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Posts posted by Spider-Dan
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I don't have a screenshot, but I can tell you my button mapping.
DS4 Jag
DPad Left DPad Left
DPad Right DPad Right
DPad Down DPad Down
DPad Up DPad Up
L Analog Left DPad Left
L Analog Right DPad Right
L Analog Down DPad Down
L Analog Up DPad Up
R Analog Left NumPad 4
R Analog Right NumPad 6
R Analog Down NumPad 8
R Analog Up NumPad 2
Square C
Cross B
Circle A
Triangle NumPad 8 (ProController Y)
L1 NumPad 4 (ProController L)
L2 NumPad 7 (ProController Z)
L3 NumPad 1
R1 NumPad 6 (ProController R)
R2 NumPad 9 (ProController X)
R3 NumPad 3
Share Option
Options Pause
Touchpad NumPad 5
PS NumPad *+#This mapping lets you use either the DPad or the Left analog stick to play, gives you access to almost all NumPad functions, and should work for a wide variety of games. The only functions that are missing are NumPad 0 (which I believe is only ever used for toggling music) and individual access to NumPad * and NumPad # (to my knowledge, those keys are only ever used for soft reset, both pressed simultaneously).
If you really want separate access to every NumPad key: L1, R1, and Triangle are all mapped to duplicated functions for ease of use, and can be replaced with NumPad *, NumPad #, and NumPad 0.
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Sorry to gravedig, but I think this is relevant:
I recently picked up a JagBT BlueRetro adapter from Stone Age Gamer:
This device allows you to use one of several newer Bluetooth console controllers (PS4, PS5, XB1, Switch Pro, etc) on the Jaguar. I'm using it with a DualShock4 controller.
When I map the left analog to DPad left/right/down/up, and the right analog to Keypad 4/6/8/2, I get true, seamless, 8-way twin-stick controls (with working diagonals). Your character looks a little weird while moving and shooting as you're constantly changing the direction you're facing between shots, but it works flawlessly.
So if you are still looking for a good option to play Total Carnage on Jaguar with twin-stick controls, you now have it.
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Albert, I sent you a PM but haven't heard back. How can I order one of these boxes?
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On 12/7/2021 at 6:21 AM, Albert said:
I have more boxes now!
I'd be glad to sell you one separately, please send me a PM and I'll help you out.
..Al
Thanks! Sent you a PM.
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I ordered a GameDrive from Atari Age back in August, but the boxes were sold out at the time.
Is there any ETA on when GD boxes will be available to purchase?
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On 10/30/2021 at 2:47 AM, IntelliMission said:
As someone recently said in a status update, the happiness that an evercade cartridge would have brought to us as 70s/80s/90s kids simply cannot be measured. In just about every platform.
Do you mean an Everdrive? Evercade is a newer retro game console.
I'm not so sure that having hundreds of games on a cartridge would have been as amazing as one might initially think. I do really think that part of the enjoyment as a kid was the fact that the selection of games was limited. I really only received 1-2 new games on my birthday or Xmas, so the few games I received I really played. Even the subpar ones. Looking at young gamers today (especially on mobile platforms), the selection of free-or-extremely-cheap games is essentially unlimited, and many of those free games are more complex and entertaining than the 8-bit and 16-bit games of yesteryear. But it doesn't feel like kids today have a utopia of low-cost gaming, you know?
To be honest, if I could send something back in time to a younger version of me, I think something like this would have created the most happiness:
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I don't understand how one could possibly argue that a CD addon that sold for $150 in 1995 somehow would have been cheaper than that to integrate into the system 2 years earlier. Whatever arguments you're making about CD drive prices clearly weren't viable for Atari in 1995, and would have been less so in 1993; if you're saying that was (partially) due to poor management, it's the same management.
A JagDuo in 1993 would have been a $400 system, minimum.
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I was able to purchase a GameDrive from AtariAge, but the boxes were sold out. Is there a way to get on a waiting list for GD boxes?
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17 hours ago, roots.genoa said:
Sorry but I disagree with that statement. The Wii U was released before the Xbox One and the PS4, and the Switch was released before the Xbox Series and the PS5. Being less powerful doesn't make them from a different generation. Wii, Xbox 360, and PS3 were of the same generation, at least according to the most frequent acceptation for instance.
While you can make a fair argument for WiiU being of the same generation as PS4/XB1, I never saw anyone saying that the Switch was a generation beyond those two. (Wikipedia has WiiU/PS4/XB1/Switch all as eighth-generation consoles.)
As I said, Nintendo's consoles straddle generations; you could say they are released extremely late in a generation, or you could say they are released very early and and a full generation behind in processing power.
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4 hours ago, Leeroy ST said:
It being popular overtime from a rough start isn't really relevant if no money was made, it had the worst software rate out of the 3 systems and a huge chunk of their later big sellers were expensive to make. PS3 spend it's whole second half recovering.
And again you aren't understanding the scope of the damage so you use irrelevant sales numbers and blame the Cell, yeah initially that was a big issue but Sony was still losing money on PS3 outside that. It took until 2010 to stop bleeding but that doesn't mean they were in the green and the lingering effects hurt the company for another two years as a whole.
It is often considered the worst financial disaster in gaming for a reason. That's got nothing to do with people's subjective game preferences.
This is a really weird way to define "failure," though. Was the PS3 more of a failure than the WiiU? How about the Virtual Boy? Was the 360 also a "failure?"
