bikerspade
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Posts posted by bikerspade
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i tried the FDS Metroid (via the N8 Everdrive) on the NT Mini in a very unscientific test.. i.e. just starting it up and playing, and yes, there was no sound when shooting open doors.
I'm not aware if that was ever any different though.. even when getting the ball, the music sounded "inverted". Is that expected?
Again I don't know if there's some specific option of some sort needed to be enabled for FDS soundNE146, can you make sure FDS sound is explicitly turned on in the menu as kevtris mentioned? For my test with the Hi-Def NES, the issue existed with FDS sound enabled in the menu (as FDS sound effects worked in other games that I tried), but we're curious with the Analogue NT Mini.
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I upgraded my Hi-Def NES front-loader from 2.25 to 3.01 today. I use an Everdrive N8 to play FDS games. I notice that in the FDS version of Metroid, the sound effect is now missing when shooting open doors. I made sure that the FDS sound channel is enabled. It didn't seem to have this issue with firmware 2.25. Any ideas? With this latest update, the FDS sound effects seem to work ok for FDS Zelda 1 and when transforming into a ball in FDS Metroid.
Can someone please confirm this issue with the latest Hi-Def NES firmware?
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I upgraded my Hi-Def NES front-loader from 2.25 to 3.01 today. I use an Everdrive N8 to play FDS games. I notice that in the FDS version of Metroid, the sound effect is now missing when shooting open doors. I made sure that the FDS sound channel is enabled. It didn't seem to have this issue with firmware 2.25. Any ideas? With this latest update, the FDS sound effects seem to work ok for FDS Zelda 1 and when transforming into a ball in FDS Metroid.
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Yes I want to support FDS natively, I just haven't gotten around to it yet. At the time of the design, FDS information wasn't available so I never added it.
When you add native FDS support for the SD card, could you add the option to manually switch disk sides (unlike the auto-switching in the Everdrive)?
I'm a big fan of your work. I've bought one of your modded Hi-Def NES consoles on eBay over a year ago, also bought a kit to modifiy a top-loader as a gift, and recently picked up an Analog NT Mini too.

FPGA Based Videogame System
in Classic Console Discussion
Posted · Edited by bikerspade
That is what I found odd with the Hi-Def NES and the Everdrive N8 using the latest firmware; the morph ball transform produced FDS audio (and saw it move the first FDS waveform in the APU menu option). I noticed that the APU has two waveforms listed for FDS; could it be that the FDS Metroid door opening sound effect is on the second FDS waveform, which appears to be broken from the 2.25 -> 3.01 upgrade? I never saw that second waveform register any audio.
This is the menu I am referring to:
http://retrorgb.com/images/Hi-DefNESmenuViewer.jpg