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Everything posted by joeyaage
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This is great fun and with fab graphics and music. Well done Dr. Typo!!
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Played lots of Backlash on Atari ST, a fun blast. Never seen Encounter before so a pleasant surprise. Is that YM chip emulation being used, then...
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would be great if we could use an Atari trackball CX22 / CX80 without having to mod it for ST compatibility...
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Whilst I am sorting out how to get Raptor collision working again, I have implemented some rudimentary bounding box collision in M68K. Now I am having problems getting sample playing to work again... jagyong28.ABS
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Nuon Game System Talk & Discussion
joeyaage replied to doctorclu's topic in Classic Console Discussion
I have a working Toshiba SD2300 in the UK and use a Maplin step down transformer 240v/50Hz down to 110v/50Hz. I checked the schematics myself and the Toshiba works at 50Hz or 60Hz as long as voltage is 110v. The SD2300 happily reads DVD-R and can now play signed homebrew...- 740 replies
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I seem to be stuck on collision detection this time. I have these two subroutines called from the main loop. I don't think it ever goes to .was_hit after the bmi instruction. What_Was_Hit: lea RAPTOR_sprite_table+(ID_ai_player*sprite_tabwidth),a0 ; point to RAPTOR object table .chk_hit: tst.l sprite_was_hit(a0) ; check if this object was hit bmi .not_hit ; skip if not .was_hit: move.l #-1,sprite_was_hit(a0) ; clear RAPTOR collision flag jsr change_direction .not_hit: move.l #$99900000,BG ; set background colour rts ; exit Check_Collisions: clr.l raptor_result ; reset the RAPTOR collision flag move.l #ID_player,raptor_sourcel ; Object ID for first bullet move.l #ID_player,raptor_sourceh ; Object ID for last bullet move.l #ID_ai_player,raptor_targetl ; Object ID for first enemy move.l #ID_ai_player,raptor_targeth ; Object ID for last enemy lea RAPTOR_GPU_COLLISION,a0 ; now call the RAPTOR collision handler jsr RAPTOR_call_GPU_code ; tst.l raptor_result ; check the global collision flag ; bmi .no_hit ; if -ve, then nothing collided ; bsr change_direction ; otherwise lose a life ; bra .no_hit .no_hit: rts Binary and source included (no data files, so won't assemble). jagyong23.zip Original games are funny, I keep running into existing games...
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I did give it a quick look initially and thought it could be useful for Attack Wave Formations (user defined paths for enemies, yay)!! Not actually used it yet but would...
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5th Annual Atari Homebrew Awards: Atari Jaguar WIP
joeyaage replied to ZeroPage Homebrew's topic in Atari Homebrew Awards!
oh just found out, not eligible... -
Awesome version of ROTJ. Got further than I have ever been before, blew up the reactor and pinched an AT-AT walker great fun...Sound is so much better than ST version.
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My JagGD is Firmware V1.10 Menu V1.07 ASIC V1.07 Stub V1.03 This time I plugged in the GD, windows searches for drivers and finds them so windows thinks the device is installed and working. Jaggd.exe -r returns with "Jaguar Gamedrive not connected). Here is what is installed... when I run zadig, I get this... If I list all devices in options, then I can select 'Interface 1' and it is already installed but not with WCID (odd..). I tried to install this as well. After a long wait it is seconds from aborting and says 'successfully installed driver' but it shows "Driver (NONE)". Tried a reboot but makes no difference. All I get is 'Jaguar Gamedrive not connected" from jaggd.exe.
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played this on a JagGD. It was very quiet overall. Had to crank up the volume. A fun game, got to wave 3 with a score over 230ish (about 34 ants).
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I did give BJL some consideration before starting with RaptorAPI.
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version of Commando I have only works on Skunkboard. I was celebration getting it working again.
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Atari Jaguar Homebrew Games Released/Completed/WIP in 2022
joeyaage replied to ZeroPage Homebrew's topic in Atari Jaguar
There is a series of W.I.P. binaries available in the forum subject including this year! Also, I have already started coding JagYong and there is a forum subject for it in the Raptor API programming section. W.I.P.!! -
Okay so have updated Hellgate to Raptor 2.0.20 (still adding "bits fly off" explosions/materialisation). Now I want to get up to date and assembled with Raptor 2.0.30 (It does not work, yet). HELLGATE52.ABS Things I need to do... text/particle layer not displaying text when assembled with Raptor 2.0.30. Think it might be related to problems I came across when numbering Raptor object ID's. I have reworked this, doesn't work yet. I have three lists. Originally, I had a text layer 'partlist.s' included in each list. Thought that might be confusing which layer Raptor was using so removed them. Still doesn't work. Might work on game screen but already unplugged my Jagpad... Next time.
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Just played commando (skunk-locked) on my working again skunkboard copy. Really impressed. With the new music and sfx (music and sfx at the same time, whoo) it really rises above what a ST game is like. Jagpowaa!!
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There is some lovely bevelling on the corners but maybe the 2 top long edges could do with some bevelling. That polish skunkboard is a nightmare. Is it feasable to use the skunkboard components as a doner for a proper skunkboard PCB. Where did all those skunk PCB's on ebay go.
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Hey, great news! My skunkboard (one of the polish copies - stretching the pins, gulp) is fully working on my windows 7 machine. Thanks cubanismo for spurring me on to try again.
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Okay I understand zadig a bit better now. It just replaces windows drivers. Zadig recognises Retro HQ Jaguar gamedrive (Interface0 and Interface 1). ie, windows thinks there are two devices in the one Retro HQ jaguar gamedrive device. Interface 0 accepts the WCID driver whilst Interface 1 only lets you install the basic driver. I have tried both types of WinUSB driver (version 6 something). Zadig times out from the driver installation as a FAIL. I have tried multiple times and once had to reboot and discovered that the base drivers had been installed and the device was reported as working! However, JagGD.exe reported that the device is not connected ???. I also have tried my PC (Windows 8.1) in different USB ports and the device does not even recognise. (It may have been in device manager but there was nothing on the control panel).
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I tried using Zadig before after trying to get my windows 10 thinkpad working with my skunkboard. I tried following CJ's instructions but to be honest rushed it before understanding what i was doing. I now have a bricked skunkboard!! I have tried 2 different leads also. I could try a different windows system. Wibndows 8.1 or Windows 10 available but I prefer my Windows 7 laptop for development.
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The device says there is a problem <!> (yelllow triangle) and reports error code 20 (drivers not installed). Windows searches and cannot find them. Yes I have tried the command line tools and it reports JagGD not connected!
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Help I can't use the USB port of my JagGD. I have a USB cable plugged in to a windows 7 laptop. The device is recognised as "Retro HQ JagGD" but windows cannot find any drivers!
