I'm running on Mac OSX, and to assemble code I use Dasm and macro.h and vcs.h. It took me about a week to get the darn thing working, so contact me if you have trouble and I'll help you out. As for disassembling code, I use the Mac version of Distella and the file above^ from nukey. Some trickery was necessary to get that up and running, too. To emulate I use Stella 1.2. Is that what you were asking?
-J
Btw I managed to change some of the sprites in Pitfall. So far, the scorpion is the robot from Berzerk, the logs are PacMan, and the gators are mutated ducks (they don't fit in very well, but they look funny ). If you guys have ideas for any of the other sprites, let me know, because I'm running out of ideas.
K I'm done with this hack and I want to try and make my own game now. Here's a screenshot of what I produced in my long hard hour of hacking Pitfall: