Jump to content

Coolcrab

Members
  • Posts

    427
  • Joined

  • Last visited

Everything posted by Coolcrab

  1. Another question, is it possible to change the new score fonts into icons without changing the main score? http://atariage.com/forums/topic/147450-custom-fonts-for-bb-all-in-one-score-graphicsasm/
  2. I am wondering how possible it would be to make a Inversus like game. So a shooter where one player can only move in PF (black) and one only on BG(white). They can shoot in 4 directions and of a black bullet turns white field into black and vice versa. Most of this can be made in Bb but I would also need a third type of field that does not change color and blocks both players. Maybe the ball can be flickered? Are there easy kernels for yars revenge like 'neutral zone' pixels? A more square PFpixel would also be nice. Can that be done in asm? Because then maybe I have to start looking at that. https://www.inversusgame.com
  3. That is a good tip! I'll need to remember that for other projects. I'm also thinking about a shooter. I don't think that red/blue coconuts would work well for this though.
  4. I have been working on this tactical multiplayer game for a while now and it should be mostly playable. However I currently lack the hardware to test it out with two people, so I would like to ask if anyone here could give it a whirl and tell me how it plays. For those who want to try it by themselves, there is a single player option. Download and manual here: http://atariage.com/forums/topic/274433-beta-monkey-king-formerly-climb-the-tree/ How is the speed? How are the powerups, etc? Does it play well? Feedback very welcome!
  5. Hey, hyperkin is sending a replacement so if that works then hopefully I won't need this. But I'll keep it in mind. Do you know if the part has 2 little loops on the side for screws or is it 'free floating?'
  6. Found a nice page that gives some very good definitions. So a larger missile is possible, but it would have the same color as the player so I am not sure yet if I like it. (Red and blue coconuts?) https://alienbill.com/2600/basic/downloads/0.35/help.html#tia The mirror sprite option freed up a lot of ROM though.
  7. Thanks for the comments! I have implemented what I could with a small changelog below. I slightly edited your message to number the bullets for easier replying. Done and works great, thanks for the tips! Made monkey smaller Not sure if that will work, as far as I know the missile cannot be made into a square. It only extends in 1 direction. This is difficult to do as it depends on where the monkey is in the tree and how quickly you react. I don't think that it traps people very often, but more playtests would be needed to see how annoying this is. I tried to fix this. With the smaller monkey it is possible to catch most of them and live. The most annoying ones are the ones in between two branches. But those can be obtained now. Fixed Are you sure? They are quite deadly already, if they fall faster people will have too little time to react I think. Fixed Fixed (I think) I'm not sure if this is possible as there is no 'invisible' row at the bottom to shift into. And I can't let it wrap back up as it will interfere with the branch creation then. I had a look at this. and tried to animate the new monkey. (As can be seen in this version) but it doesn not really look good imo. If anyone is good at making small sprites and has a better animation idea then please share! climbV0.11.bas.bin
  8. You need these: https://www.digikey.com/product-detail/en/sullins-connector-solutions/EBC12DCWN/S3304-ND/927256
  9. Hi all I've finished my 2nd Atari game. Monkey King is an endless runner with a strategic twist. Made for one or two players, played with the joystick controllers. Play online: http://javatari.org/?ROM=http://pietrow.net/atari/MonkeyKing.bin ---Backstory--- You are a monkey prince, one of two children of the Monkey King. Your father is old and wants to retire, but not before a suitable successor is chosen for the throne. The king, like his father before him, obtained the crown by participating in an ancient monkey ritual, the climbing one of the two sacred trees. No-one knows how tall these identical trees are and if there is a top at all, but the top of the tree is not the goal. The goal is getting higher than your competitor. During the ritual two royal candidates run up one of the trees while avoiding its many branches, running faster and faster until one of the two bumps their head once too many. On the tree the monkeys can find magical stones that can be used in their advantage, or their competitors disadvantage. Only one monkey can be the Monkey King, will it be you? Comments welcome! Thanks to: RevEng, Random Terrain, Karl G, Lillapojkenpaon, Arenafoot, StanJr. Uses minikernel by CurtisP edited by Karl G, score graphics kernel by RevEng and music example by RandomTerrain. MonkeyKing_NTSC_rc6.bas.bin
  10. I have some issues with my 4 switch, basically the reset and select button don't work unless you toggle them 1000x I wrote a small switch test program to see how well or not well they work. It basically changes the bg color when pressing each of the switches. Here is a video showing the problem. Code and Program below for others who would like to use it. How does one fix the switches? do I have to replace them or could it be dirt etc? They clearly still work but not as good as they should. COLUBK = 0 __main drawscreen if switchreset then COLUBK = $46 if switchbw then COLUBK = $1E if switchselect then COLUBK = $0E if switchleftb then COLUBK = $CA if switchrightb then COLUBK = $5A if joy0fire then COLUBK = 0 goto __main tester.bas.bin
  11. New version up! Added coconuts as suggested by Thrust26 on the Zeropage homebrew livestream. Slowed down the speed a bit and fixed some minor things. Stones and coconuts now can appear on both sides of a tree. Coconuts can be turned off with rightdifficulty switch. Should I remove the last two powerups?
  12. Game is updated to have sound and some minor glitches are ironed out. I think it is not done enough to be in Beta. I also gave it a backstory to explain why two monkeys are climbing a tree. Comments welcome!
  13. My r77 broke and I need a new cartridge slot. Does anyone have the part? I live in Europe but its small so hopefully not too expensive?
  14. These are Pitch 3.96mm / 0.156'' is that the distance between each pin? Also just found these for anyone with similar problems. https://www.ebay.com/itm/10pc-Industrial-Card-Edge-Slot-Socket-Connector-12x2P-24P-2-54mm-0-1-3A-240-24/141614629265?hash=item20f8e3c191:g:Hf0AAOSwj2RbF4XR
  15. I was wondering if their cart dumper could be put onto a raspi. That would solve a lot of problems.
  16. I'm wondering if this would be a good fit for an Atari cart? https://www.amazon.c...uct/B00N9I5WI0/ It seems to have the right size and connectors but maybe its too long/ short. wanted some feedback before buying these.
  17. Would this fit an Atari cart? They seem similar but maybe the spacing is different. https://www.amazon.com/gp/product/B00N9I5WI0/
  18. I didn't buy it. They sent me one because I complained that they were using my contract without permission. So I highly doubt that it has any warranty. Plus sending it back would cost a fortune. (Unless I take those weights out maybe )
  19. Do you know where I can get these connectors?
  20. Now we know why it has a nice weight to it...they screwed metal bars to the bottom
  21. There were some pirate carts. Maybe the PCB was thicker?
  22. I doubt that I have a warranty here in Europe but I'll ask them. If I fix it i think it won't be long until it happens again. Are there any Atari cartridge passthroughs? E.g. a cart that has a socket on top? If not then I'll probably try to make one just to never use this f****** socket again. Was just about to write a glowing review....
  23. Yea just grabbed a magnifying glass...they are bent and squished...... I am beyond annoyed. Is there a smart way to fix them?
×
×
  • Create New...