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Well, I think this cartridge is a bit rare. Here you will find a little review : http://www.stickhead.pwp.blueyonder.co.uk/stformat/stf04/fmmelodymaker.html
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"FM Melody Maker" is what you need. It's an old cartridge for the Atari ST which embarks an YM2413 that plugs in the cartridge port. It's similar to the FM Pac on the MSX computer. So you can play 9 channels FM or 6 channels + 5 drums, but on the contrary of the YM2203, the YM2413 is limited to 2 operators per channel. Anyway, you can still have some fun with it, my MSX has an YM2413 built in, and I love it !
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Glad you like it too, people often use and refers to DPaint or PPaint on the Amiga. Personnally my favorite is Brilliance, a very brilliant drawing soft !
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Yeah, I tried Ghost'n Goblins on the Lynx emu, I would have loved to see a conversion of it. Here is a screenshot of Yie ar Kung Fu, as you can see, I used MSX gfx to adapt them to the Lynx, from yakf 1 and 2. I like the cartoon style of the MSX version. And another (vertically scanlined) one of something that could be made into a Kung Fu Master clone/version. As for Ikari work, I don't have the drawings here, at home, they are on my Amiga HD. Hasta pronto !
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Actually this project, as I said in my first post, is nothing but a game of the goose ( http://en.wikipedia.org/wiki/Game_of_the_Goose ), you have probably played this game in your chilhood on a wooden board and 2 dice, as I did when I was a kid. So the game concept is ultra simple. In my project it's simply the same : 4 players have to go through 100 boxes to finish the game, and of course, the first player who reaches the last box (no 100) have won, it's basically a race between 4 players in fact. So the RPG elements are here to create an atmosphere and to add some fun too. But they are quite simple. Each player have Life, Attack, Defense and Gold. So if you meet a monster on a box (randomly), say a goblin (with it's own Life, Attack and Defense), you have to fight against it, and if you win you can take some gold. Sometimes you can go to a village (each 15 boxes or so) in which you can buy some equipment in 3 shops : weapons, armors, items (amulet, rune, magic object) to help you in your quest (reaching the last box no.100 where the dark wizard awaits you) by adding some +1,+2,+3 etc. to your attack or defense. So I don't think a game like this would be that much difficult to do. Well, maybe next summer I will try to learn C language, it could be quite a challenge to try to adapt this game by myself after all (even if it's not going to be finish until 2019 or so )
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The original pics, those I drew are 160x102, I just doubled the size for the screenshots. And the number of colors didn't change from the original pics I draw, there are only 16 colors here or maybe 15, I saved one for objects/sprites transparancy if I remember well (color #0). Well, let's explain it a bit. I don't want to be the boss or the captain of the ship, I can draw, so I make some graphics and freely give them to encourage making a game and save time for a coder who would not have some time or would not/could not draw any graphics. It goes like this for Yie ar Kung Fu, Kung Fu Master and Ikari, for which I re-arranged the graphics to adapt them to the Lynx specs (resolution/colors). Those games are well known, and they often appear as an answer when asked what games one would want to see on the Lynx, well at least Y.ar K. and KFM... So it's my free and modest contribution as long as there are some demand for them. The exeption is the Game of Goose. But I'm open to any ideas of course, there's no problem. I know what the Lynx is capable of, and I don't see any difficulties here. As I said I'm totally open to any ideas coming from anyone, I just start with a concept and it can be improved with any suggestions, all of this is to give some help, and for the pleasure of making some games that people could have fun with.
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I have been thinking about making some games on the Lynx for many years. I can't code, but I can pixel draw, and my idea was to imagine a game scenario and rules, draw every single graphics elements (sprites, tiles, animations, cinematics scenes if needed etc.) and once finished, give them to a coder to complete the game, and hire another person concerning the sound departement if the coder would not be able to do it. I use my Amiga 1200, 75% of the time to make drawings with "Brilliance" who is, I think, a real drawing software masterpiece. So I did some sprites/animation for projects that could be Lynx versions of : Yie Ar Kung Fu, Kung Fu Master (yeah, I like kung fu !), Ikari Warriors, and a Game of the Goose with Heroic Fantasy RPG elements (ala Rune Master) that could be played up to 4 players. Here is 2 pic with vertical scanline to give a Lynx screen feeling. I'm still working on it when I can, and a lot have been done on the graphics side.
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10 games from the 70 - 80 - 90's dreamed on your LYNX
AGA replied to Battlezone's topic in Atari Lynx
- Rygar = Allready converted so you can buy and play it on your Lynx since 18 Years As well as Double Dragon, I know. I've already played them on the Lynx. Anyway, I think these 2 games could be better than they already are on the Lynx, they should be re-converted. -
10 games from the 70 - 80 - 90's dreamed on your LYNX
AGA replied to Battlezone's topic in Atari Lynx
- Temple of Quauhtli (Loriciel) - Bruce Lee (Datasoft) - Pacific (Ere) - Kung Fu Master (IREM) - YS I & II (Falcom) - Kenseiden (Sega) - Metal Gear 2 - MSX2 version - (Konami) - SD Snatcher (Konami) - Knightmare (Konami) - Aleste 2 (Compile) and BW arcade port such as : - Wonderboy in Monsterland - Rygar - Black Dragon - Trojan - Shinobi - Double Dragon - Rush 'n Crash - Arkanoid 1 & 2 - Kickle Cubicle - Splatter House -
Actually I bought my Lynx on eBay 3 years ago. In the auction it was described as new and when I received it, it was in very good condition and seemed really new, so I think it was. And as far as my memory goes, I don't remember any LCD problem. I bought the Lynx to try Alpine Games and I bought Dracula too. And after playing a while with these games I didn't played that much with this handeld : I turned on the Lynx a dozen times since 3 years, so it's quite strange that suddenly some pixel die in the screen. It's very strange to me, I don't understand (I don't think the LCD screen is that cheap), maybe the Lynx wasn't new after all...
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1 white, 3 green and 3 red here... I wish I could change the LCD by a new one, but I guess that this LCD technology is not made anymore (yes I'm probably the only one Lynx fan to love the Lynx LCD with its famous vertical scanlines and washed colors ! ).
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To me a Lynx III like this would have been heaven : Screen res. -> 160 x 120 CPU -> 65c816 @ 16 MHz (so that the CPU would run at Mickey/Suzy same speed) RAM -> 128 KB Colors -> 32 displayable (maybe a EHB like mode) Sound -> add a 3 or 4 voices FM synthesis chip (a 4 operators one in the like of YM2203 but without SSG) Battery life -> ~ 8 hours Well, actually it does not make so much changes, because the Lynx in itself is, I think, is really a brilliant design !
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Does someone know if the Jaguar chipset used in the CoJag is a new revision of the Jaguar chipset with (some of) the bugs fixed or is it strictly the same ?
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I think the original Bubble Bobble would be much more cool, and some old arcade games like those driven by a 68K as they could be more easily converted (Mame should help a lot).
