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Posts posted by slydc
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On 8/12/2021 at 1:43 PM, tanuki said:
Hello Everybody !
Who wants to see the box ?
Please do! Oui S'il-vous-plait!
Because it is not listed/showned on your web site. If you want people to buy, you should
advertise FIRST on your web site, then on other web sites/forums. Plutôt logique non ?
Especially if all the profits goes to a child caring beneficial (like Sainte-Justine Hospital ?)
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How about an NES/Famicom to ColecoVision adapter ?
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On 9/16/2021 at 11:22 AM, e5frog said:
Sorry but i was just able to test it today and this is a heck of an improvement!
There is a lot of flicker for the two bats in the Pong 1player game but that's ok.
So, when we will see a multicart Chip8 for the Channel F ?
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Hi! Sorry for the very late come back.
I've tested both edition (ed3 & ed7) and boy that you were right. Speed
is awfully slow in the edition#3. Is it the same speed in MESS and on a real
Chanel F ?
As for edition #7, the hexpad 7 and D uses the same button (W) and is missing
the hexpad C & E (tried many keyboard buttons, couldn't find any assigned to).
If the speed is the same in MESS and on a real channel F then it was worth the try.
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24 minutes ago, RREDDWARFF said:
Not yet, but I have been considering the Ms. Pac-Man cab.
LOL!!! At least you know that the trick works on Ms.Pac-Man
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3 minutes ago, RREDDWARFF said:
Cool of you to post this, thanks ?
If you have a Quarter Arcade, please do let know if this also works on Pac-Man, Bubble Bobble, etc.
And you're welcome!
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Hi folks,
I've brought my first Numskull Quarter Arcade (a Ms.Pac-Man) last week at a very good price
and while trying to find something by doing some buttons configurations, i have discovered that
there is a hidden test mode which you can test all the buttons and joysticks plus the volume knob
to see if everything functions.
Here's a few pictures:
And i have also posted a video on my Youtube channel. To learn how to access
this hidden mode, just read the text underneath the video on Youtube.
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Hi there!
On behalf of everybody who enjoys Interton VC4000 (and clones): Thank you so much for all 4 homebrews and the demo you created!
I have in my collection a Interton VC4000 (need to fix) and a Fountain Force 2 (need to A/V mod it) with a few cartridges for each consoles
and once i have one of them running i'll burn your homebrews and your demo to a ZF-socket cartridge so i'll be able to play on real hardware.
Thanks again for all and hoping you'll continue the great work you're doing!
- Sly -
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Oh...almost forgot, many Chip-8 games uses the key #2 for UP, Key #4 for LEFT, Key #6 for RIGHT,
Key #8 for DOWN and Key #5 for FIRE/ACTION.
But for the Pong 1-player game, you control the left paddle with Key#1 (UP) and Key#4 (DOWN) and
the ball starts automatically.
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On 8/22/2021 at 6:30 PM, e5frog said:
I did some minor changes to speed it up a little - still terribly slow though - as expected when redrawing the whole screen every time.
I haven't dived in to the code very deep it seems the capabilities of the F8 could be used a little better.
The instruction for drawing (DXYN) could probably be faster.
BTW, if skipping instruction 9XY* not ending with 0 the Hello World code seems to bug out - could be because of something else, not sure.
Not sure why no ball is coming in Pong but I noticed the random function is not implemented, it just outputs the NN value loaded in the instruction (as 6XNN function instead of CXNN).
There's no key check at all, so even if the ball was moving, movement wouldn't be possible.
I wonder which controller directions will be best suited.firstDigitE: lr a, 2 xi $9e bnz .ex9e lr a, 2 xi $a1 bnz .exa1 jmp fetchDecodeLoop .ex9e: jmp fetchDecodeLoop .exa1: lr dc, h lm lm lr h, dc jmp fetchDecodeLoop
Cool!! I knew that this interpreter could be something fun to add to a real Channel F, but all those codes is gibberish to me (sorry!)And that's whit i thought, i tried anything to move a paddle (the other is controlled by the program) and nothing moves, not even
the ball as if it's waiting for a code (or button) to start.
I see that you tinkered with it, i'll check it out ASAP. Thanks very much!
On 8/22/2021 at 6:30 PM, e5frog said: -
On 8/22/2021 at 12:54 PM, e5frog said:
No, I took a screenshot, used the allblit-converter for the data and stuffed it with the blit routine available from my homepage (channelf.se).
So... it won't get a whole lot faster than that.
Maybe stealing the bitmap from the bin would have been a faster way to make it...## Ah! I was wondering how the heck you achieved that! Have to check that out...
Pretty cool to have a "Chip-8" (whatever that is) emulation/interpreter for the Channel F.
## Well Chip-8 has came out in 1977 with the RCA Cosmac VIP, after it was adapted in 1990 for TI calculators and in the same time, Super
## Chip-8 was developed. And now, it has been adapted to so many game consoles. other OS, platforms, etc..(now even for the Channel F).
