juancho
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PocketGo handheld system Intellivision emulator
juancho replied to Rev's topic in Intellivision / Aquarius
Having a great time with Nintellivision, it is just awesome! Is there a MAME emulator that you can recommend for the DSI XL? -
PocketGo handheld system Intellivision emulator
juancho replied to Rev's topic in Intellivision / Aquarius
So I got Nintellivision running and I have to say it is fantastic! The only thing missing for perfection are overlays for every game. @llabnip thank you so much for your hard work on this, let me know if I can buy you a beer! -
PocketGo handheld system Intellivision emulator
juancho replied to Rev's topic in Intellivision / Aquarius
Is there a recommended guide on how to add Twilight Menu to the 2DS XL? Or is it easier/better to buy a flashcard? @ts-x -
PocketGo handheld system Intellivision emulator
juancho replied to Rev's topic in Intellivision / Aquarius
I also prefer the analog stick option for gameplay. So stick does work with Nintellivision but only for 8-way? I can live with that! -
PocketGo handheld system Intellivision emulator
juancho replied to Rev's topic in Intellivision / Aquarius
Does the analog stick included in the 2DS XL provide a better experience in games like ADD when compared to the DSI XL which only comes with a d-pad? -
PocketGo handheld system Intellivision emulator
juancho replied to Rev's topic in Intellivision / Aquarius
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In depth look at MEXICAN INTELLIVISION VARIATIONS
juancho replied to Rev's topic in Intellivision / Aquarius
LOL. I find this very curious. I am also from Mexico City. At the time Inty was introduced in the US we had a closed economy. My father bought my console and all the games during business trips to the US in the late 70s/early 80s. I dont remember ever seeing games being sold in Mexican stores (I would have purchased some). Probably they were introduced a few years later. -
PocketGo handheld system Intellivision emulator
juancho replied to Rev's topic in Intellivision / Aquarius
Thank you guys, I have some shopping and learning to do. On it. So far I have been using an Anbernic which works ok, but this setup with the overlays just looks dope. -
PocketGo handheld system Intellivision emulator
juancho replied to Rev's topic in Intellivision / Aquarius
This looks very cool, I may have to buy a DSI XL to try it out. Is it difficult to setup? Does it involve some kind of complex mod? I have never used a DSI before. Another question, which is the very best option, DSI XL or 3DS? -
Any chance for a retroarch/Libretro version of JzIntv?
juancho replied to IMBerzerk's topic in Intellivision / Aquarius
@nanochess thank you for your efforts. Will Ms Pac-Man also run with this new version? -
Hello @jenergy I just saw your YouTube video showing several Intellivision games playing on a Nintendo Switch, it looks fantastic. I assume you are using this GUI you created? Can you please explain how to get this running on the Switch? What kind of mod is is needed on the Switch to run this? Thank you.
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Any chance for a retroarch/Libretro version of JzIntv?
juancho replied to IMBerzerk's topic in Intellivision / Aquarius
Thank you mr_me I will try it out. -
Any chance for a retroarch/Libretro version of JzIntv?
