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Posts posted by zzip
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Does anyone have a list of games that use this graphical technique? I'm fascinated by this graphical style on the A8... Why was it even used? The hardware was capable of regular color, so why use tricks to produce inferior quality?
I think a lot of times it was used to make porting from Apple II easier!
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David Addison's Monopoly, made in GFA BASIC, continues to be my favorite. The pacing and simplicity make a casual playthrough as enjoyable as it is accessible. The AI players are varied and challenging; though they do "cheat" a bit. You'll see. In addition to the game itself, the story of how Parker Brothers went after him is quite interesting. Here's an old newsgroup announcement.
https://groups.google.com/forum/#!topic/comp.sys.atari.st/FN3YUwpA3Ow
Agreed. Every official version of Monopoly seems to waste your time with useless animations and make a game known for dragging on drag on even more. The Addison monopoly allows me to actually play a quick game. I like it for that reason alone!
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Horizon Zero Dawn, and No Man's Sky with the new updates
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Haha, I remember seeing my buddy's C64 for the first time and had to ask him what that loading nonsense was. I never understood how the Commie could out sell the Atari 8bits.
LOL, at the time we barely knew what to look for in a computer, and "Do we have to type a command to load games?" is not something that crossed our minds when buying one

ok your responces explain it all!!!!!! i looked on the back of the mouse and it sais commodore on it!
thanks again!There's a chance a Commodore mouse could work since they used the same joystick port Atari did.
But PC serial mice have the same 9-pin connector, but I don't think they could ever be made to work without a proper serial port.
As others have said, Atari 8-bit software that can use a mouse is rare, so not much point in trying

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I've read that the Switch runs a version of BSD.
Now the media will tell you that BSD is like Linux (they are related), and Android is Linux based, so therefore the Switch OS is basically Android..
That is nonsense. Android is a bunch of stuff built on top of a Linux kernel. BSD has none of that, unless they ported an android layer
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It often feels like I am the only person who really likes/liked the PSP Go. Spinning UMD drives were so awful and I couldn't get rid of them fast enough. My PSP Go is small, has 32GB of storage (which is a lot for PSP and PSOne games), and folds up in a nice way. 95% of the games I liked are available in the digital store, and I've learned to live without the ones on disc.
Fun fact: I have never put an optical disc into my XBOX ONE and don't intend to start. It might be broken for all I know.
I'll admit that at the time the PSP Go was a turn off for me, but now I think it's a great idea-- just ahead of its time I guess.
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I personally don't understand what is so appealing about original hardware vs emulators. I mean I still have some original stuff, but it wears down over time. If it's floppy/cassette based, good luck if your disks/tapes still work after 30 years. The keyboards were generally awful to use. Even cartridges may not work properly on old consoles (see NES). Plus they take up extra space I don't really have room for, extra cables everywhere. If you are a true purist then you will of course need a CRT TV for them. That takes even more space. All for some vague warm feeling about having the original logo on the box or whatever it is-- something I can't say I experience. My reaction is more like "Gah! I can't believe I actually used to use this thing! :)"
I find emulators nice and compact, you never have to blow in the cartridges or experience bad disk sectors in a game that used to work. Many can emulate the look of a CRT and input lag is not something I've ever noticed. Plus they offer lots of conveniences and improvements over the original hardware. Different strokes I suppose.
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Zzip that bit from IGN was pretty telling what to expect while so many others played up much further. Anyway on gog its 40% off on sale right now. I didn't get the Switch I'd be all over that.
I also rewatched their E3 2015 stage demo last night. The game he showed was very similar to the game that was released the next year.
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nightmare as in this: "syntax error" 24/7, every time i try to peek. poking is fine but peek is....i wish it had never been made or implemented
is it not just
X=PEEK(MEMLOC)?
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Rampart
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When the vast majority of what you were told will be in the game aren't in the game at launch, then "everything they told us about the game was a lie." is valid.
