-
Posts
158 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Gallery
Events
Store
Community Map
Everything posted by joeyaage
-
Nuon Game System Talk & Discussion
joeyaage replied to doctorclu's topic in Classic Console Discussion
Just tried out the Controller test program and chomp game on my Toshiba. (The Authenticated versions on DVD). I have 2 HPI "jus' dpad" controllers I have never had working. Still don't work. Maybe they were prototypes with different wiring? My other controllers work fine (except a squishy R button on one of my logitec controllers). Chomp is a better and more complete game than I thought (not to be confused with the VCS port. It would be great to see Dark Orbit released. So exciting that the authentication tools are working. Maybe I can write some homebrew!- 740 replies
-
- 4
-
-
Hooray! CJ to the rescue. My problem was that I was defining sprite 'equ' as 0 - 'x number' for each of my 3 display lists. As soon as I defined all of the sprites from 0 -x number' across all three lists, my game and code magically came to life and now I can progress. Anyway, not got far yet. Here is a taster... jagyong15.ABS
-
Private message sent.. It's just left over code. I am aware there are wasted instructions.
-
Hello, I have been steadily writing a new game with Raptor API. I already have had some success with Hellgate but have got a bit stuck (not without ideas). what you see is two separate sprites on the screen that are displayed correctly after initialising in rapinit.s. I am trying to change position of the sprites like I have already achieved in Hellgate like this: lea RAPTOR_sprite_table+(ID_ai_player*sprite_tabwidth),a0 ; point to RAPTOR object table move.w sprite_x(a0),d0 ; get player current X position move.w sprite_y(a0),d1 ; get player current Y position move.w #150,d0 ; initial player X pos. move.w #150,d1 ; initial player Y pos. move.w d0,sprite_x(a0) ; store the new x-position move.w d1,sprite_y(a0) ; store the new y-position What I don't know yet is where in memory (.BSS) is the RAPTOR_sprite_table, is it correctly in address a0, why is it that changing the value of sprite_x and sprite_y has no effect. From within a game loop I : jsr RAPTOR_wait_frame_UPDATE_ALL ; +VSYNC and update the object list with initial values jsr Player_Update_Position ; Move the player I can't seem to change positions of the sprites at all.
-
Thanks. I will give it a go!!
-
The Atari ST dev files should work fine a Falcon. They are TOS programs. You might want to use a CLI such as "Gulaam".
-
fujinet #FujiNet bring-up on #AtariLynx
joeyaage replied to tschak909's topic in Atari Lynx Programming
Exciting. Surely the next big step for the Lynx. -
SlidellMan has sent me some great gfx privately which I could use in a future build. Thank you.
-
What about option of playing hellgate Y2K with new graphics and sfx! Also I would like to add the backstory and instructions into the binary. Still just an .ABS at the moment so can be jiffied and put on CD. Needs more gameplay!
-
Been busy updating hellgate to latest version of RaptorAPI (2.0.20). Had to shift all the coordinates when using RaptorPRINT and halve the sample rates for the SFX but seems to be okay. Worried about CJ's remark that linkovitches DSP routines may crash in virtual jaguar after playing too long but are rock solid on real hardware. This has never happened to me, however. hey ho, that's progress for you... BUG FIX:: laser bases are correctly repositioned to initial places upon starting a new game. Latest binary ::HELLGATE47.ABS WIP:: I am adding "bit's fly off everywhere explosions" and the opposite of it's type (materialising into space from parts)..
-
Atari Jaguar Homebrew Games Released/Completed/WIP in 2022
joeyaage replied to ZeroPage Homebrew's topic in Atari Jaguar
As it is the first year for Jaguar in the homebred awards, what about a category for anything released before 2022. Like the best so far! That could include gravitic mines, last strike, etc.. -
Nuon Game System Talk & Discussion
joeyaage replied to doctorclu's topic in Classic Console Discussion
Anybody know anything about these controllers? I think they might be prototypes. I don't know if they are wired up correctly. Note: there's is no analogue controller on the pad.- 740 replies
-
- 1
-
-
Lots more to do. It's finding the time! High Scores Lots of levels More enemies "Bits fly off everywhere explosions"
-
Made a rough phone video of Hellgate 0.43 running on gamedrive,
-
AFAIK the .db files were instructions for the Alpine Developer debugger. The skunkboard was not created until after Atari finished with the Jaguar so don't really have a chance of working on skunkboard. Songbird describes what to do though, so...
-
Updated Jaguar Documentation V10
joeyaage replied to Stephen Moss's topic in Atari Jaguar Programming
Rumblings of excitement about the new docs. I will have a look... -
I have an old retro hq sd cart and stops at loading screen on my lynx model 2. Could the demo be made to work on this setup with maybe a lower bit rate audio file or something. I believe this cart does have some reading and writing ability (for save games and hiscores) but have yet to see this working.
-
"we're running out of elephants!" (oops, "elements!")
-
Flower Power - a CC65 TGI demo with chipper music
joeyaage replied to joeyaage's topic in Atari Lynx Programming
I used the latest github cc65 . I think it's version 2.1.17 but I would have to double check to be sure. There are two different plotting algorithms thus far. Both use mirrored x and y axis from the centre. 1 algorithm is plain random x/y the other algorithm is increase by one until touching the boundary then invert. There is plenty of room left to add more plotting algorithms and more scenes. I have one two in mind already. -
Flower Power - a CC65 TGI demo with chipper music
joeyaage replied to joeyaage's topic in Atari Lynx Programming
I have made a shaky phone video of flower power running on newhandy. Sound is very quiet sorry. -
This is a demo for the lynx programmed with CC65. It shows of some of the TGI effects (points, lines and sprites). I wrote the music with Atari ST protracker and converted it to chipper. snap00.bmpsnap01.bmpsnap02.bmpsnap03.bmpsnap04.bmp FLOWER35.LNX
-
SIMONE for the Atari Jaguar CD - Now Available!
joeyaage replied to Clint Thompson's topic in Atari Jaguar
Yes the upcoming games look good. Tried ripping simone CD to a .cdI with disc juggler. Saints cd2jcd program parsed it as ok but had data signature error. Tried it in the JagGD and it showed intro screen but didn't get as far as the simone title. Anyway got the JagCD unit plugged in so played simone that way. It is good fun! I played simon years ago an mb games electronic toy. It gets really quite difficult but is a good memory trainer! -
Looking awesome. A digital download would be preferred for me. I do like cartridges and would like to buy from Atariage but have not been able to yet.
-
SIMONE for the Atari Jaguar CD - Now Available!
joeyaage replied to Clint Thompson's topic in Atari Jaguar
Received Simone CD today. Looks good. Like the stickers. Have not tried the game yet. I wonder if I will get the JagGD out or try ripping it to a .JCD for the GameDrive. Out of respect, I should get the JagGD out. I have a copy of 'The Planet Suite' by Holst. Not sure but it might be a CD+G. I have a jimi hendrix CD which works great as CD+G. -
SIMONE for the Atari Jaguar CD - Now Available!
joeyaage replied to Clint Thompson's topic in Atari Jaguar
Hello, I am interested in a copy. I am in the UK.
