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RARusk

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Everything posted by RARusk

  1. Game Over Videogames is probably your best bet. There are three locations down here.
  2. Regarding the end of the video where MJ talks about having a similar device for the Xbox: The reason the GC device works so well is because it uses the digital port and the signal remains digital all throughout the process to HDMI. However, the Xbox does not have a similar port, it only has the analog video port. A plug-and-play device would have to convert the analog Component Video into HDMI and there are many devices that do this but they are not to the level that the new GC device is. To do digital to digital you would have to install a board that would tap into the raw digital signals off of the motherboard and install an HDMI port in the back. Thankfully there is plenty of room inside an Xbox if such a device could be made. And, while we're on the topic of "Xbox device wish lists" I would like a device that would allow me to use the Xbox One controller on both the original Xbox and the X360 (and one to use my PS4 controller on the PS1, 2, and 3).
  3. The fact that it is also Twin Peaks in vidgame form adds to its appeal. It also has a very fascinating development history and worth checking out. I have played through the X360 version, the PS3 Director's Cut version, and the PS3 import version (Red Seeds Profile).
  4. Here's an interesting question. Many of these utility discs offer game save compression and decompression. FMCB and related folder cannot be seen by the cheat discs so you can't just copy them over which is why we have all these different methods to create these special MCs. Is it possible to compress FMCB and folder into something that these programs, like GameShark, will recognize? Basically the idea goes like this: --Compress FMCB and folder on PC side. --Transfer programs to USB drive. --Run GameShark on PS2 side. --Put in USB drive. --Find compressed files and transfer them over to Memory Card. --Uncompress files on MC which should cause compressed files to disappear and leave you with a "blank" card (the programs should be there but GameShark can't see them). --Remove disc and reboot PS2 which should cause FMCB to come up. Of course, the biggest question is what kind of algorithm did these companies use to compress game saves. If this question can be answered and a small program can be made to use this information to make "crushed" PS2 game save files that GameShark can recognize and "uncrush" then it would greatly simplify being able to make FMCB cards.
  5. If you come to the south Texas area we have the excellent Game Over video game store chain.
  6. Very interesting. I do have a bunch of OG Xbox games so I will be keeping an eye on this. When they did this on the 360 it was very hit and miss so hopefully they will do a much better job this time. Another key question is will you be able to transfer your old game saves from the OG Xbox to the Xbox One? And will you be able to transfer locked saves such as the ones for most of the Tecmo games like DOA 3?
  7. Dude, this was the Game Boy of the seventies. Had a couple of them myself.
  8. I'm sorry - I misread you. Hmmmm......it's possible that those who created these programs never considered that someone would want to transfer PS1 saves this way and didn't program it to recognize the PS1 formatting. That's my guess anyway.
  9. I don't think you can just "copy and paste" the program. I believe there is an install program that comes with the package that you have to run in order to install to another MC. Mind you, it's been a long time since I messed with FMCB so I could be wrong.
  10. Yes, you can put your modded memory stick into any PSP and it should work fine as long as it has the same system firmware as the previous unit.
  11. True but monitor technology is improving steadily. I think the next step is to introduce RGB interface boards for these flat screen arcade monitors that allow you to do gradient scanlining and filtering to allow you to create a more old school look. Once they get the kinks out of OLED and make then more affordable plus the addition of Quantum Dot technology we may see flat screen monitors that not only meet but exceed CRT standards at some point in the near future.
  12. Isn't the data layer made of aluminum or some other metal? If so is it possible to run the disc through a small magnetic field and read the minor fluctuations for the ones and zeros to at least make an archival copy to later put onto SD Cards and the like? Or would scratches in the plastic interfere with that too?
  13. How about one of these? It does look kind of promising although it is meant for arcade usage and mounting could be a problem for those looking to use it for regular game consoles. Based on the manuals it appears that the converter board could be upgraded - perhaps one with filters and scanlining options. These are, of course, RGB Analog only but it is easier to RGB mod a console than mod it for HDMI.
  14. The real fun begins when the hackers get their hooks into the system and see how long it takes for them to put homebrews and emulators on it. I give it a week before somebody puts an NES emulator and plays the original Zelda ROM on it. As a matter of fact the Switch would be good for playing 2600 games considering the social aspect Nintendo is angling for. Combat anyone? In addition, the removable controllers aspect would be perfect for certain games. Want to play Tempest on MAME? Snap in a controller with a rotary knob (assuming somebody makes one). The Switch is going to be one very interesting console indeed.
  15. That's a shit ton of PSP game installs right there.
  16. I wonder how long it'll take for someone to softmod the Switch and put Handy on it. As a matter of fact, I wonder how good it can emulate the PSP.
  17. Sync-on-Green only happens when you use progressive scan in RGB. DVD Region X shuts off the PS2's ability to do Component Video forceback when watching movies so you don't get the green screen effect. The PS2 didn't have any kind of firmware so there was nothing to mess up in regards to changing regions for movie watching. If your PS2 motherboard is old enough you can attach a ground wire to a specific point on the motherboard to permanently shut off Component Video forceback. However, this won't do anything regarding region changing for DVDs.
  18. The reason that you get a green screen when trying to play movies in RGB is because the PS2 will switch back to Component Video for as long as the movie is in the drive. This is what causes the green screen effect. The reason the PS2 does this is because the MacroVision copy protection signal can be embedded in Component Video but not in RGB. In addition, the PS2 can do 480p RGB but you need a Composite Sync-on-Green monitor. Sony did not make a Composite Sync line for their AV plugs so, if you want to use RGB, you need to extract the sync from regular video if you use 480i RGB. This is generally done with easy to use chips such as the popular LM1881. A handful of monitors will allow you to put in regular video for sync thus eliminating the need to build your own circuit. However, for 480p, the PS2 shuts off the standard video and puts the sync on the green line. Only a handful of monitors can do 480i RGB, 480p RGB, and Composite Sync-on-Green. I actually have one which is a bit old and I don't know if it can still work but I intend to keep it until there is some kind of HDMI solution for the PS2. Also, there is a disc called the HDTV Player by Blaze that will allow you to force 480p on a lot of games even if they don't have the option built in. Makes a lot of games, including the GTA series, look a lot better and you can use it with Component Video if your TV supports progressive scan.
  19. They're saving that for the Switch Pro version.....
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