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Everything posted by ~llama
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Yeah. I really wanted a Super Video Arcade but I couldn't find one that came with very many games. I figure there's always time to get one later--I just wanted to start my Intellivision collection off on the right foot
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Just pulled the trigger on an INTV III with a bunch of games: AD&D AD&D: Treasure of Tarmin NFL Football Space Armada Astrosmash Tron Maze-A-Tron Utopia Tron Deadly Discs Major League Baseball Safecracker Microsurgeon NBA Basketball Demon Attack Pretty good starter list, right? Plus I bought 3 games for $5 today at a local used game place (Pitfall, Snafu, and Beauty and the Beast). The only three INTV games they had. I couldn't find an Intellivision I bundled with enough of the games I wanted to buy one, and the console I really wanted was the Sears Super Video Arcade, but the only one I found on eBay was out of my price range and came with 6 games, two of which were BurgerTime, which I figure I'll be able to find easily anyway.
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Are there any internal documents that describe the Intellivision architecture in the same way that there are internal Atari documents for the VCS and GCC/Atari documents for the 7800 and MARIA? That'd be really helpful. Seems sort of hard to piece everything together. Is the documentation included with jzIntv and SDK-1600 (which seems pretty awesome in its scope) everything there is?
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Once I recover from being broke (which I'll be after I buy an Intellivision and some games, probably), the CC3 is at the top of my "to buy" list. Seems like with the Harmony stuff, the H2 development (and the CC2 already existing) and now the CC3, now is a great time to start getting into homebrew development, no matter what console you choose.
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As for picking a console,I settled on the Intellivision. Playing with the emulator made me like it. There's something about the Intellivision that's really interesting to me, more so than the 7800 right now, so I'm going to find one with some games and start exploring
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So. I want to get my first Intellivision. Which one do I buy? The original, or do I spend the premium to pick up an Intellivision II or an INTV III? Which ones have the best and/or most durable controllers? I'm buying this with an eye towards (1) playing entirely too much Utopia and AD&D, which I love in emulation, and (2) writing games for the thing. Thanks. Any game recommendations would be appreciated, too. I tend to stay away from sports and gambling games, which the Intellivision seems to have three million of.
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Both systems are compelling to me, so I'll probably just start dabbling with both until I stumble upon an idea that works better on one than the other, even though I feel like I need to pick one and commit to it until I really learn the ins and outs of the hardware. That said, it seems that neither system was really pushed to its full potential by the games made during its "official" lifespan. Is it fair to say that this is more true for the Intellivision than for the 7800?
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What's the state of homebrew programming on the Intellivision? Anybody making new cartridges in the way that AtariAge does for the Atari systems? I'm trying to determine whether to tackle the Intellivision or the 7800, and though I already know 6502, I think I can hang with the CP1600. Obviously they're very different systems, and I really don't even own an Intellivision (yet ), but something about it is intriguing to me. I want to develop for a system where making cartridges of my games for people to play on their real systems is a viable option, though. How's the homebrew scene? Seems kinda sparsely-populated.
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Sounds very useful. I've gone and played a lot of your available binaries--are you using this framework for all your 7800 projects? Because if so, it seems quite powerful. Wow. That is a lot more detailed than either of the other two documents. Thanks for the pointer! Any other docs I need to know about? I went ahead and downloaded every 7800 technical document on the AHS site.
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Apple Snaffle (7800's 25th birthday game)
~llama replied to GroovyBee's topic in Homebrew Discussion
I just downloaded and played this for the first time--this game is awesome! Sign me up whenever it's released. -
So, I've been inactive for a really long time, and I'm getting back into the swing of things. So far, so good, but... ...I was trying to see some old blog posts I made, and apparently I changed my blog to point to an external blog which no longer exists. Can this be undone? I can't find an easy way to say "use AtariAge for the blog instead of pointing to the external one." I can still see some comments from my old AA blog (pre-external-linking) but I can't see the posts. I realize I'm probably just being stupid, but I'm confused. Also, this new forum software is pretty great!
