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pacman000

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Posts posted by pacman000

  1. Airport Tycoon (Air Mogul) 

     

    Full 3D, but with a locked off camera. There was a mode which would let you kinda walk around your airport, which was cool. The people in your airport were rendered crudely, maybe a a few dozen polygons a piece. They were actually a bit creepy, but that wasn’t a major turn off.
     

    The game itself was fun, if you could work with the restrictive camera. You could buy land across the world & place airports in major cities. One city in Alaska was free; never got far enough to see the other cities.

     

    Sadly, it won’t work on my new computer; I think it needs some stuff which only comes with 32-bit versions of Windows.

  2. We still have a Stop Thief game! Two I do believe!

    Saw a new copy in stores a year or so ago, but it used an app instead of the Electronic Crime Scanner. An app-based version didn’t sound half-as cool, so we passed it up.

  3. 9 hours ago, Djmicklovin said:

    There’s gotta be more than that by now. The initial Indiegogo run was around 10-15k. Probably another 10-15k for it’s official retail release. So probably 20-30k by now. There seems to be more demand for it over in Europe for whatever reason people seem to love Atari more over there.

    The ST was more popular over there, so they maintained greater mind share in the late 80's. That gives the brand one extra half-generation of nostalgic adults to appeal to.

  4. On 5/31/2022 at 10:40 AM, Leatherrebel5150 said:

    Woah, easy there lol. I was born in 91’ and have very clear memories and experiences with pre-internet and VHS etc. We didn’t even have a useable internet in my house until 2003+ and even then rarely used it for anything until high school. VHS didn’t disappear over night, was still using those to around the same time period. 
     

     

    Yeah, VHS remained relevant till ~2006, maybe later. And the Internet didn’t start catching on in my area till ‘98 or ‘99. My family didn’t get it till 2008.

     

    I’m 32, & I like Atari. Been collecting 2600 carts since I was 6, 7, or 8. The system was my dad’s, & it holds a special place in my heart. The games are simple, but fun.

     

    Then again, I like older things, like records & film cameras & encyclopedia sets. Perhaps it’s just taste?

  5. On 11/9/2018 at 7:44 PM, Zerosquare said:

    That.

    1) And bad management.

    2) And lack of advertising.

    3) And poor relations with developers and retailers.

    4) And competing against a 800-pound gorilla (Sony).

    5) And really low budgets and team sizes compared to competitors.

    6) And Atari running out of money.

    And...

     

    To succeed in the marketplace, what the Jaguar needed was a miracle.

    I'd say #6 is the reason behind #5 & #2, maybe even #3. And #1 is probably the reason behind #6. 

     

    As such, we can blame the Jaguar's failure on #1. Jack Tramiel's management style was too old-fashioned, & his sons inherited his style.

    • Like 1
  6. Well... perhaps I've built it up in my mind a bit, since I can't play it myself. :)

     

    First, it sounds like some sort of point-n-click adventure, where you play as Crash trying to find gems. Is that right?

     

    Second, what did it look like? Did it use prerendered CGI, or painted back grounds or what?

     

    Third, there was a contest. Who won it?

    • Like 1
  7. Played EvoCreo, a Pokemon clone for mobile devices. Was ok, but if you stock up on healing items you can win most battles easily, & healing items aren’t expensive either.

     

    And if you don’t stock up on healing items, it’s easy to tell who’ll win. Are you dealing more damage than your opponent? Congratulations! Finishing the fight is merely a formality.

     

    These two factors rob the game of suspense, cheapening the experience. And I’m now afraid that’d happen with any turn-based battle system; it’s been awhile since I’ve played another RPG.

    • Like 1
  8. 46 minutes ago, vrocko said:

    Reducing the number of that item in the market by destroying it, lowers the total supply of that item, and if the supply is low and the demand is high the price will increase not decrease.

    Quote

    If I understand things correctly, destroying unsold merchandise allows you to write it off. Giving the merchandise away or donating it would require you to report it to the state & IRS & pay taxes. Besides that, giving away goods further reduces the value of goods they're selling for, at best, 20% over their cost. 

    Thank you; I stated that poorly & corrected/clarified my statement here.

  9. Just now, jhd said:

     

     There was a manager of GameStop (or EB Games) in a city where I previously lived who quite openly resold items that the store had officially disposed of as trash. Why donate something to charity when you can make extra (non-taxable) money and compete directly with your employer? ?

     

    Used to happen with books too. That's why books have that "don't buy if missing cover" notice.

     

    7 minutes ago, zzip said:

    Downloads are convenient when they tie the disc to copy protection..   like you can't play the game without the disc in the drive even though its installed to your hard drive.

    I get that, but part of me wishes I could play games without installing anything at all, right from the disk like a PS1, PS2, or shareware collection.

     

    8 minutes ago, zzip said:

    I just find it hard to believe the future of shopping is a world where we sit at home while the Amazon driver brings us stuff or we go to a bland Target/Walmart if we really need to get out of the house.   Meanwhile everyone continues gets more and more socially isolated, unfit and unhealthy.   I think the pendulum is going to swing in the other direction sooner or later.  The next generation of retail is going to be something Amazon/Target/Walmart etc can't provide.   If I knew exactly what that was I'd be building it / investing in it now.

    I agree,

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