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Posts posted by SlidellMan
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Might and Magic Book I for PCE/TG16 CD has now been translated:
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Sorry about that, Punisher.
Anyways, I hope the cancelled Raven Blade gets dumped and preserved.
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It was really nice of SNK to provide a replacement board.
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Great news, an unreleased game has been released and dumped:
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While I was browsing YouTube, I stumbled across Monochrome Mobius:
For those of you who remember Grandia, this would be right up your alley.
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The two best things that Unity Software can do now is fire Riccitello and issue a public and sincere apology. Even if it won't undo all the damage done, it's better than nothing.
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Considering that Atlus* and even Nintendo have made games with Unity, I expect their legal teams breathing down the necks of Unity's Board of Directors and especially John Riccitello.
*=Soul Hackers 2 was a Unity game.
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James Lambert implements MegaTextures on the N64. I think this man would make Manfred Trenz (Rainbow Arts) and Jon Burton (Traveller's Tales and 10:10 Games) proud.
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What the hell were their board of directors thinking when they hired John Riccitello? The biggest losers in this situation are the developers who used that engine to produce high-quality titles, such as Studio MDHR, The Game Kitchen, and Lukasz Piskorz. Suda 51 was right to mock him in No More Heroes 3, and now, he has popular people on YouTube and Newgrounds joining him. (E. G. Moist Cr1tical, Evil Dog, The Rageaholic, etc.)
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Code-it-Yourself Arcade Racing game:
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Puzzle Bobble/Bust-A-Move:
This is one of my favorites for the Neo Geo, but I prefer the Super NES version of Bust-A-Move.
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You'd be better off going back to the first three Saints Row games. I oppose the facial recognition crap on principle, and that isn't going into the fact that it could be used to spy on end users. Looks like Rockstar is trying to outdo Deep Silver and Volition in terms of killing their credibility and best seller.
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I'm glad that you're covering the PC-FX again. By the way, I suggest that you use a Victrix modular controller for PS4/PS5/PC for fighting game emulation. You are right about the lack of backwards compatibility with the system; NEC and Hudson screwed the pooch with that one. Here's hoping more of its games get translated.
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That game reminds me of Carnevil, which also used pre-recorded video. Or in this case, Target: Terror in reverse. (Live footage with 3D models super imposed on it.)
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Psycho Dream is finally in English: https://www.romhacking.net/translations/7049/
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Nice. I'll be sure to help out in any way I can.
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I might have to tell 6th Division about this, @ColecoGamer. Keep in mind that he is still at work on Aqua Ippan.
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For fans of Taito's Chase H.Q.
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Seeing that you're familiar with Cho Aniki, Cho Aniki: Bakuretsu Hen (Explosive Brawl) has just got an English Translation patch! By the way, Incredible Crisis had two levels that were taken out of international versions for being heavily dependent on Kanji.
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Ooooh, I loved Alister Brimble's music for The Lawnmower Man. (SNES, even if said game as James of Another Dead Reviews called it, "A shitty version of Contra.")
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Sega Lord X vs. Criticom:
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@Tanooki I agree with on this one. Nintendo of America should have ended the Super NES on a much higher note with Kirby's Super Star Stacker.
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Cho Aniki: Explosive Brawl is now in English:
Romhacking.net - Translations - Chou Aniki - Bakuretsu Rantou Hen
I expect the CD-ROM games in the series getting translation patches after this.
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Super Chase HQ:
It wasn't a port of Super Chase: Criminal Termination, but I have to hand it to Zuntata for doing a good job at converting that arcade game's music.

The Translation Appreciation Station
in Super Nintendo Entertainment System (SNES) / Super Famicom
Posted
Romhacking.net - Translations - DynamiTracer - For those of you who have awaited this.