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I've been out of the Atari scene for a couple of years, but I've been playing my 7800 a ton lately, and have half a mind to get back into 6502 programming (after a misguided attempt at writing some stuff for the Tandy CoCo). I have an assembler (Bruce Tomlin's asmx), and all the 7800 and 2600 documentation, but I keep seeing references to a C toolchain for 7800 programming... what is this toolchain? CC65 doesn't seem to support the 7800 out of the box. (Or is that just GroovyBee's personal tools, which haven't been publicly released?) Also, are there any differences between the GCC "3600 Software Guide" and the Atari "7800 Software Guide"? If so, which one is more reliable? Anyways, this thread was a big help. Thanks
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For me, it's my royal blue Game Boy Pocket. I have an original grey brick, and after playing the same games on a GBP I dread going back to the green nastiness that is the original Game Boy screen. Not that I don't love the Game Boy, but the Pocket is an excellent update. Running on two AAA's is nice, too. I'd love to track down a Game Boy Light someday.
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We were terrible. Ghana is better than they were expected to be, apparently, but... damn. We were awful.
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Other way around. It's the one game that exhibits bugs if the RAM expansion is installed. Ah. That's bizarre... anyone know why? (It's good for me though, because now I don't have to track down an Expansion Pak )
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Thanks, I'll look to get a copy of it in the next few days. It requires an Expansion Pak, right?
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I wanted this game really badly when I was ten and still got Nintendo Power. I haven't heard much about it at all since then, and haven't been able to find one in the wild, either (or an N64 expansion pak, but that's another thread)... I'm thinking about turning to eBay or somewhere like that to track it down, but first... is it worth it? Is it really good or would I just be chasing an unfulfilled childhood dream? (Even if its the latter, I'll probably still buy it ) Is there supposed to be a colon in the title? What is your opinion of Space Station: Silicon Valley?
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I'm SO glad you're still working on this game. I've been waiting for it since you started talking about it Keep up the good work!
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Sorry to bring up an old thread, but I'm still burning with curiosity about this system. It looks from the picture on AEX like it's got a 68000 in it. What else? What kind of graphics hardware was the Panther going to be packing? Is there any way to know?
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Sorry. As an English major, I compulsively correct people. Well... I wasn't really meaning to pile on the "Resellers Suck!!1!1!!" bandwagon, I was just saying I think it's kinda crappy when people get into game collecting only to turn games over for money. This guy, as has been said, may have had a bajillion legit reasons for selling his carts. I just don't like people who buy games cheap and sell them expensively, and limit their collecting activities to turning a profit.
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It makes the collector in question appear to only be in collection for the money. Keeping a stash of super-cool rare games isn't stupid, it's a sign of someone who is 100% in the hobby for the games and not to turn a profit buying low and selling high. Plus, you meant to say "you're" (which means "you are") not "your."
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The one thing that has always bothered me about that book/movie: If no one talked about Fight Club, how were there more people at every meeting?
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Ugh, we got smashed by the Czech Republic.
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Once aTron a time...
~llama commented on Nathan Strum's blog entry in (Insert stupid Blog name here)
And yet, it's a beautiful film. Shows what a difference that kind of outpouring of creative effort can do, I guess. I loved the featurette on the second DVD that showed the history of the Tronman logo, that was good. Man. It really gives a whole new layer of appreciation for the film to know how much work it took. EDIT: I'm not sure how to phrase that last sentence more clearly, but damn is it a bad sentence. Sorry, it's late. -
Once aTron a time...
~llama commented on Nathan Strum's blog entry in (Insert stupid Blog name here)
Tron is one of my favorite movies of all time... some of the matte shots of the cubicles at Encom are incredible, and though my tiny TV doesn't really show it in all it's glory, I don't think I'd be able to watch a 70mm print of it without wetting myself in amazement. It's a brilliant movie in just about every aspect. And a lot of the cool stuff isn't even computer animated, right? Isn't a lot of it traditionally done?
