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NostAlgae37

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Everything posted by NostAlgae37

  1. Maybe something like this would look better? (Yes I am aware that the mockup looks crappy, it was just a quickie for illustrative purposes.)
  2. Call me crazy, but I like the original mockup that you made with all the yellow. It looks badass enough for my taste, but then again I've always been a fan of the color yellow.
  3. If I have a console modded with the Euro OS from Best Electronics, would I be better off opting for the PAL version?
  4. Hey tep392, what did Curt say about whether I should send my name and address or not to update the reservation list? Thanks.
  5. Thanks Perry, I really appreciate it. By the way, Kosmic Stardust, who said my optimism was blind? Maybe cautious would be a more accurate term?
  6. Thanks for selling me your reservation slot, Austin. Does anyone here know if there is someone associated with the project that I should contact and give my mailing address to so that when (if?) the product ships, it will come directly to me now instead of being sent to Austin first? Maybe Perry (tep392) can comment? Thanks again.
  7. That Chameleon game looks awesome. I think that a 7800 version would be a worthy addition to the homebrew library.
  8. Maybe it's a stupid question, but where do we go to order them?
  9. Defender_2600, I definitely liked the Popeye mockups that you did in 320 resolution better. I think that the 160 mode sacrifices too much of the characters' personalities. By the way, Trebor, I'm aware that there is still a significant difference between the resolution that the original arcade board put out and the maximum that the 7800 is capable of. Nevertheless, there are still certain tricks that can be employed with pixel art to make the image look smoother (I should know, I've done sprite work before for another "retro" homebrew video game project). Unfortunately, when you have limited colors to work with, using off-shade border pixels to make the image look less blocky becomes less realistic of an option.
  10. Defender_2600, those sprite mockups of Popeye that you made already look way better than any home version, and make me even more excited about the prospect of seeing this game on the 7800. I wonder if these were quickies and there is more room for tweaking/improvement (some of the details have the jaggies but this might be unavoidable). It would be a nice touch if the 7800 version included the optional "Dream-Walking Olive Oyl" level from that cell-phone conversion that someone on this board worked on (although there could be some legal issues with that).
  11. Would Popeye (which uses a much higher resolution for the character sprites than the backgrounds) be a good candidate for the 7800 due to its hi-res sprite mode? I'm a long-time fan of the original Nintendo arcade game, but no home version to date has really done it any justice. Although I'm sure there are many stumbling blocks to making a more arcade-accurate port of this title, one thing that I noticed right away by searching Google is that resources to work with appear to be limited as no has ripped the complete sprite sheet from the original game (using MAME or whichever custom utility they prefer). I'm aware that duplicating the original resolution of the arcade character sprites would be impossible on the 7800, but wouldn't someone with the requisite pixel-art skills be able to adapt/down-convert them into a form that puts all of the existing home versions to shame? Just wondering aloud what the possibilities could be for a title like this in the right capable hands.
  12. Hi, can you please add me to the waiting list for the next batch of Donkey Kong XM cartridges? It was the main motivation for my registering here. Thanks so much.
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