I don't particularly remember many people complaining about not explaining the game prior to launch though. The stated goal was pretty simple - get to the center of the galaxy. They didn't explain all the ins and outs of how and why you had to do it though I guess.
As for it being way overhyped, like most things about the game, you can blame it on the developer for saying anything and everything they could think of to generate interest in the game. "Oh yes you can do that. Yes that's going to be possible. These types of things will happen." etc. When at launch virtually none of that was possible.
I'd kinda wonder if they would have bothered to add all the extra content with the patches since launch if there wasn't a massive outcry about it, but that's just my opinion.
I've been noticing the physical copies of the game for the PS4 have been dropping at gamestop, so there might be a time when I'll decide to pick it up - but at 31 dollars it's STILL too expensive for my blood.
Lie = deliberate deception.
When you have plans that you can't complete because of external factors, it's not the same as a lie. At least they are working to fix the situation.
They also announced the extra content before the outcry happened. They knew the game wasn't ready. Sean even wrote an open letter to the community where you can see he was troubled by the situation. "I feel sick writing this" "I don't know how you'll feel. I don't know if we can ever live up to the hype we've generated," You can see the letter here: http://www.businessinsider.com/sean-murray-no-mans-sky-letter-to-fans-full-text-2016-8
And "What do you even do in this game?" became a running joke prior to release because the question was being asked so often.
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That's the thing ... the market is fickle and doesn't even know what it wants. It's also always in motion. You don't build and grow a business by responding to yesterday's customers (also see RetroBlox, Lythium, AnalogueNT, AtGames, "Coleco," "Atari")
I think your analysis of the Microsoft "culture" is overly simplified and out of date, but there's no point in us fighting about it. :-)
Well I will say the new CEO is definitely changing things, but what I wrote about is a pattern I've noticed where they kept making the same type of mistake over and over especially during the Ballmer years.
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I'm not sure, but it seems like Valve's Steam Boxes were dead on arrival. There's no shame in being a kickass software company with a kickass store. Also see GOG (run by the people who made Witcher 3.
That's why I say I'm not sure they have the resources to make it in the hardware biz.
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If they did that, they'd have to close their cute little retail stores that also showcase their Surface products, because Xbox stuff is the only thing you can buy there for less than $400.
Tell me this: if Microsoft can't make it in this competitive, low-margin market, who is the "someone" who can? Note that the Xbox division's Q1 FY17 revenues were only down by 5%, which would not be sky-is-falling territory for me.
Microsoft could definitely do it financially. Problem is their corporate culture. They learned all the wrong lessons in the 90s from their Windows monopoly. They came to believe they could dictate what customers want rather than deliver what customers were asking for. (monopolies let you get away with this). This is why the Xbox One reveal was such a disaster and had a huge backlash. They pushed a bunch of things nobody asked for, and most people didn't want. They had to backtrack on most of it. (It wasn't even the first time they made such a mistake-- see Windows 8 and Vista)
Microsoft always has some grand unification scheme that never works out, but that it forces its products to conform to. Such as "Windows Everywhere" in the past. Now it's trying to push the idea that all its devices are a single Windows 10 platform, even if they are incompatible with each other. This thinking is causing them to remove Xbox exclusives from the console and put them on PCs. This is causing many people to legitimately ask "why should I even buy an Xbox now when I already have a PC"? This can't be good for Xbox console sales.
Xbox revenues ONLY down by 5%? It should be growing! Especially as they just launched a new Xbox one model.
As to who can? Someone with resources who is willing to deliver what the market wants rather than what the higher-ups think it should want.
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Heck, Samsung could get into games.
It's a crazy world. Of course, this assumes dedicated 'walled garden' video game consoles will continue to be a thing.
Samsung, Apple and Amazon seem the most likely to me. Maybe Valve since they already have an ecosystem of sorts. I'm just not sure they have the resources needed
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Yes I still feel it was mostly nonsense crying. The developer laid out what they would do, people kept hyping it beyond belief, and somehow they expected some HUGE package from a development team of what 4-6 people? To expect something you'd find on a crew of 100 put out by so few I found laughable. The developers largest fault in this was being overly transparent and open about what they were doing vs what they wish they could have been doing with the package and it backfired. The game itself is fine, but people got their hopes up well beyond reason given the workforce behind it.
