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notwhoyouthink

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Everything posted by notwhoyouthink

  1. I have a disk image with 2 games: Billy ball plays catch, and Billy ball to the rescue Is this all that was made? Cute games!
  2. I am using nothing but the classic99 emulator. I have no idea what "BXB" is ... Sorry. I know the game is designed to load off disk, but perhaps it would be possible to load it off tape? (I have a real TI994/a system, but nothing but console, plus Extended Basic and a tape player. No disk drive or NanoPeb/CF7.)
  3. Have been busy all day, just now got time to check this out... How do i run this? I have the disk mounted as dsk1 in classic99. TI Basic: OLD DSK1.GROGMAZE * WARNING: CHECK PROGRAM IN MEMORY * I/O ERROR 52 TI Extended Basic: OLD DSK1.GROGMAZE RUN * BAD VALUE IN 410
  4. In the docs for Ray Kazmer's '1989 St. V. Day Card', he states that the Maze of Grog was originally wrote by Tesio Riccardo, in 1984, in Basic. Does anyone know where i can find this 1984 Basic version to checkout?
  5. Well, here it is. This is as good as i can get it. Please enjoy. Should work in TI Extended basic from either tape or disk, no 32k needed. fingals cave.zip
  6. Rich, just letting you know: it is not meant as a game.
  7. you are right, it does not work as above. I have attach a FIAD for classic 99. Special characters in print command may have messed the copy/paste up. Sorry for that. PREVIEW.zip
  8. I have added a preview of what i have got so far in this post. I am still continuing to work on it as i have time.
  9. I have the main graphic complete. The music is about 1/3 coded. Preview included. 1 CALL CLEAR::CALL SCREEN(12) 210 FOR Z=13 TO 14::CALL COLOR(Z,6,2)::NEXT Z::FOR Z=1 TO 93::READ X,X$::CALL CHAR(X,X$)::NEXT Z 211 FOR Z=1 TO 6::READ U,V,W,X,Y::CALL SPRITE(#U,V,W,X,Y)::NEXT Z 500 DATA 46,"FFFFFFFFFFFFFF7F",47,"0000000000010307",48,"FFFF7F7F3F3F3F7F",49,"000000000000004" 510 DATA 50,"0000000000000101",51,"0000000000010103",52,"0000000000C0F0FC",53,"0000000000DCFCFC" 520 DATA 54,"0000000001010202",55,"0000000001030206",56,"000000001EFFFFFF",57,"000000008080C0F" 530 DATA 58,"000000010103060E",59,"00000080C0E07038",60,"0000C0C08",61,"00010303023E706" 540 DATA 62,"00031F7FFFFFFFFF",63,"00808080808",64,"0080C0E0E0F0FCFC",65,"0080C0E0F0F0F8FC" 550 DATA 66,"00F88F070200807B",67,"00FCFFFFFFFFFFFF",68,"01",69,"010180F0FCFFFFFF" 560 DATA 70,"0103078FDFFFFFFF",71,"0303020607070707",72,"03030706060C0C0C",73,"03816020001208C1" 570 DATA 74,"0400080800101",75,"0408000000F8FF0F",76,"0602E3FF1F1000C7",77,"0607030307FEF8E" 580 DATA 78,"060E9C98B0E0C0C",79,"07070F1F1F3F7FFF",80,"0C183070E0C08",81,"0E06070301" 590 DATA 82,"0F07070303030101",83,"0F0F0F0F0F1F1F3F",84,"0F1F3F7F7FFFFFFF",85,"1018183070E08" 600 DATA 86,"102040000007FFFC",87,"181818303030606",88,"1E0F03",89,"2020000040404143" 610 DATA 90,"211300003FFF8",91,"30000000FEBF3737",92,"37F71F0703030101",93,"387060C08" 620 DATA 94,"3F07000000000001",95,"3F7FDF8F8F070303",96,"4040404",97,"606030303018180C" 630 DATA 98,"6060C0C0C0C0C0C",99,"C0C0B0F0DF8701",100,"C0C0C",101,"C0C0C0C0C0C0606" 640 DATA 102,"C483000080F83F03",103,"E0C020000003FF0E",104,"E0C080000000808",105,"E0E0C0C0C0C0E0F" 650 DATA 106,"F8BC1C1C1C3EFE",107,"F8FEFFFFFFFFFFFF",108,"FCF0E0C08",109,"FCFCFCFCF8FBFFFF" 660 DATA 110,"FCFCFCFFFFFFFEFC",111,"FEFEFFFFFFFFFFFF",112,"FEFFFFFFFFFFFFFF",113,"FF3F1F1F1F1F0F0F" 670 DATA 114,"FF80000000040C0C",115,"FFFFF8F0E0C0808",116,"FFFF7F3F0F0701",117,"FFFFE0808000010F" 680 DATA 118,"FFFFFF011F70C08",119,"FFFFFF7F3F3E1C0C",120,"FFFFFFFFFFFEFCF",121,"FFFFFFFFFFFFFFE" 690 DATA 122,"000000000000008",123,"0000000000010303",124,"0000E0F8FCFEFFFF",125,"808080808080808" 700 DATA 126,"80C0E0F8FCFEFFFF",127,"FFFFFFFFFFFFFFFF",133,"FFFFFFFFFFFFFFFF",134,"00008080C0C0C08" 710 DATA 135,"FFFFFF7F1F07",136,"FFFFFFFEFCF",137,"8",138,"0000000000010307" 720 DATA 139,"00001F7FFFFFFFFF",140,"070F0F0F0F0F0F0F",141,"0F0F07070301",142,"1F0F01" 730 DATA 143,"FFFFFFFFFFFFFF7F",1,123,16,73,81,2,124,6,73,129,3,122,6,73,137,4,126,6,81,137,5,125,6,89,145 731 DATA 6,134,16,73,89,10,15,138,10,16,139,11,15,140,11,16,133,11,17,133,12,15,141,12,16,143,12,17,133 732 DATA 12,18,133,13,16,142,13,17,135,13,18,136,13,19,137 733 DATA 256,110,30,256,659,0,512,523,0,128,466,0,512,523,0,512,440,0,512,330,0 734 DATA 256,110,30,256,659,0,512,523,0,128,466,0,512,523,0,512,440,0,512,330,0 735 DATA 256,110,30,256,784,0,256,659,0,128,587,0,128,659,0,512,523,0,512,392,0 