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NostAlgae37

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Everything posted by NostAlgae37

  1. Are the airships double-size in this version (both the smaller ones and the larger ones)? They seemed a bit off-scale with the other vehicles and felt like too easy of an obstacle for the player to avoid.
  2. These screens look really nice Andrew. Clearly you've put a lot of thought and work into developing the sprites because the results speak for themselves.
  3. Ack! No coupon codes or discounts? It's the holiday season and my shopping cart is ringing up at $240.00!
  4. Are you by chance a fan of Akira Toriyama? Your style reminds me of Dr. Slump in some ways.
  5. Really nice, I love how the highlighting tones on the skin and hair (and even the ray gun) are done. It looks very professional!
  6. Agreed 100%! Here is my high score on RC2 so far: I'd be curious to see how far others have gotten to know just how bad of a player I am.
  7. Is there a chance that there will be some kind of discount promotion for the holidays? There are several games that I was planning to buy and wanted to group them into a single order to save on shipping.
  8. The top one does look slightly better. Isn't it just one pixel difference at the top tip?
  9. The first one is a cooler layout, in my opinion, but both are quite nice.
  10. NostAlgae37

    Frogus

    SIO2 hasn't been active here for awhile... His attentions have been elsewhere, methinks. I was hoping to see further development on this game; I think it has a lot of potential.
  11. Should I feel "board envy" now that I have the version with the older and less glitzy board?
  12. Holy cow, a cattle abduction game! I never saw that one coming, you are the man!
  13. I have to say, this looks surprisingly amazing on a real CRT monitor. The colors and the overall image really pop! I'm also fond of Andrew's new title screen (the older version with the pants, not the wonky Hawaiian Vacation version).
  14. The emojis were meant to express a mixture of bemusement, surprise, excitement, and approval. So we're all covered, you don't need to disclose anything further.
  15. Is this about Boulder Dash or Sokoboo?
  16. Less groovy, but still awesome.
  17. This one is so wrong, I don't want to be right. Groovy!
  18. It's crazy how many different ideas you can continue to come up with so quickly and easily, clearly you are either a genius or a maniac or both. I think that I might be in awe.
  19. One question, though, Dr. Boo. With all of these additional levels that you are adding (possibly up to 1000!), the notion of anyone completing the game and getting an ending/reward screen is certainly out of the question? Unless you incorporate the concept of difficulty levels (Easy, Normal, Hard, Expert) where each level determines how many stages a player has to complete to see an ending? And maybe you can make different reward screens for each? Just a thought.
  20. Were they later levels? It's probably because people were playing them in order and nobody was good enough to get to them.
  21. I don't find it that hard to believe, it made designing the sprite frames frustrating enough at times that I wish that I could forget it.
  22. He looks like a centaur! Somebody, make a Greek mythology game so that I can make sprites for it (I am only half-kidding about this, I love mythology)!
  23. Wow, sounds more like '60s than '70s... Trippy, psychedelic, acid-type stuff.
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