A few little updates for A.R.T.I.
Since the last demo there have been a lot of changes and updates to the game engine and a new demo build is with the testing group.
If everything goes ok, this will likely be the final public demo.
Notable changes :
Collisions improved on Egypt spike walls to be accurate.
Two new traps added. They start to appear towards the end of the Aztec levels and into the Egypt levels.
Laser code - you can no longer shoot enemies through walls, you have to destroy the wall first.
Laser code - beasties on the other side of the screen should no longer randomly die if not struck by a laser (bug fixed - happier beasties).
Dynamite can be used on any screen, not just screens with a wall (Safeties are off!).
Snakes can no longer be killed when "hiding" or not visible (happier snakes).
Lots and lots of code optimisations (lots)
Egypt Fuse flicker, fixed to use correct colours.
Dynamite code completely rewritten - dynamite is now more efficient when exploding and dynamite now kills beasties and walls, and beasties through walls.
Bonus score code refined to be a little more generous with regard to remaining dynamite.
The Kraken has been released...
Jetpack SFX now sounds more jett-ish.
Further update soon!