-
Posts
178 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Gallery
Events
Store
Community Map
Posts posted by lost child
-
-
This is NES related, but it is one of the most exciting things I've seen in recent times. NESMaker is a new tool (currently unreleased) that will allow people with limited programming knowledge to create their own NES games.

https://sourceforge.net/projects/nesrommaker/- Project page
Demonstration:
(Sorry if this is old news. I'm not looking for a subscription... I just thought this was super cool and thought I'd share.)
-
It loads really slow for me a good share of the time as well.
-
In the Krokodile Commander, I chose 3E (3F with 32K RAM) (8K-512K). Is that the correct bankswitching setting? It's the only 3E in my Krokodile Commander's list.
-
2. Does it work on my Krokodile cart?
It should, though there has been one report of issues related to end of life glitching and random crashing. This will be fixed, if confirmed.
A Krokodile cartridge was extensively used to test during development, so any glitches are either last-minute or a problem with a specific Krokodile cartridge.
I might be doing something wrong. When I loaded the game onto my Krokodile Cartridge, it crashed after the title screen.
-
Very cool, PacManPlus!
I'm thinking it's past time I get myself an Atari 7800... if only for the great homebrew that you guys keep coming up with! Circus is one of my favorites... I even built my own Flash version: http://www.gamebuilder.info/world/arcade/circus Of course, it's not nearly as cool as making a game for a console, but it's all I'm capable of.

Keep up the great work!
-
__0340___0000
=
- צּ צּ צּ צּ צּ צּ
- מּ מּ מּ מּ מּ מּ
- אּ אּ אּ אּ אּ אּ
- ﻗ ﻗ ﻗ ﻗ ﻗ ﻗ
- תּ תּ תּ תּ תּ תּ
≡___________|
≡____|
≡___■__■__■
=____▲
-
Hmm, that didn't turn out quite the way I'd hoped. -
What kind of meds? Nothing prescribed to me ever helped... I only got lots of side effects.
Occasionally, when I've had a rough day, I steal a Xanax from my roommate. I wish I had a prescription for that stuff... it's lovely.
Oh yeah... horizontal lines. I don't have squat to say about horizontal lines. Sorry.
-
Wow dude. Just "Wow." It is unbelievable how far you're willing to go to defend Nolan Bushnell. I strongly suspect that you have the same amount of information as I: NONE!!!!!
It must be a continuation of his April Fools' joke.
... am I right, Homer?

-
Ok after reading the negative comments I have one thing to say.
Get the fuck over it.
If he was a thieving prick who copied stuff and......made it better......so what.
(or made others make it better like most owners do)
See Bill Gates.
From someone who was not hurt directly by these practices, that would be awfully easy to say. I suspect not so much for anyone who got bent over without so much as the courtesy of a reach-around. If Curt was a victim of Bushnell's business practices, then it's probably a little more difficult for him to "Get the fuck over it".
I applaud Curt and Marty for making an effort to document the truth. If Mr. Bushnell finds these things to be libelous, let him come forward to defend himself.
(This is one of the most interesting threads I've read in a long time.)
-
1
-
-
Just to clarify my post above... I'm totally in, if I can pay with Paypal (I noticed that Keilbaca's name got added to the list, but mine didn't; I wasn't sure if this is an indicator that Paypal not an option - even for the pool).
-
I am interested. I've been on the lookout for a good Sega Flash Cart for a while. I'm not sure how this one slipped under my radar.
How will you pool the funds? I read on the webpage that Paypal is not accepted - unfortunately, this is the only convenient payment method for me. (I'd have a Cuttle Cart 3 by now if this were not the case)
...
axe: Not to steer this off topic, but I'm curious about the TG16 flashcarts you mentioned above. Which flash cart were you looking at? (I don't have a TG16 at the moment, but it's on my list).
-
Somehow I missed the update too! This is very nice... I may have to dig the Krokocart out (for the first time in forever) to give this a go on the real hardware.

Now I may have to go looking through the hacks forum to see what else I've missed in the last several months.
-
Holy crap, jaybird3rd! That really sucks! I don't think I would have even asked for a 50% return. That guy was out to rip someone off and should have to return 100% AND eat the shipping and eBay fees - what a jerk!
-
http://www.krishnasoft.com/sps.htm
check that link out. It sound like what you are looking for. I do not have any of it myself so I can't comment to how ell it works.
Yes! That looks exactly like what I need! Thanks for the link!

-
4NM (Beta)
Download: http://games4noah.sitesled.com/4NM.zip
Youtube: http://www.youtube.com/watch?v=NxW2M25Db5Y
You'll need to define D-Pad controls, in your emulator, to the cursor keys. (Controlled with Mouse X,Y Axis)
Set Button A and B to the "C" and "X" keys on your keyboard. (Controlled with Mouse Button 1 and 2)
Unzip the file and run 4NM.exe. A small white box with crosshairs will appear. Drag this box somewhere over the top of your emulator window. Pressing the "Spacebar" on your keyboard will toggle the tool on/off. Pressing "TAB" will close the tool.
4NM is very sensitive to mouse input. This is especially evident while inputting your name in Marble Madness. Here, use slow and steady movements for the best results. The sensitivity doesn't seem to be problematic during gameplay.
Known Bugs:
In the archive is a file called nomousy.exe. This is used to hide the mouse cursor while the tool is in use. Although 4NM has been written to show the mouse again when it is shut down, I've found that this sometimes doesn't work with zSNES (and possibly other emulators). Should the cursor not reappear on shut down, simply run nomousy.exe and it will reappear. Optionally, the player can eliminate the chance of this altogether by renaming or deleting the nomousy.exe. When doing so, the cursor arrow will remain visible (and look ugly) during gameplay.
When the tool is on, a black pixel will still be present in the top left corner. This isn't horribly distracting, but I have ideas/plans to rework the tool so it will no longer be present.
Button A and Button B are controlled using the left and right mouse buttons. Some emulators have functions mapped to these controls (Nestopia toggles on/off the title bar when the right-mouse button is clicked). I would suggest using FCEUltra while testing with 4NM.
...
4NM is still in early beta. Eventually it will be released (along with my other 4Noah game accessibility tools) for use with headtrackers. I have plans to add options to redefine simulated keystrokes and tweak sensitivity. Feedback is welcome.

