Pitfall II cannot be easily emulated or used on the Supercharger or Cuttle Cart because it uses a on-board sound chip that no other game used.
So why not remove the part of the code that plays the loverly background music and uses that chip? Couldn't the game then be emulated, Supercharged or "Cuttled"?
If so, someone who knows how desperately needs to do this so that we can all start coming up with new maps for this game, possibly even a multi-load game or one taking advantage of the Cuttle Cart's 64K size "limit".
That would be very cool.
-Matthew