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NostAlgae37

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Posts posted by NostAlgae37

  1. On ‎12‎/‎11‎/‎2020 at 8:37 PM, Atariboy2600 said:

    Also here's the final art on the box art tell me what you think?

    popeye box4a.png

    Not trying to be a jerk or anything, but I don't care for the composition at all.  Popeye is the principal character in the game and he is too small/not featured prominently in the layout.  I also don't care for the "surrealistic" quality of the depicted stage terrain or the way that the wrinkles on Brutus' shirt look (particularly where his swollen belly is stressing it at the buttons).  Ultimately, I don't think that it has the look/feel/style of vintage box art from the period.  Also, it would have been nice to incorporate the Sea Hag somehow.  Again, I'm not posting this to be mean or negative, but to give you ideas for improvement.  As it stands now, if I had to grade it, I'd only give it a B-/C+.  Just my 2 cents.

    • Like 1
  2. On ‎11‎/‎8‎/‎2020 at 12:09 PM, Jinks said:

    Too late you blew it!!

    I didn't blow anything.  I didn't care about the game in the first place (obviously), just like I'm sure that you wouldn't care about some that I am jazzed about.  But if you still want the programmer to continue working on it, set up a poll or something and see if you can persuade him to continue.  BTW, I'm not exactly a fan of Bentley Bear's Crystal Quest either, but that shouldn't prevent you and the zillions of others who like it from enjoying it wholeheartedly and laughing at my apparent lack of good taste.  Different strokes for different folks, people, otherwise we'd have quite a boring world if we all agreed on absolutely everything (hive-mind thinking).

     

  3. On ‎11‎/‎6‎/‎2020 at 6:58 AM, TwentySixHundred said:

    Thanks to everyone who had shown interest. There is a few reasons and i guess after seeing that comment it was the straw that broke the camels back.

     

    Basically i have had self doubt about the game, for one my biggest gripe is screen to screen transitions. I really feel it's not much of a platformer and lacks that wow appeal when there is no screen scrolling. I know it's possible however im not sure with the engine i have whether it would work. If i managed to implement the feature there would probably be flicker due to fetching alphadata from other banks. I could probably reduce flicker by loading three or more screens at one given time into RAM but there would probably still be flicker or slowdowns.

     

    The other reason is lack of originality like mentioned, other then level design. It's not a one for one port so kind of bothers me if im just wasting my time creating a subpar game. It's basically a game i had fond memories of and never noticed it's similarities to Super Mario Bros

     

    I just don't know and have self doubts for the reasons i had mentioned above. I may decide to pick it up again although motivation for the project is fairly low at this point. I have a few other projects im having fun with that also lack originality lol. Think that's my problem as i tend to recreate games i have fond memories of.

     

    Anyway thanks for the kind words guys ?

    Don't let me dissuade you...  If you and others enjoyed this game and would like to see a port of it, by all means continue with it.  My remarks were more of a commentary on the "copycat software culture" that was prevalent at that time in both the arcade and home video game markets, and how amusing it is to look back at it now through the prism of time.  So don't be so sensitive about it and carry on.  :)

  4. 8 hours ago, Jinks said:

    Screen shaking? Like when Brutus jumps down you mean?

    Yes of course, Brutus causes the screen to shake at certain times.  I think that it was eliminated after one of the early demos for technical reasons.  See item# 1 in 9/1/2020 entry here:

    "Used "double buffer" to get rid of the random garbage (Cannot shake the screen with the double buffer) :( "

    • Like 1
  5. 4 hours ago, Al_Nafuur said:

    This is the best version so far, you might give @NostAlgae37's idea a try and short the middle bar of the "m" by one pixel at the bottom. But I think that the current version is better.

    I'm kind of fond of the version of the "m" that I posted (with the 1 pixel shorter middle bar and the entire top portion shifted down 1 pixel to accommodate the extra accent pixel at the top left), but I like this version also; it's definitely more visually appealing than some of the earlier iterations.  The "w" that you settled on is also different than the one that I posted, but I can't decide which of the 2 that I like better.

