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Snestalgia

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Combat Commando

Combat Commando (1/9)

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  1. I finished my game in Bb and it runs perfectly in stella. But when I put it on a cartridge for the first time, the game isn't working properly. The issues are -No sound -Fire button does not work -Player flies over play field but is supposed to collide with it -Enemy is missing Is there anything that needs to be done before writing the file to a chip and putting it on the board? I used: -GQ-4x programmer -AM2732 eeprom -8bit classics 2k/4k board After I was done programming the game, I saved the file and wrote .bin file to the chip. The game ended up being just under 4k and the .bin file was exactly 4k. Please help, this was very discouraging as this was the first game I've developed and I spent weeks on it.
  2. Yes, I did everything you said and its still not working. Still won't compile Is there any other way? like for example: a=(rand/32)+1 gosub a I know this won't work, but is there anything similar?
  3. Thanks for the help. Ok so I did all that and hit compile, and I get an error with this line in red on _PF_Jump gosub __PF0 __PF1 __PF2 __PF3 __PF4 __PF5 __PF6 __PF7
  4. So every time I walk through a door, I want to be taken to a random play field. There are 8 play fields in the game and they are named "1","2","3","4","5","6","7","8" This section of my code looks like this: if player0x>160 then a=(rand/32)+1 if a=1 then gosub 1 if a=2 then gosub 2 if a=3 then gosub 3 if a=4 then gosub 4 if a=5 then gosub 5 if a=6 then gosub 6 if a=7 then gosub 7 if a=8 then gosub 8 Is there any way to simplify this to save space? I know there has to be a way but I can't get anything to work. Thank you for your help.
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