmegaPrime replied to DonavinTheSuperGamer's topic in Atari 7800 Programming
7800basic is a good choice and you can make some impressive games with it.Don't feel shy to ask questions as we were all beginners once,it's going to take some patience from you to learn but stick it out and a new world will open up for you. -
Atari 7800 Programming: Help?
OmegaPrime replied to DonavinTheSuperGamer's topic in Atari 7800 Programming
If you're not heavily familiar with 6502 assembly I'd start with c64 to begin with until your knowledge of 6502 is good enough to develop for a good system.Their is also 7800 basic if you choose the basic route.If you can understand some of my code than 6502 is for you if not basic is the correct choice for now. ;======================================================= Do_Div16: lsr Do_Div8: lsr lsr lsr rts ;======================================================= DrawStage: lda $d011 and #%11101111 sta $d011 jsr ClearScreen ;Exit With Y = 0 lda #<ScreenRam sta _TmpPointer2+0 sta _TmpPointer1+0 lda #>ScreenRam sta _TmpPointer2+1 lda #>ScreenColorRam sta _TmpPointer1+1 lda _CurrentStage asl tax lda ScreenStructureTable+0,x sta _TmpPointer3+0 lda ScreenStructureTable+1,x sta _TmpPointer3+1 DrawLoop: lda (_TmpPointer3),y sta _Tmp1 jsr Do_ModTmpPointer3 lda (_TmpPointer3),y sta _Tmp3 jsr Do_ModTmpPointer3 lda (_TmpPointer3),y sta _Tmp4 jsr Do_ModTmpPointer3 -: lda _Tmp3 sta (_TmpPointer2),y jsr Do_ModTmpPointer2 lda _Tmp4 sta (_TmpPointer1),y jsr Do_ModTmpPointer1 dec _Tmp1 bne - lda (_TmpPointer3),y bne DrawLoop iny lda (_TmpPointer3),y pha and #%11110000 jsr Do_Div16 sta BackgroundExtraColor1 pla and #%00001111 sta BackgroundExtraColor2 lda $d011 ora #%00010000 sta $d011 rts ;======================================================= Do_ModTmpPointer2: lda _TmpPointer2+0 clc adc #1 sta _TmpPointer2+0 bcc + inc _TmpPointer2+1 +: rts ;======================================================= Do_ModTmpPointer1: lda _TmpPointer1+0 clc adc #1 sta _TmpPointer1+0 bcc + inc _TmpPointer1+1 +: rts ;======================================================= Do_ModTmpPointer3: lda _TmpPointer3+0 clc adc #1 sta _TmpPointer3+0 bcc + inc _TmpPointer3+1 +: rts ;======================================================= ScreenStructureTable: !word Screen1Data !word Screen2Data !word Screen3Data !word Screen4Data ;======================================================= -
Papi Commando Tennis - Megadrive Edition !
OmegaPrime replied to Vetea's topic in Homebrew Discussion
What is your obsession with Papi Commando? :Dgame looks good. -
Any update on this project Link?
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That may seem quite large for older consoles,computers but it isn't all that large for c64.I guess it depends on how versatile a person wants the charset,sprite frames.Some people sent in their entries in a day or two so I'm expecting some very low quality games.Of course compression is a rule I think"exomizer,pucrunch ect.."my own entry is handled in 2x2 blocks instead of 1x1 to save on space.I'm sure some mediocre and good quality games will be entered also,kinda fun to implement bad ideas and it's encouraged
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Are you the worst game coder ever?here is your chance to prove it. http://cloud.cbm8bit.com/resetc64/crapgamecompo2016v1.1.pdf
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lol it must be true then.
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Life happens and is more important than anything else..it's just a hobby anyway not sure why the hate in this thread.But since your expecting shit talkers anyway I'll start..Eat Poop VladR <--take that and have a semi great weekend.
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Ready for a homebrew Game Gear game?
OmegaPrime replied to atari2600land's topic in Homebrew Discussion
It looks good so far I really like how the Candyville level looks. -
Ready for a homebrew Game Gear game?
OmegaPrime replied to atari2600land's topic in Homebrew Discussion
Ok the colored circles are life savers,the pink stuff is cotton candy.