  6. 19 hours ago, Trebor said:

    This was not so long ago...

     

    image.thumb.png.037d2029edaa5ec5c55363963e3971a9.png

     

    In about two months he went from providing a Popeye mini-game incorporating some elements form the first board to the entire game with bells and whistles, polish included.

     

    Wasn't expecting it, but very happy it has happened...in full glory.

    I hope that asking this question doesn't make me seem critical or ungrateful (as this port is already providing far greater fidelity to the arcade version than any previous home version, including the NES), but I was wondering if the screen-shaking will be re-implemented at some point?  Is this something that is still being looked into or is it just not possible for technical reasons?  Thanks.

    • Like 1
  7. On ‎8‎/‎16‎/‎2020 at 4:57 PM, Trebor said:

    That's actually "Captain Comic" based on the MS-DOS game from 1988. ??

    The original game seems to be a lame attempt at something in the vein of Super Mario Bros. for the MS-DOS platform?  The character sprite even appears to be a bastardization of the mushroom-enlarged Mario from the Nintendo classic.  I guess that's what passed for originality back in 1988.  :ponder:

  8. On ‎10‎/‎22‎/‎2020 at 10:03 PM, ZeroPage Homebrew said:

    Whoah! Some huge progress has been made with Popeye, looking forward to playing all the new levels, great work @darryl1970!

     

    - James

     

     

    :-o  Holy crap!  This is shaping up to be the best and most faithful version of Popeye for any home system!  I want the boxed version in the AtariAge store yesterday!  Take my money now!  :lust:

    • Like 5
  9. On ‎10‎/‎16‎/‎2020 at 12:13 AM, ultima said:

    Sorry for the late reply but yeah for better or worse this was the final. Although looking at it with fresh eyes I think I could have done a better job. 

    I used to feel that way about essays and short stories that I would write when I was younger.  Perfectionism is a harsh mistress, she eats away at you bit by bit until there is nothing left.  :skull:  It took awhile, but I eventually learned how to let it go.

     

    I was wondering though, have you considered making a 7800 version of this game like @Revontuli did with Dragon's Descent?  It might make for an interesting opportunity for you to exorcise some of those "demons of regret" that are plaguing you at the moment.  :evil:

     

    • Like 4
  10. 11 hours ago, desiv said:

    Ouch...

    While I love me some Donkey Kong, I also really loved Popeye in the arcade and can't remember playing it and thinking "Darn, I should have played DK instead."  ;-)

    I think both are great games...


    Really looking forward to this port and thanx for the review!

    Popeye was one of my favorite arcade games back in the day; I played it at the local comic shop in the neighboring city every time that I visited there.  Because I was such a huge fan of Popeye to begin with (particularly the early Fleischer-era shorts), I remember being blown away by how amazing the graphics and animation were for the day compared to similar games.  Nowadays, I have to admit after having played both games that Donkey Kong is the superior game in terms of design and replay value, but back then as a youngster it was no contest -- Popeye blew Donkey Kong away for me in terms of enthusiasm and devotion, and I think that I will always have a tremendous fondness and nostalgia for it.

    • Like 2
  11. 10 hours ago, TailChao said:

    ...oh right, 31 Copies left.

    Hey @TailChao, I was one of the earliest purchasers of Rikki & Vikki for the 7800, and my copy came with the old style silver cartridge labels.  What does one have to do to acquire one of the new silver labels that came with the later pressings of the game?  Thanks.

  12. @Muddyfunster, I watched the video that @-^CrossBow^- posted and I think that the graphics for this game are truly impressive, but there is one detail that is bothering me.  Is there some way that inertia can be added to the motion of the spaceship?  Currently, the way that it is moving through the stage environs doesn't seem "realistic" (although I confess that our perceptions of what is "realistic" space propulsion is more influenced by Hollywood than by accurate physical principles).  I think that if this detail were added, it would really make a big difference in the player's experience of a game which already appears to be of a near-professional standard.

