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Everything posted by notwhoyouthink
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Just digging this old thread up from its grave to let everyone know: You can edit line 10 and remove the CALL INIT. Altered it as above, saved as wav, works on my bare metal, no need for 32k. Awesome game!
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What is the meaning of the color dots on Enter, FCTN and CTRL? I know how to use those keys, but i have no idea wha the dots mean.
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Remember the VCR cassette style clam-shell cases for N64/SNES games? Anything like that to fit a TI cart? Even a little slip-on cover, like these:
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Anything similar out there to \/\/\/\/\/\/? Basically, you can move L or R, and a single button inverts gravity. There is no traditional jumping, just gravity flipping. Add in a few hazards and walls/floors that act like trampolines. Would love something like it for TI.
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I'll just be as blunt as i can here: RXB, you are know gpl. Probably better then anyone else here. Would it or would it not be possible to write a program (loaded from tape, with something like playground) that patches TI-XB to act like your Rich extended basic, that is, allow load without init? That is, force the init, direct from gpl/assembly, then jump back to XB?
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The TI-99/4 had a equation calculator built into it. It was removed in the 4a, but i was wondering if anyone has tried to recreate it, (looks, functionality and everything) for TI Basic, XB or Assembly?
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I know that for the commodre 64 at least, and i am sure other computers of the era, people came up with ways to add a make it yourself lightpen to the system. Some of these even worked from a slight distance, similar to the guns made for video game systems like duck hunt on nes. Question i have is, does anyone know of simple plans to make something like that for ti?
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Have not got my Extended basic in the mail yet, but by overflow exploit, do you mean the trick morphy uses? Or like the loader for playground? Or something else? And does it work with out 32k?
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I know for a fact that assembly can be directly loaded and executed by the console, see the game morphy's special loader program from cassette. (using a fake header on cs1) That said, would it be possible to use that technique to inject a program to mimic call load in extended basic? Or at least trick extended basic into thinking a call init had been done, without having a 32k memory attached?
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assembly games for xb, no 32k?
notwhoyouthink replied to notwhoyouthink's topic in TI-99/4A Computers
you can load assembly from basic, but not extended basic? Assuming the code is short enough to fit the unexpanded limit of the ti, why could you not use extended basics call load() to start a assembly game? -
Is there a list of assembly games (if there are any) that will run from Extended basic, without the 32k, and can be loaded from tape?
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Pretty much. Bare console with speech, and Extended Basic, plus a tape player.
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I should have extra transformers if anyone needed.
notwhoyouthink replied to SignGuy81's topic in TI-99/4A Computers
I'll take a spare Optimus Prime if you have any -
The print statement naturally pushes older lines off the top of the screen. So, we can make use of that by having the display rotated on its side 90 degrees. Now, as it prints the last row, it would push the game world forward. Lol, yes i am kidding. I can not imagine anyone ever coding a game this way. This was just one of those random puffs of brain lint you get from too much espresso.
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Phew! I almost wasted 60 bucks, just because i did not research close enough; got a little trigger happy with the buy button. You see, right now, i only have the base TI console, tape deck, and speech synthesizer, and a good handful of solid state games. I was looking to expand, so i was considering either a NanoPEB, or a Flashrom99. In my misguided reasoning, the flashrom99 sounded great. "I can kill 2 birds with 1 stone. Just get that and use it to run Extended Basic, plus what ever other cart you want!". A few clicks to get to ebay, and i was soon 60 some dollars poorer and with a shiny new Flashrom99 headed towards me. Then about 2 hours after buying it, i decided to check out the actual details of this device at http://ninerpedia.org/: "The board will not run any Extended Basic ..." I literally almost spit out my beer on my computer monitor as i read that. Mind you, in hindsight, it is still a awsome sounding chunk of hardware, i got nothing against it. That sent me scrambling back to ebay summery, hoping i was not too late to cancel my order. Cursing under my breath, i looked around for the first buy it now Extended basic i could find. ...All in all, it all worked out. I am now only $25 instead of $60 poorer, and will hopefully be spending some quality time with my TI, tape deck, and shiny second hand Extended basic cart next week. Just goes to show you; look before you leap. I should have asked the seller if they had any idea what version of Extended basic it was, but too late for that now. Just kind of hoping it is not the one that returns 100 for call version. I hear its unbearably slow... (For the future reference, how would i tell the two Extended basics apart by looking at the cart? Any distinguishing marks?)
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maybe i am just imagining it, but i could almost swear one of the articles in some ti zine/mag i read a while back was talking about getting the same effect of charpat in ti basic, no xb needed... or am i not thinking correctly?
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Is there any game that is like a dungeon meets snake mix? Played nerm of bemer the other day. loved the fact that you have to exit the screen through the walls to get to next level. this got me thinking: what if instead of all the exits all leading to the next level, each door lead to a different room? for each screen, the doors would be locked until a set amount of items had been eaten. the door on top may need you to eat 5, while the one to right of the screen may only unlock at 10 eats. rooms could have keys that spawn at set eat limits, and you have to take the key you just got from one room to the room with a keyhole to use it. could even have a simple spiked beetle enemy moving about the screen to avoid. if you wanted to get really fancy, give the snake weapons to eat. eat a grenade, and you can later lay it on the floor with fire button for spiked beetle to run into. diet pills could be added to make you loose snake segments to control growth. ....Anyway. Nothing like that out there yet is there, at least for TI? anyone know of anything like that for any platform, let me know!
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I have a idea i want to try, but i do not have 2 consoles to try it with. Basically, the idea is that you have a modified cassette cable between 2 consoles, as in the attached image. the mic line of one cable is connected to the headphone line of the other cable, such that both ends of this cable end in a ti-cassette port 9-pin connector. on console 1, load from normal cassette cable/disk/whatever the file to be transfered. connect one end of this cable to the console in place of the normal cassette cable. connect the other end to the other consoles cassette port. on console 2, type: OLD CS1 (press enter again the rewind prompt, but DO NOT press it for the "press play" prompt yet) on console 1 with file loaded, type: SAVE CS1 (press enter at the next 2 prompts too) run over to console 2, hit enter. If i am thinking correctly, the file from console 1 will be "saved" directly over the mic line, into the headphone line of console 2. console 2, waiting to read data from its cassette port, will hear the incoming program that is being recorded from console 1.
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i have some questions about the devices. for the nanpeb, can you turn off the emulated disk drive(s) and use just the memory? can the flashrom99 be used like a minimem, that is, save XB/console basic programs to it like a disk device? or is it only for emulating solid state carts/games? over all, i want to aviod tracking down the really expensive stuff like disk controller and drives, 32k, for my ti to make it functional.
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I seen the N.P. for sale at arcadeshopper, but the power adapter is out of stock.
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Any chance you could reupload that? seems missing from your post above...
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Grave Digger (ZX81 to TI Basic conversion)
notwhoyouthink replied to notwhoyouthink's topic in TI-99/4A Computers
I am aware of all of those issues. I was going for a "clean port" from "as written" in the book, to TI. I just decided after i played it a few times to spice up the display. -
Grave digger is a game published in "creepy computer games" by usborne, for the zx81. I converted it to ti basic (non extended), plus added custom graphics. Converted by Rami Davis in July 2017 using classic99, cs1er, & ti99dir. grave digger.zip
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Just to let you know, tape support is pretty much the only reason i still keep a copy of win994a simulator installed. When classic99 finally supports tape, i will have no reason at all to go back to win994a simulator. Also, could you make classic99 be able to choose system configuration, like if we want the disk drives but no 32k or speech synthesizer (easy to set up in win994a simulator). Thanks for all your work on this great emulator!
