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DocFlareon

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Everything posted by DocFlareon

  1. If I were to sacrifice a surplus cartridge shell, would the UNOCart's label fit the older cartridge shell?
  2. Like it says on the tin, I'm looking for a C64/128 Multicart.
  3. The comments posted to the Atari Mania page for the game suggest that the backport was done. I guess I'll just have to buy the 1987 re-issue and find out for sure whether it is a backport of the 5200 version, or a simple re-release of the 1982 version with a new catalog number. Unless someone else here already owns an RX8020 cart, dumps an image, and honestly uploads it so that the carts can be compared. Edit: I'm going to buy it, simply so I can say that I own a true copy of the game, and settle the issue once and for all. If it is exactly the same as CXL4020, then I will write a comment on the Atari Mania page stating as much to settle the issue. If it truly is a backport of the 5200 version, then I shall dump an image and upload it to Atari Mania for preservation.
  4. Over at the Atari Mania page for the game. I have played both CXL4020 and 5200 ports of the game, and the 5200 version is superior. I could buy an RX8020 cart from Best Electronics, but I don't have the equipment needed to dump an image of the cart. Which still leaves the Net bereft of a copy of the "better" version of the game.
  5. It's my understanding that RX8020 is a version of the 5200 port of the game that was backported to the home computer line. So the version history of the game is something like CXL4020 -> 5200 cart -> RX8020. Now, I don't have possession of an RX8020 copy of the game, so I can not say for sure. But the 5200 version is visually superior to CXL4020.
  6. RX8020 is the XL/XE version of Centipede released in 1987. Has anyone ever dumped an image of this cartridge and made it available on the Net? The only version that I've seen so far is CXL4020 from 1982.
  7. I'm in the early stages of building a multi-platform RPG. I'm thinking about requiring the latest and best from the 6502 machines. On the Atari front, would I be shooting myself in the foot by freezing out those with 48K machines such as fully-expanded 400s and 800s?
  8. Has anyone, anywhere, made an image of this disk? The cart's usability suffers without the disk.
  9. Hmm, looks like it's time to give Best Electronics a call. I'm Clumsy Smurf when it comes to soldering irons, so I can't do the fix myself.
  10. One of my 1050s has developed the strangest fault. It will not format disks, giving either Timed Out(138) or NAK(139) errors. However, it will happily read from and write to any disks that I throw at it. What is causing this?
  11. I'll tinker around a bit later on. I have it working nicely on Commodore BASIC v7 and Amiga( and HiSoft) BASIC. Now to get it to behave in Atari BASIC rev.C Atari BASIC's odd-ball string handling might cause issues.
  12. As the project extends along, I'll be printing die rolls where appropriate on character sheets, but for now I'm just getting the dice-rolling module working for output on the console. That being said, your line of code worked rather well. Thank you!
  13. I'm building an RPG Assistant app for various systems, and I've come up on a stumbling block in Commodore BASIC v7.0 when it comes to formatting the output for rolling percentile dice in the form of 2 d10 (high die, low die). I can't figure out how to format the output the way I want it without slowing the system to a crawl via nine extra IF/THEN statements. What I want to show are dice rolls of 01-00(printed as 100). What I get instead is 0 1-0 0(printed as 100). The workaround(not using nine extra IF/THEN) that I've found has the unwanted behavior of not displaying the high die if it equals zero. rem d100 dim va$(2):rem string array for output x=0:rem high die y=0:rem low die x=int(rnd(0)*10):y=int(rnd(0)*10):rem rolling the dice va$(0)=str$(x):va$(1)=str$(y):rem putting the dice rolls into a string array for output vb$=str$((x*10)+y):rem workaround string if x=0 and y=0 then print 100:else print va$(0)(1):rem print vb$
  14. Welp, I'll find out when/if I win it and receive the machine. The photos do show a Black unit, but there are no screen shots of the boot screen to prove it one way or the other. And how is a BASIC program supposed to be a workaround for blocking third-party carts?
  15. I'm winning an auction for a TI 99/4A myself, and I have a question. If the machine turns out to be a QI machine, how is the lockout mechanism worked around? Is the work done on the cartridge side, or does the computer itself have to be modded?
  16. Has anyone started serious work to build a port of Altirra that will build on a *nix system? WINE is nice and all, but I would like to avoid using too many compatibility layers. Right now, I'm using Atari800, but it's been nearly a year since the last code change, and I'm looking for the most accurate Atari 8-bit environment for my Linux machine.
  17. True. It's just a little more complicated than it used to be back in the day.
  18. Okay, so that pretty much renders QMC2 incompatible with TI-99/4A usage until QMC2 is configured to treat TI carts differently than it does now. QMC2 expects that carts are rpk, and there's no option to change that behavior.
  19. 0.184 When I tried from the shell, MAME spat back the exact same error until I created a new directory under roms named ti99_cart. Then I was able to load carts. Why it explodes when I try loading from a custom location, I do not know. reynard@corvus:~/TI-Stuff/Cartridges$ mame64 ti99_4a -cart parsec phm3112g3.bin NOT FOUND (tried in ti99_4a ti99_cart/parsec parsec) phm3112g4.bin NOT FOUND (tried in ti99_4a ti99_cart/parsec parsec) phm3112g5.bin NOT FOUND (tried in ti99_4a ti99_cart/parsec parsec) phm3112c.bin NOT FOUND (tried in ti99_4a ti99_cart/parsec parsec) Fatal error: Required files are missing, the machine cannot be run. reynard@corvus:~/TI-Stuff/Cartridges$ mame64 ti99_4a -cart ./parsec.zip Fatal error: Device TI-99 cartridge load failed: Invalid image [ At this point, I decided to create the new directory in the system-wide roms folder ] reynard@corvus:~/TI-Stuff/Cartridges$ mame64 ti99_4a -cart parsec [ Yay! it worked, with no speech. . . ]
  20. When I try to load a cartridge, any cartridge, I get this error, "Fatal error: Device TI-99 cartridge load failed: Invalid image" I downloaded the all_carts.zip from the MAME directory at WH Tech's ftp server. QMC2 has the right hash path, but MAME still dies when loading TI 99/4A carts.
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