This command mentioned on GitHub works on old versions of mess: "messd channelf -cartridge chip-f8.bin -w -effect sharp -r 640x480 -ka", not sure how much of those settings are still available.Currently the latest version is in MAME (not that much has happened to the emulation itself). There's a build called MESSUI that I prefer myself, they messed stuff up in the latest versions so I'm not too keen on the newest ones and my complaints about it may or may not be heard (I might have needed to be more diplomatic about it).
## I don't even use those commands, just downloaded the last version + the MESSUI and it works without problems. I think it's still a bad decision
## to put MESS and MAME together, i like when they were both separated (sigh!).
Seems it could be fun to look into this, biggest Achilles heal for the Channel F is the slow graphics update, if adding a graphics buffer in RAM and having that written and read as will slow things even more (if it's not ever read it needs no buffer) so if those routines could be sped up it might improve things. Not sure how that could be done, using a second buffer to compare to and only plot the difference would be slow as well.
Screenbuffer could be compared with a second buffer, keep a row and column counter, check for changes with XOR and plot a byte if there's a change in it.lm
xdc
xm
- plot byte if needed
xdc
- update row/column
- repeat until all 256 bytes are done
- Copy buffer 1 to buffer 2, unless updating inside the drawing routine
## I know that Chip-8 is 512 bytes and it draws pixel by pixel (64x32) and the maximum it can goes is 4Kb. The best is to contact Tobias (the author## of Chip-F8) has he done he's own interpreter for PC and a few games and demos. Also, you should take a look at this web page:
## https://multigesture.net/articles/how-to-write-an-emulator-chip-8-interpreter/
On 8/22/2021 at 12:54 PM, e5frog said:No, 128x64 is not available, there's that much VRAM you can write to, two columns are used to set the palette and only about 102x58 pixels are visible in MAME/MESS, a real setup may show more or less and have different centering.
## No problem, only Chip-8 then!
Yes a four button pad with a steering cross is a good option, on a Channel F II/Adman Grandstand/Luxor VEC/Normende, the earlier one(s) needs some modding as controllers are internally connected.## Already thought of that to replace the hand controllers, something like a NES controller.
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WOW!!!
I am impressed!! You just took the BMP picture and displayed it in sssooo much less
time and it is also centered!
But all the data before the BMP picture was in fact an interpreter...a CHIP-8 interpreter
(or an Chip-8 emulator) which is done by Tobias V. Langhoff, which he calls it: Chip-F8.
You can get the ASM file with a single chip8 file here: https://github.com/tobiasvl/chip-f8
But seems that it's not finished as i have compiled the "Pong 1-player.ch8" game and it
displays but can't get to start the game or move the paddle. This would be so great to see
an "working" Chip-8 interpreter for the Channel F and this would enlarged the game library
by over 200 games...yes...200 Chip-8 Games! But not all can be adapted...
I have a repertory of almost all Chip-8 games, programs, demos (the "Hello World" is one of them
- see my attempt here on a RCA Studio II: https://www.youtube.com/watch?v=4pjBislnQm4 )
and also Super Chip-8, XO-Chip, etc) here: https://archive.org/details/chip-8-games
Maybe one day we could even see Super Chip-8 games on the Channel F as it can display 128x64
like the Super Chip-8 ? Mapping the 16 hex buttons of the RCA Cosmac VIP would be easy in a way
since the Channel F uses hand controller which acts like 2 joystick in one, meaning: Forward (Up),
Backward (Down), Left, Right, CW, CCW, Pull-Up and Push-Down. So 8 contacts (or buttons) and
8 more with the handle #2 so 8+8 = 16. We could connect a hex-pad to port #1 and #2 easily (
and would somehow like the unreleased Keyboard (K-1)).
Of course, that's all a thought as i'm no programmer (except BASIC & LUA) but some of you here
has already the know-how to program on the Channel F (and clones). Would this be a fun project to do ?
- Sly -
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Hi folks!
I just made a Channel F binary called "Hello World!" and tested it with the online PICO-8/CH-F emulator
and it works but it is very slow. Can someone here can test it out on a real console to see if it works
and how slow/fast it displays, etc.. ?
I have a Channel F II console but no Multi-Cart or a cart with interchangeable EPROM (or even a Flash
cart). So anyone up to it ? Thanks in advanced! ?
- Sly -
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Why search for a torrent when you can download them here:
https://archive.org/details/MagnavoxOdyssey
Have fun!
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Hi Ikrananka,
Humm...good question! I'll have to check with your commercial released if both your and mine (legacy) matches.
Ok, for now i won't rename it and when i'll do, it won't have "Phoenix" or "AtariMax" in the title so they won't be any
confusion. And thanks! No problem if you (or anyone) wanna use my list, that's what is for in the first place. Just glad
it's useful.
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How about "Multiribs Cart" ?
LOL!!! Another French joke (RIBS = Cote in French - like Côte Levé / Rib Steak)
Nah...but how about "MultiVision" ? Like in the old tv ad" Your vision is our vision....Colecovision!" ?
- Sly -
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Same here! And you're THE pillar of the Coleco ADAM/Colecovision community!