I agree with this. Expectations were too high. Hype was out of control.
Also before release, the biggest criticism of the game was "What do you even do? They haven't explained the game". After release it was "Everything they told us about the game was a lie". Both are hyperbole and contradict each other.. If you watched one of the videos where Sean actually plays the game live prerelease, such as the "IGN first" one, the game he played is essentially the game we got with some minor changes (like he had to use a transmission tower to upload his discoveries. That's no longer required). He was always iffy when asked about multiplayer.
The only criticisms I see as valid was that it shouldn't have been marketed as a $60 AAA title when it is clearly an indie game by a small studio. And they should have made it clear before launch that some content would be coming later for free-- in other words manage expectations better. Also for multiplayer, he should have said something like "we are looking into it" rather than the wishy-washy answers he gave.
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Aside from all the nonsense crying about the game since it came out, for those who really understood their intent at release, plus the updates/fixes since would you feel that it's a solid experience? I was going to get it, but then backed off buying PS4 games, yet now it's on GoG as well so I'd snap it up on there when time allows.
I put a lot of hours into it after the previous update. But yeah, if you understand what the game is and isn't-- there is fun to be had. Lots of things to do:
Explore planets,
mine for resources,
upgrade your stuff,
trade,
fight pirates,
build out a base,
hire alien researchers for your base,
go on quests for your researchers to find rare materials so they can give you new blueprints for things to expand your base,
build farms to grow resources.
buy ships (and look for just the right ship to buy as they are procedurally generated too),
buy a freighter (again looking for just the right one),
build a base inside the freighter,
fight sentinels
discover and name plants and animals
follow the atlas path
not to mention all the cool photos you find yourself taking when you find pretty planets
And that's not even including the new things in yesterday's update!
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I don't think the Wii qualifies really unless you want to define between a short team and long term fad then perhaps I'd agree. It most definitely was a fad on the PS3 though as move tanked hard and fast. Also it would be fair to say the Wii had a decent library but the video gaming media is the most immature by leaps and bounds of any neck of the 'media' world out there. They acted like complete petulant brats about it from almost day one making childish to downright mean jokes about the system and those who would buy it trying to turn Nintendo owners into pariahs which was insulting as well. The most coverage the Wii ever fairly got was almost entirely first party games, anything quality others did would either gloss it, find something to ridicule about it, or they'd just nitpick it to death while whining nothing was in HD as if that wasn't understood 3 weeks into it let alone 3 years later of repetitive bitching.
That is kind of irrelevant as every platform gets made fun of by some segment of the gaming community. (Sony Ponies, Xbots, PCMR basement dwellers, etc) Nintendo deliberately went after a casual market for the Wii, and they have historically poor relations with the major third party developers. The casuals turned out to not be a committed bunch-- The Wii offered little for the hardcore gamer.
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^Beat me to it by a couple hours. Apple isn't that stupid, that's why. Outside of Nintendo that lives in their own little world of breaking even on their hardware, video game consoles are multi hundred dollar per unit at times loss leaders. You'd have to be insane to get into it with already MS in there with Sony, there's no room. Apple sort of is in it with some of their stuff since you can cast various apple products to a big screen to game with a bluetooth controller much like Android. They have no loss in doing that, it's jsut another iOS box that runs apps to them. All the loss falls on the game and other app makers, they get their licensing cut end of story there. For Apple to get in one of others would have to get out, or get gimped further by them becoming more PC like, they need a hit so Apple could weasel in and profit pretty fast from things to consider it and that just isn't happening. The market really has enough room for just 2 who deliever same style service, Nintendo does their own thing having gone handheld only with a microconsole basically with an android core at its heart. They got out and went where they can make money. Apple is already kind of in that realm with the gaming apps people make.