    • Thanks 1
  13. 12 minutes ago, RevEng said:

    Here's the one before it...

     

    knightguy2.png.654d21877a90392d01af1519217cecfc.png

     

    ...to me the new one matches the chibi'ish proportions of the in-game knight better, and oozes personality. A little "Sonic" isn't necessarily a bad thing. I do like the platform on the previous one though.

     

     

    I think that the biggest drawback of the previous title screen was the perspective (it foreshortened the Knight Guy's proportions a bit too severely, in my opinion).  Also, the armor looked a bit too clunky and angular for my tastes, but it wasn't bad at all and would have sufficed in lieu of something better.

    • Like 1
  14. And everyone was getting on the poor guy's case about the lack of updates on the XM...  Well, now we know why.  RIP to a giant in the Atari world, and probably the real world, too.  I only spoke to the guy on a couple of occasions via messenger but he a seemed a very friendly and forthright guy.  I'm sure that he will be missed in the community and my best wishes go out to his family.

    • Like 3
  15. On ‎8‎/‎29‎/‎2020 at 8:17 PM, bizarrostormy said:

     

    The Beta 11 title screen looked cluttered. I like the composition of this newer one much more. Nicer castle, too!

    The Knight Guy is also stylized better, and his pose is also more dynamic than on the previous title screen.  I agree that it is a big improvement, nice work vhzc.

    • Like 2
  16. 20 hours ago, socrates63 said:

    I'd like a boxed copy and am totally willing to pay for it.

     

    Seconded!  This looks like a cool game and I'd be honored to be put on your list for a free CIB one, but I'd also be equally willing to pay for it in the AA Store.

    • Like 3
  17. On ‎5‎/‎27‎/‎2020 at 6:23 PM, Leonardo Santiago said:

    The game is almost done, but I have to debug and test on a real hardware yet.

     

    What do you think?

     

    The game looks pretty cool, but the main character is a bit lacking in animation, IMO.  Since you are controlling him all the time and he is always in view on screen, it would be nice if his body had a little more movement to it than the quasi-"hip shimmy" that you get while he is walking.

     

    • Like 1
  18. Hey @KevKelley, did you ever play the old (1982) Taito arcade game Dock Man?  I love that game, and always wished that someone would make an updated version of it with improved graphics, additional stages and maybe a little tighter controls/gameplay.  Maybe I should float that idea on the 7800 portion of the forum?  :ponder: :!: 

    • Like 1
  19. 9 hours ago, pwalters said:

    Thanks Al!

    Let me know when/if you need anything from me to help this effort move forward?

     

    And to everyone in this forum, thank you for your continued interest and help in getting this game released!

     

    Have you given any thought to adding a bit of polish here and there like a difficulty select, maybe a tweaked scoring system, some minor additions/ improvements to animation/sprite graphics, etc. or are you looking to release this as is?  Something like a title screen would be a really nice addition, but I don't know if it would be possible to find enough space in the rom for it (although I do remember Nukey mentioning that a fair amount of space might be recovered by cleaning up the code).

     

  20. On ‎5‎/‎18‎/‎2020 at 6:37 PM, Karl G said:

    Here's the 5-15 version. Any differences are subtle. 

     

    IMG_20200518_1832406.thumb.jpg.f045338cc8b240fe00df28d92894dfe3.jpg

     

     

    Thanks, that's how I hoped it would look.  :party:  :thumbsup:  I think that the effect is very nice on a CRT, I hope that Andrew will decide to stick with it.

     

    By the way, I am working on a title screen for this game and am pretty far along with it, so hopefully after I submit it to Andrew for his approval, he will happy to display it here for all interested parties to see.  :grin:

     

    • Like 2
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