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jeremiahjt

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Everything posted by jeremiahjt

  1. Was that from the 2013 bankruptcy sale? I knew they lost Battlezone to Rebellion and I thought Tommo was the one that got Math Gran Prix, but I did not realize they lost Warbirds. So they got Warbirds back with the Accolade/GT Interactive/MicroProse deal?
  2. I have seen several comments about Warbirds coming back to Atari 50. I guess Warbirds was already on Atari 50, but it had to be removed. Does anybody know why? And does anybdoy know how Atari fixed it?
  3. Have they released the update yet? If so, what are the new games? I personally cannot wait to play the long lost prototype of Double Diamond Cornhole.
  4. Has Lunar Lander Beyond been announced for the VCS 800? Last I heard it was still not planned for it.
  5. I hopped on to grab Circus Atari for free and saw all those games still on sale. I decided to see if I could purchase some, and had no problem. So I bought Missile Command Recharged, Guntech 2, and Tempest 4000. Unfortunately the latter two would not download since I am out of storage. Now I get to look into adding more storage to my VCS 800.
  6. I wonder if this was already planned, or if it came about because of the Digital Eclipse acquisition.
  7. I do wish Wade Rosen would do an interview with someone who really knows Atari and could ask maybe some more topical questions. Heck, I would be happy if someone would ask him for the lists of games from the Accolade/GT Interactive/MicroProse deal and the M Network deal.
  8. I have been wondering if you ever gave this a shot. How close did you get? Ever have only one enemy left when the starbase was destroyed?
  9. Outside of the movie a few years ago and the Arcade1Up cabinet, have they done anything else with Rampage?
  10. The functions of the difficulty switches are reversed in the manuals, which should make them "correct" on the 2600+.
  11. On the bright side, the manuals for Breakout and Moon Patrol are now correct.
  12. The manual has the functions of the left difficulty switch reversed too. The manual says to put the left difficulty switch in the "A" position to turn off the music, which is opposite of what it does.
  13. I just checked this, and it is weird that even on the fast speed, you can still "speed up" like in the other version, but the speed stays the same and only your position changes. I understand they did that to help avoid enemy fire, but I think that is what makes it not obvious that you base speed is different. Excellent job figuring it out though. Add it in with Breakout to Atari published games that get the difficulty switch positions wrong in their manuals.
  14. I checked the time to make it to the first checkpoint, and it was the same for both positions.
  15. I think we found the first game that is actually improved by playing on a 2600+.
  16. In my experience, Activision can have some of the most finicky carts, even with an original system. I wonder if that is causing some of the the problems. In an original system, you get the many various non-working screens, but maybe in the 2600+ you get a bad dump or something.
  17. And the layout of both while we are at it. I am 99% sure I bought some copies, but without knowing the exact size and layout, I cannot say for certain.
  18. Maybe now people will start on the easier levels on some of those third party games that had the difficulty switch positions reversed like Masters of the Universe. Assuming that one does not use the currently unsupported M Network bankswitching method.
  19. My first question, has this game been tested in a 2600+?
  20. You know that old saying, "it's Christmas time somewhere," or something like that.
  21. The zip code error finally got me. My debit card expired on Halloween, and I lost the replacement. I had to order a new one and it came in today. I figured a new VCS 800 game would be a good test to see if the card was activated, but instead I got the zip code error. It is strange how I got the error after I changed cards.
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