MS looks vulnerable this generation though. With a bunch of cancelled games, moving exclusives on PC, relying on the same 3 franchises year after year and making a number of missteps, the market seems ripe for someone to step in and eat their lunch. It has to be someone with deep pockets though to build a gaming ecosystem to rival Sony
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Because Apple is not and has never been a game company. You may as well ask why IBM or Linksys hasn't made a game console.
What a silly thread.
Neither was Sony or Microsoft (not really) when they entered
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EDIT: I was responding to zzip's observation that the Wii was a fad.
Define fad. Serious question. The Wii sold very well and had a great stock of first party titles. And yes, much crapware. Is it a fad because they couldn't or didn't make a true successor of the same platform?
Fad is something that nearly everybody jumps on at the same time, and then all lose interest in around the same time.
Tons of people bought the Wii on the promise of motion-control bowling or whatever, but most abandoned it within a couple years. Probably went onto play Mafia Wars and Farmville on FB-- AKA the next fad.
Technically the Wii won the sales war of its generation with over 100 million units sold, but owning one felt like you owned the system with the worst sales. I remember looking though a gaming magazine every month and seeing page after page of these great-looking PS3/360 game reviewed, but then only one about one game each issue for the Wii typically. It was like owning an Atari 8-bit again and seeing all the great games and apps on C64/Apple that you couldn't play
And despite the Wii selling over 100 mil, the Wii U sold around 13 mil. Where did the other ~90 mil go? They lost interest! That's why I say it was a fad.
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I really don't know where you're getting this from. The original Wii was not "good enough", in fact it had several faults which hounded it from the very beginning off its lifespan. Notably, it wasn't HD and had very little onboard storage (which wasn't expandable). Lots of potential customers were saying all along that it was a promising system, but it was regrettable that it couldn't compete graphically with the likes of the PS3... the Wii-U could do that. And yes, it sold a ton of systems and was on the market for an exceptionally long time, but the attach rate (ratio of games sold for each system) was terrible. The Wii was aging very badly when the U was finally released, the best-selling games for the Wii were clearly behind it, and Nintendo saw that the public were wanting a replacement system to generate more interest.
The Wii-U was not the ideal system to do that, for a number of reasons, but that's hindsight. It's just counter-factual to think the Wii was a popular and viable system when the U came out. Nothing could be further from the truth.
The Wii was essentially a fad, extremely popular the first few years of its life, abandoned by its userbase later in its life. Its library consisted of large numbers of crap games AKA 'shovelware' with a relative handful of great titles.
I had a Wii, I thought long and hard about upgrading to a Wii U. But in the end it wasn't that the Wii was good enough. It was the Wii U that wasn't good enough- It promised more of the same, except worse because sales were slow. Decided to get a PS4 instead. Turned out to be the right decision for me.
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For what it's capable when hacked, I cant see why a gamer wouldn't want it. It can run Vita VPKs (Vita ROMs), PSP ISOs, all the emulation classics (some now, some I'm sure in the future. A hack achieved the capability to use its USB port for external drives. I got one at launch. I think they're only like $35-$40 now.
I've had one for a long time, I didn't know about the hacks available, I'll look into it

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I'm thinking about getting a PS TV as they're getting really cheap. This is solely for playing PSP and PSone classics. I'm wondering if it's still supported. Also I've heard gripes about input lag but guess that can be remedied through TV settings. Your thoughts? Thanks
It's worth it for cheap. The little thing does a lot, but with lots of caveats. It will play some PSP and PSone. Check the official and unofficial compatibility lists- The unofficial one lists many more games that work than the Sony list.
Lag problems are mostly on PS4 remote play. Any other lag would be related to the TVs lag as you said.
It's not officially supported by Sony anymore.

Mountain King advertisement has low charisma
in Atari 2600
Posted
Lol, I was actually sucked in by this very ad!
Maybe not the protagonist, but the fact that it explained the concept of the game in that cartoon and made it sound interesting (for a 83/84 era game) Unlike most game ads of that era which just showed some screen shots and some gimmicks, rarely explaining why you'd actually want the game.