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Posts posted by Coolcrab
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I wouldn't mind taking a look at the code if you want. Can't promise anything as this is more advanced than my stuff, but I'm relatively good at spotting errors.
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This is awesome, reminds me of advanced wars.
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Amazing! Do they also dump from cart or just SD card?
Also I was wondering if there was a sum that could make the Stella people fix the retro to the newest Stella? It's not ideal and hyperkin is going to steal it, but I'd love to donate to people who deserve it.
No idea how much time this needs, but if let's say 1k would be enough we might make it with a go fund me.
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I love Hamburger Havoc!
Might be able to help with levels of you want. PM me with details.

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Is it correct that this is NTSC only in the store?
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Awesome! Also you should edit the main thread as it says that its not working.
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Game is done!
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Can't find any errors so I'm declaring this game complete!
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Awesome thanks!
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rc6 now allows the losing player to 'keep playing' as a ghost when they lose in 'keep going mode'. Idea Suggested by Fluxit and Karl G in bB forums.

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Added a ghost function in 'keep going mode' that behaves as a normal monkey but does not interact with any objects. As suggested by Fluxit and KarlG
The ghost monkey is a cool addition.
It's a very small thing and may only be an emulator issue, but the leftmost pixel of the left ghost monkey shows up on the right side of the screen.
I need to spend some more time with this release, but I've not seen any real issues so far.
Kinda like the "ghosts" of dead players in Warlords when the screen flashes. I doubt those were intentional, but it was a neat effect, so she probably decided to keep it instead of fix it, at a guess.
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Kinda like the "ghosts" of dead players in Warlords when the screen flashes. I doubt those were intentional, but it was a neat effect, so she probably decided to keep it instead of fix it, at a guess.
Having similar inclinations now. Will work on that this weekend.
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The ghost was not intentional, I changed the BG a bit and forgot the players.

But it could become a feature as a controllable monkey that does not collide with things to keep the loser entertained in keep going mode.
I'm glad that you like it though!
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Yea but that doesn't mean that their work ethic is OK.
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Monkey King is an endless runner with a strategic twist. Made for one or two players, played with the joystick controllers. It's been featured on the ZeroPage Home-brew channel a few times and I now consider it 99% done. Any feedback or thoughts welcome!
Play online: http://javatari.org/?ROM=http://pietrow.net/atari/MonkeyKing.bin
---Backstory---
You are a monkey prince, one of two children of the Monkey King. Your father is old and wants to retire, but not before a suitable successor is chosen for the throne. The king, like his father before him, obtained the crown by participating in an ancient monkey ritual, the climbing one of the two sacred trees. No-one knows how tall these identical trees are and if there is a top at all, but the top of the tree is not the goal. The goal is getting higher than your competitor.
During the ritual two royal candidates run up one of the trees while avoiding its many branches, running faster and faster until one of the two bumps their head once too many. On the tree the monkeys can find magical stones that can be used in their advantage, or their competitors disadvantage.
Only one monkey can be the Monkey King, will it be you?
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I have never had any issues with compatibility with any 2600 or games. The only issue I have had is with the 7800 and some carts not fitting correctly.
Koolaid man does not work on the Jr. You need a 4 switch to play it properly.
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So, does that mean Hyperkin would have to update the Retron77 firmware to add controller support? Doesn't their engineer post here on AtariAge?
They stoped caring after it turned out that more work was needed. They are a horrible horrible company.
I like the console, I really do and it would be great If they put some more work into it.
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New version out that covers all the glitches that were found in last months ZPHB stream.
Unless more mistakes are found this should be final.

Comments welcome!
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RC5 has the sound glitch fixed and I think is basically done now. Unless people find anything terrible.

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About the console, interesting developments. I have no idea that the game band guy was behind rjis
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Or maybe Doom?

Yes please!
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That could be made into a cool maze game! Maybe pacman 1st person?
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That would not be a good game I think

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It can be done in bB, but only with the standard kernel, with a lot of playfield manipulation.It has one disadvantage: It eats up CPU cycles fast.
How exactly? the PF blocks are huge.




Atari 2600 'game gienie' on element14
in Atari 2600
Posted
New Ben Heck guy made a 2600 game genie. How hard would this be to produce in larger quantities.