juancho replied to IMBerzerk's topic in Intellivision / Aquarius
Hi mr_me, this is the github of the jzintv port: https://github.com/kerheol/dingux-int According to the readme file, it looks like a hackfile can be added. If I understand correctly, a hackfile can be made for each specific game, here is a copy/paste of the readme: Welcome to Dingux Int - 1.0.0 Original Author of Jzintv Joseph Zbiciak Author of the Dingux, Wiz and GP2X port versions Ludovic.Jacomme also known as Zx-81 (zx81.zx81@gmail.com) 1. INTRODUCTION ------------ Jzintv is an emulator of the Intellivision videogame system running on many systems such as Linux, Unix, Windows and MacOS. See http://spatula-city.org/~im14u2c/intv/ for further informations. Dingux-Int is a port on dingoo with Dingux os installed of the version 20051204 of Jzintv. This package is under GPL Copyright, read COPYING file for more information about it. 2. INSTALLATION ------------ Unzip the zip file, and copy the content of the directory game to your SD memory. For any comments or questions on this version, please visit http://zx81.zx81.free.fr or http://www.gp32x.com/ 3. CONTROL ------------ In the Intellivision emulator window Dingoo Intellivision A KP1 Y A-T X A-L B A-R Up D-N Down D-S Left D-W Right D-E LTrigger RESET RTrigger KPE Press Select to enter in emulator main menu. Press Start open/close the On-Screen keyboard In the main menu R Trigger Reset the Intellivision console Y Go Up directory X Valid B Valid A Go Back to the emulator window The On-Screen Keyboard of "Danzel" and "Jeff Chen" Use the stick to choose one of the 9 squares, and use A, B, X, Y to choose one of the 4 letters of the highlighted square. Use LTrigger and RTrigger to see other 9 squares figures. 4. LOADING INTELLIVISION ROM FILES ------------ If you want to load rom image in your emulator, you have to put your rom file (with .zip, .rom, .int, .itv or .bin file extension) on your GP2X SD memory in the 'rom' directory. Then, while inside Jzintv emulator, just press SELECT to enter in the emulator main menu, and then using the file selector choose one rom file to load in your emulator. Back to the emulator window, the rom should stard automatically. 5. LOADING KEY MAPPING FILES ------------ For given games, the default keyboard mapping between GP2X Keys and Intellivision keys, is not suitable, and the game can't be played on Jzintv. To overcome the issue, you can write your own mapping file. Using notepad for example you can edit a file with the .kbd extension and put it in the kbd directory. For the exact syntax of those mapping files, have a look on sample files already presents in the kbd directory (default.kbd etc ...). After writting such keyboard mapping file, you can load them using the main menu inside the emulator. If the keyboard filename is the same as the rom filename (.zip etc ...) then when you load this rom, the corresponding keyboard file is automatically loaded ! You can now use the Keyboard menu and edit, load and save your keyboard mapping files inside the emulator. The Save option save the .kbd file in the kbd directory using the "Game Name" as filename. The game name is displayed on the right corner in the emulator menu. 6. COMPILATION ------------ It has been developped under Linux using gcc with Dingux SDK. To rebuild the homebrew run the Makefile in the src archive. -
Any chance for a retroarch/Libretro version of JzIntv?
juancho replied to IMBerzerk's topic in Intellivision / Aquarius
I found the way to play AD&D on the jzintv based RG350M. To move within the map you need to call the keypad and press the numbers. Once inside a mountain you use the dpad or left analog stick to move and you call the keypad when you want to shoot. Now that I recall, this is the exact way the game works with the Intellivision controller. Not great in a handheld device, though. By the time you call the keypad and press the number to shoot in the desired direction you are already dead. As mentioned in my previous post, using the right analog stick to shoot works great. AD&D is a joy to play this way in Freeintv. So the desired solution is to map the disc to the dpad and left analog stick, and map the numeric keypad to the right analog stick. Is this doable? -
Any chance for a retroarch/Libretro version of JzIntv?
juancho replied to IMBerzerk's topic in Intellivision / Aquarius
So I did a bit more testing of jzintv on the RG350M. Here is a photo of the control settings that came pre-configured. In the case of some games like Astrosmash and Night Stalker the dpad and the left analog stick do work as the directional disk. The right analog stick is not used at all in any game. In AD&D for some reason both the dpad and the analog sticks dont work at all, so the game is unplayable. On the other hand, on the RG351M which runs on Freeintv, the dpad and left analog stick are mapped to the directional disk, while the right analog stick is mapped to the numeric keypad. This configuration works fantastic in games that use the keypad for shooting, like AD&D and Night Stalker. Freeintv also maps the X button to the last selected keypad button. So for example in Astrosmash if you call the keypad once and press button 3 (hyperspace), every time you press X hyperspace works. This also works well in AD&D to pick up arrows and tools without having to call the keypad. I think this is very smart and greatly improves the gaming experience. Would it be possible to create a hackfile for jzintv in the RG350M that mimics the behavior of the Freeintv configuration described above? I have no clue on how to do this, I am not tech savvy. Anyone care to help and I buy you a drink?