For the curious, 4Noah is a set of accessibility tools that reduce the number of controls needed to play games. A game like Super Mario Bros can be played using one button!
-
I recently wrote a small tool that will translate mouse input into simulated keystrokes on the computer keyboard. I wrote it specifically to play Marble Madness in FCEUltra. However, the tool allows for many games, previously controlled by a gamepad or computer keyboard, to be played with the mouse. (I use a Logitech Marble Mouse and Marble Madness seems a bit closer to the arcade experience.)
I don't know if the HSC has a rule against this sort of tool. If anyone is interested in trying it out, I can give more information and post a link to the download.
-
Yech! I moved to Amazon after having several of these kinds of experiences on eBay. I haven't had any problems since I've been on Amazon; perhaps it's only a matter of time?
I've been hosed by Paypal in the past, but it's still more convenient for me than other payment options. It seems like everyone will bend you over for a quick buck these days.
-
Mmmkay... here's another one. A decent lot that comes with an Atari 2600 Jr, a set of paddles, and four joysticks (including a Slikstick) for 25 bucks.
However, I'm still not sure if I really want it. I have most of those things. I'm unsure about a few of the games here. Is the second one down on the left a Mario Bros? I can't make out the M-Network game or the Parker Bros game underneath it. I'd be all over it if it was a Star Wars Arcade! I think I can make out the rest. Any ideas?
-
Wow! Okay... my head is swimming just a bit.

I'm sorry for all of the questions... I just want to be sure things are possible before I spend a bunch of time trying to get it to work. Haha!
After some digging, I discovered that an older version of the development software I use had support for parallel port communication. Luckily, I still have my original cds, so I could easily reinstall the software and get to work.
Okay, I'm going to ask this question (and I know I have asked it before, but this time it's slightly different... I think). If I am communicating with the parallel port, will I still need something in between to intercept and translate signals? If it's not obvious, I'm most interested in any method where no special hardware needs to be built.

Golly, I'm dumb. Thanks for your patience! This is for a good (nonprofit) cause... if that makes me any less annoying.

...
If you have a better idea of how to implement something like this or know of someone who might be able to design an inexpensive interpreter/adapter (yah, I'm dreaming), please let me know what you think.

-
Personally I'd avoid serial and parallel ports and just go for a USB interface. Or a USB to serial interface at least.

Something like this? (Actually, I think I have one floating around here somewhere)
Would I still need something in between to intercept and translate the signals?
.NET is supported with the development software I use, but I have not yet tinkered with it. I guess I need to do a little bit of research to see if/how I can communicate through a USB port.
-
Why not use the parallel port? These have enough outputs and the right voltage.
Edit: oops, didn't read your post good enough...
Actually, I'm glad you mentioned it. Maybe I can push for parallel port support.

-
Its not as simple as connecting them together with a cable. The serial lines from a PC swing between positive and negative voltages. The joystick inputs are from 0 to 5v so they need some level conversion. If you want the system to be compatible with the existing games you'll need 5 outputs on the RS232 - one for each direction and fire. However, there aren't five usable outputs on RS232
so you'll be better off with a microcontroller that understands your serial commands and converts them into stick movements.Thank you, GroovyBee. I kind of expected that might be the case. So, now (if I decide to proceed with the project) I will need to find a hardware guy to conjure up a cool adapter for me.
...
Just for kicks, I thought I'd attach a video of one of my tools used to play some Atari games with only one button:
-
My apologies up front - I'm not sure if this is the right forum and I'm not hardware savvy, so my question may be extremely stupid.
I am the author of a set of accessibility software tools that help a player to control several actions in a game with minimal input. So far these tools have been limited to pc games and emulation. I'd like to expand to be able to control game consoles, but I'm not a hardware guy and don't have the slightest idea of where I would even start if I wanted to build my own setup. I had another idea though:
The development software I use has support to communicate to the serial ports. Would it be possible to control an Atari VCS using a female/female serial cord connecting my PC to my VCS?

If this would be possible, how should the "messages" be sent? I was looking at some pinouts for the joystick and thought a message of "1" for UP "2" for DOWN, etc.... but nothing is ever that simple.
http://pinouts.ru/Inputs/JoystickAtari2600_pinout.shtml
Anyway, forgive my ignorance. If this (or something similar) isn't possible, maybe I'll need to commission someone to build something.
-
Nice... this gets better all the time. It took me a second to figure out the title screen. Clever.


Send us News, Earn Free Forum Subscription!
in Announcements
Posted
I found the information in an email from a nocheckpoint newsletter (that I don't remember signing up for) a couple of days ago.
Here's the documentary link mentioned in the email:
https://www.kickstarter.com/projects/1316851183/the-new-8-bit-heroes-new-nes-game-and-creation-doc
From the vimeo comments, the author of that demo responded to an inquiry about the tool:
https://vimeo.com/200759239#comment_15711556
"... be keeping an eye out this fall for info. :-)"
Well, we can hope.