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NostAlgae37

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Everything posted by NostAlgae37

  1. Yeah, I hear you, and understand completely why you're discouraged. I think that it's because the average gamer doesn't understand the distinction and doesn't care, but how many people outside of these forums really buy and play homebrews for antiquated systems? Isn't a rarified (and hopefully better informed) user base anyway?
  2. Wow, sorry you feel that way. I didn't intend any insult, I was just making a suggestion and trying to be helpful. ?
  3. Hi TIX, no disrespect meant, but would you consider something like this: I just manipulated the sprite frames that you posted earlier, taking the best elements from each. You could use this frame as a starting point and base the rest of his animations frames off of it. I think that it is more in keeping with the spirit of the original and would silence any critics.
  4. I certainly understand the sentiment, but I'm kind of sad that you feel that way. I think that there is room for both kinds of development and that people respect the achievements in each, but what do I know. I know that for me, even though the Champ Games are awesome and I have bought some of them, I do feel that they are a bit of a cheat because they rely on technology that wouldn't have been available back in the day. That's why I wouldn't feel discouraged that anything you develop using more period-appropriate hardware would have to necessarily be measured against these ARM games and found wanting. I think that it's really 2 distinct schools of thought and approaches, and that talented developers will emerge with great games for each.
  5. I think that the offense is derived mainly from the inexcusably high price tag, although if she were giving the game away for free, I still wouldn't take a copy as I value empty space more than the volume that game would take up in my collection. I'm aghast that her sales were healthy at that price point, but it is proof positive that a sucker is born every minute and that one man's garbage is another man's gold.
  6. Judging from the gameplay video posted in that thread, the game play (what there is of it) is too linear and repetitive. The sprites are decent, but it's not enough to save yet another half- (or quarter-, or eighth-) baked effort. That this game is being sold for more than 2 cents is a disgrace; I wouldn't play it if it was my last day on Earth and it was the only game available to play (I'd rather take a nap as it would be more interesting). To say that it and its unprofessional presentation are excremental would be a compliment. ????
  7. I have to agree that this one blew me away, I love the Egyptian-styled art and theme. A+++
  8. Interestingly enough, I think that the 7800 version actually looks nicer. Note the better detail on the icons on the bottom and on the pulleys of the elevator. Also, the player's clothing has more detail and his proportions are closer to human than the original C64 sprite. Nice work, Defender_2600. (Nick Fury salute!)
  9. They're all Pac-related, you do realize that Bob makes games other than Pac-Man ports, right?
  10.  Nice story, and what an awesome guy. He is the kind of person that makes this a cool community to be a part of. By the way, the glow in the dark effect looks really amazing when paired with the quasi-translucent cartridge label.
  11. Sorry for the double-post, but I had to give you plaudits for this amazing effort, simply stunning as usual. Someone should definitely find a way to insert it into KevinMos3's Graphics Hack of the game.
  12. I like Bob's Baby Pac-Man, but stink at it and die almost instantly. I wish that there was a "Baby" difficulty level for Pac-Losers like me. Another game that I really like but am terrible at is Montezuma's Revenge for the 2600; that game is awesome but so frustratingly difficult and relentlessly unforgiving in terms of the absolute precision it requires. If someone were to remake it for the 7800 in a more playable version, I'd be all over that in an instant.
  13. That's a homebrew? It looks really cute, the graphics are nicely done.
  14. Do you think that a 7800 port of Montezuma's Revenge would be feasible? I've always liked that game and thought that it could benefit from better graphics and more forgiving controls/gameplay, but there is a SMS version already so maybe the question is moot.
  15. Berserk was one of my favorite 2600 games as a youngster, so those reflections/reminiscences about the arcade version were awesome to read. Thanks so much for posting that, it really made my evening.
  16. Sad to hear that so many greats of our generation who influenced our formative years are passing away. The last year has definitely been a difficult one.
  17. Cool fake screens, guys, nicely done.
  18. That's nice to hear. The Longhorn mod seems to have fallen out of favor these days and gets a lot of negative press on this forum, but the proof is in the pudding.
  19. These looks amazing, but I'm curious which S-video mod does your 7800 have? Longhorn, Magic Knight, UAV, or some other?
  20. Wow, that's gorgeous! I'm really impressed with how good the screen images look at such a large size considering that even the 320 modes on the 7800 are still relatively low-res by modern standards.
  21. http://atariage.com/forums/topic/282789-the-dig-dug-thread/?p=4245852 But maybe you meant a "made from scratch" homebrew and not a hack of the original.
  22. Mine is 329,160 in Stella (no cheats or continues). Newer version of my 35th Anniversary hack forthcoming. http://atariage.com/forums/topic/267344-dig-dug-35th-anniversary-edition/?p=3798453
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