I was thinking of renaming the checklist to "AtariMax Ultimate Colecovision ROM List" as it is
now more fitting since i only list the: Title, Author/Publisher, Year, Rom size and sometime Info,
Manual and Overlay section, and that i have used the list to put ROMs on my AtariMax Ultimate
SD cart.
And i just discovered that the CollectorVision Phoenix files on GitHub has four ROMS inside the
master zip file: x3 are Test ROMS and the other is a multicart rom(?)
* JOYTST.rom (32k) - 201x by ???
* SGMTST.rom (32k) - 2018 by Silicon Sex.
* WGSTST.rom (32k) - 2018 by Silicon Sex.
* multcart,rom (16k) - 2020 by ???
They all work in Colecovision emulators but haven't tried them yet on the AtariMax cart.
The Joystick Test rom is very basic, just a simple 0 or 1 to tell if it's working. The SGM test rom
only displays "7F BIOS/RAM SWITCH PASS" on the CollCV and "BAD" on the VColeco emu.
The WSG Test is a tone generator test rom and the last (multcart.rom) only displays "Error.......reset".
Does any knows more about these test roms ?
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Hi NIAD,
Yes i did see Ikrananka list and yours but only compared them with mine to see if i was missing any information.
I started my list based on Andrew Krieg Colecovision list years ago (same for all the other classics consoles)
and i started to change the format from TXT to XLSX last year. Both your lists were very helpful, thanks!
Well, CAT S.O.S. and Energy Quiz were made back in the 80's and both weren't sold on the market back then.
I remember that Toby (Coleco_Master) at a CCJVQ reunion that he told me and Daniel he had Energy Quiz and that
he sold it to another collector. I asked him if he dumped the content but he didn't know how to do it or knew
anyone who could do it back then.And after many years, Toby finally brought it back and was dumped not long after and CollectorVision sold a few
of them. So for me, they are prototypes, finished or not, as they weren't put on the market back then.
As far Toby (or anyone else here), only one copy of Energy Quiz exists (and not counting the recent re-editions/copies).
I may not very active (more a zombie...lol) on any forums but i still out there...somewhere...
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La grande chiasse 5 ?? A fantastic game ?? LLLOOLLLLLL!!!!!
Well, if it didn't had a bit of gameplay (driving/dodging and shooting), i would
have classified it as a demo only. Still, good for a laugh or two!
- Sly -
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Yes i have, in fact if i remember while verifying all the roms i have accumulated over the past 20 years,
that i have two version of Biplane which the first version is listed in the list (26.1k version) and the second
one has 26.3k, which i renamed "Biplane-2.rom" as this version is less playable than the first version as
we only see crashes and heard a lot of explosions.
But how i obtain them is a mystery to me as even myself discovered that i had a lot of roms that i even
didn't know i had until recently when doing the list. Think i've went thru over 5,000 Colecovisions roms
i have (multiple copies, many different versions, etc).
I even have copies of Kill Barney On Mars and Killer Instinct 2 which Amy (Daniel) thought were lost in oblivion!
Just to say that i consider myself lucky to still have all these copies intact after multiple (more than 10) hard
disk failures and retrieve them from dead hard disks and old CDR's back-up (even some few were unreadable
after all these years).
And thanks, it was a heck of a job to verify & catalog each roms. I did the same a few months ago for the
Vectrex (see FB Vectrex Fans United group).
And continue the great work you're doing and i very like Mr.Turtles as i wanted that game when i was a kid,
now it's a dream come true!
- Sly -
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Hi folks!
After updating my old Colecovision list for the past five months in my spare times, i have finally completed it!
Of course since we are all humans, there will be a few errors so hoping that if you find one or more), to post it here.
And please, don't ask for any ROMS in the list, as there is many commercials games still available and i respect all
their hard work to bring us so many new homebrews in the last 2 decades (and still going!).
But if you wanna see a video of a specific ROM, then i'll gladly do it.Just for fun, i have uploaded a few Colecovision
videos of demos ans games never released/available (or almost to my knowledge). Go take a peek here:
https://www.youtube.com/c/SlyDC/playlists
And i also invite you to take a peek at the Colecovision list, thanks!
- Sly -
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How about "Kao-Roo" ? (like the game: Kao the Kangaroo)
Buy Youki and Insertclevernamehere suggestions are also great names.
Also, maybe "Hoppy" or "Skippy" (like the old tv show)
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Serguei2 did tried to compile his game with sounds several times but his computer still
is "glitchy" so he can't recompile it, and his last attempt was Febuary 22, 2021 -
see here:
Can't wait to play it with sounds!
P.S.: The link to the manual is dead

The unreleased Odyssey, the YD7001.
in Classic Console Discussion
Posted
Hi folks,
If you are a Magnavox Odyssey (1972) fan or you like reading about unreleased stuffs, then go here to read
all about the unreleased Odyssey model, the YD7001. Thanks!
https://odysim.blogspot.com/2021/12/the-unreleased-odyssey-model-yd7001.html