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Blog Comments posted by Coolcrab
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I get most of the code, but now why bne in this line stops when y=0. How do you tell it what bank to look at?
bne minikernelloop ; goto minikernelloop unless the Y register now contains 0

3) Data and Player Graphics (Minikernel Developer's Guide)
in Karl's Blog
A blog by Karl G in General
Posted
Very nice. I used a bit of this in my game.