736 DATA 256,110,30,256,784,0,256,659,0,128,587,0,128,659,0,512,523,0,512,392,0 1600 PRINT : : : : : : : " />CE@ 2Tm84 Hw0 pA 35 " 1680 PRINT " WRsrq o9 On b16]S kFxl e`J:_ h " 1690 PRINT " a YPDt.y.? Q;N ^vugU Xd G7[M< " 1700 PRINT " =BLI\i cKVZfj " 1710 PRINT : : : : : 1900 FOR FILL=1 TO 13::READ Y,X,CP::CALL VCHAR(Y,X,CP)::NEXT FILL 1910 FOR X=1 TO 28:: READ D,T,V::CALL SOUND(D,T,V)::NEXT X 1920 CALL KEY(0,K,S) 1930 IF S=0 THEN 1920 1940 END I chose not to tackle making a sprite move in time with the music... I am not ready to tackle that yet. I may do a revision of this program later with a moving sprite, but for know, i just want to get the music sounding as good as i can. I should point out that until i started this project, i basically had no idea at all how to even read music. So i am basically learning to read music, and transcribing that as best i can, and double checking the sound every couple of bars to see if sounds decent in the emulator, then double checking for errors in notes.... This is really quite the new experience for me. I grew up loving those old minah bird cartoons, but i had no idea the music he walked to was from such a large, beautiful piece. I thought the tune was just something made in the cartoon studio to match his walk. How wrong i was.
  10. Does the TI have a killer poke... Or, killer call load, i suppose? I do not mean poking a value that causes a system crash or reset... I mean literally has the potential to damage hardware.
  11. I am pretty sure i remember a post somewhere on this board, mentioning that certain call peek()'s can hang the system. Sorry, i do not remember where i read that. If anyone knows what i am talking about, please fill me in. Either that, or i am just crazy, becuase i know i read something to that effect.
  12. Just discovered Magellan. Not sure how i overlooked this gem of a program. Its play time!
  13. Just found shift838's chardef. Well, at least now i have choice between programs.
  14. I know there was at least one alternative to TIHex, i just can not think of what is was called. What ireally want, is something like tihex, but with a button to cycle through the various color set combos, to see what your data would look like in something other then black and white. Please do not recommend software on the TI itself, i am looking for a pc-side program.
  15. Just in case i ever buy a v2.2 console, i would like to know this: Can this program be used via cassette, or does it have to be used from disk?
  16. Thanks. already have full and piano pdf's for this.
  17. Been playing around, and i have rough image of minah to work with In the B&W image, i have it divided into 8x8 segments, 13x11 The colored image shows how it may look with: a light yellow screen, black and trans for char colors, and a light blue sprite strategically positioned to give color to the wing. I realize sprites can not be this big, but i still think it will look good even as a static image on the ti. Time to go study music processing on the ti.
  18. I was using the mega man 2 music cart by Tursi in Classic99, when i decided to just google mega man music in general. I ended up here. This person has got quite the amazing little device, and got it to give an amazing performance of one of my favorite tunes. Listen and be amazed!
  19. I am looking for a program identified by the ti994a software directory as "708042A MUSIC SYNTHESIZER" It looks like it was originally a cassette program. If anyone could upload this, that would be great.
  20. I am looking for the musical score/sheet music, to the song played in the cartoons featuring the Minah Bird. My intent is to recreate that tune on the ti, with a minah bird sprite hopping along in tune with sound. Anyway, if anyone knows the notes etc. to recreate that tune, that would be great. Now, back to working on my minah bird sprites!
  21. Is there anyway to use a PEB card, like the 32k card, without the PEB? Some sort of adapter or cable connector hack to fit it right into the expansion port of the ti?
  22. I was wondering if this could be considered for a new version of the nanopeb: add the speech synth.'s hardware to the same board, or find a way to emulate the speech on the nanopeb. Then, this could quite possibly be the only thing you would have to plug into your expansion port. Once you get all that hardware rolled into one, you could call it "the final peripheral", as it is likely the last peripheral you will ever need.
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