When you have a console like Jaguar, 3DO, or Dreamcast that drag the manufacturer to the bottom of the ocean, it's hard to argue that those were less of a "failure" than, say, the OG Xbox, on which MS lost money hand over fist, but which provided a necessary stepping stone to entering the console business, as well as introducing Xbox Live.
edit: I think the important question to ask about "failure" is: in hindsight, would that company have been better off not releasing that console at all?
Atari would have been better off never releasing the Jaguar and transitioning to a software house in 1993.
Sega would have been better off never releasing the Dreamcast and transitioning to software and arcades in 1998.
Nintendo would have been better off never releasing the Virtual Boy and skipping the WiiU entirely, riding the 3DS until the Switch.
Sony most definitely would NOT have been better off never releasing the PS3.
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13 hours ago, roots.genoa said:
When it happened, they usually were the last on the market though, like for the N64 as well. In the case of the N64, they delayed it precisely to lower the cost.
The original Game Boy was the last time Nintendo was an early releaser; since then, Nintendo is usually last to market. (The WiiU and Switch were so late that they straddle generations.)
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I noticed the
1514 ST ports listed at the bottom of the first post that are marked as compatible with the GD. Is that an exhaustive list?That is to say, are all other ST ports NOT compatible with the GD (and therefore not worth searching the forums for)?
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18 minutes ago, roots.genoa said:
What I meant is Nintendo did consider using a color screen for the Game Boy, that's well documented, but knew it would make the system too expensive and power hungry.
Nintendo thought that using a backlit screen would be too expensive and power hungry for the GBA. But then they released the GBA SP, which ended up being the most popular GBA model.
I'm just not convinced that the price or battery difference between the GB and the Lynx were that significant. Nintendo has shown that they can win these wars with a less powerful/less expensive solution (GB), or a more powerful/more expensive solution (SNES). It all boils down to games.
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On 7/27/2021 at 1:30 PM, roots.genoa said:
I don't think it is. As Bill explained above, Nintendo didn't create the Game Boy less powerful than the Lynx because they were unable to do better. They actually considered a color screen, but realized it would have been a mistake. And they were right.
Define "right." Do you think that if Nintendo had released the Lynx and Atari had released the Game Boy, the market would have chosen Atari (and Atari's game library) based on portability and battery life? I think the opposite is true.
Nintendo hasn't won every single round of the portable console wars because they are supernaturally insightful as to the exact sweet spot of portable console technology. They are winning on games, period. They've beaten portables that were more advanced and power-hungry (Lynx, Game Gear, PSP, Vita) and portables that went low-tech (monochromes like Wonderswan & NeoGeo Pocket).
It's the games. Every time. Not only does Nintendo have the strongest first-party titles, but every powerhouse third-party is lined up to give their portable first crack at the best properties. And it's been that way since 1989.
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On 7/27/2021 at 1:14 PM, MikeA said:
That's pretty much how every successful console has worked - strong first party titles.
That paradigm ended with the PS1; of the top 50 bestsellers on PS1, the only first-party titles are the two Gran Turismo games. Even if you add third-party developed and first-party published titles like Crash Bandicoot and Spyro, the overwhelming majority of the top-selling PS1 games were not from Sony.
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1 hour ago, Keatah said:
Anything Atari released after the 2nd or 3rd iteration of the 8-bit lineup was unnecessary and redundant. That's where the innovation seemed to slow down or stop entirely. Business was finally getting in the way of artistic expression through technology.
You're not counting the Lynx here, right?
The Lynx was an incredible piece of hardware with an amazing feature set. The fact that the Lynx and original Game Boy were released within 6 months of each other is frankly shocking.-
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On 7/23/2021 at 9:22 PM, CyranoJ said:
Why would Atari spend money on CD audio for Cybermorph when they wouldn't even bother getting a MIDI or MOD file for it?
Lots of games with spot effects and no music would have been the result.This doesn't mesh with the real-world CD games that we did get, though, which did have music.
I mean, I don't think it's crazy to say that if the Jaguar was released with a CD drive, we could have gotten a game more like Battlemorph than Cybermorph.
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On 12/7/2020 at 9:15 PM, sixersfan105 said:
Also, re your comment on the proprietary polyface chip for the controllers, Lee Olivares has had the only remaining stock for a few years now, handed over to him by Nick Persijn. Glad the boards/new controllers will be available soon!
Not to sidetrack, but is this real? Can we expect more Yak Spinners and other new controllers in the near future?
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Is there any chance the soundtrack CD will be sold separately? I already have the original, but I'd like a copy of the soundtrack.
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Just wondering:
Since there isn't a proper 6-button arcade stick available for the Jaguar, might it be better to kill two birds with one stone and offer Z Y X C B A as the action buttons (instead of just C B A)?
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On 6/9/2020 at 10:56 AM, haightc said:
Order Placed
19/8/2019
Status
AUTHORISED | 19/8/2019
Pre-order Position
244 in front of you.
how did I end up going further back in line
How can you find out your place in line?
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I've e-mailed Raphael a couple of times about controller-related questions (even once with a $10 PayPal donation attached!) and he's never responded. So...
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On 7/16/2019 at 4:08 AM, Flojomojo said:
SNES had 3D graphics
Our humble friend the Atari Lynx had at least 2 polygon games (Hard Drivin', Steel Talons) before the Jaguar's release!
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On 7/21/2019 at 12:18 PM, SainT said:
JagSD only supports FAT / FAT32, so that limits you really to SDHC and 32GB. You may get away with SDXC cards formatted to FAT32, but I can't guarantee. Although that said, you'll get everything you'll ever want into 32GB and have plenty of space free...
I know Windows only supports formatting devices as FAT32 up to 32GB, but FAT32 actually supports up to 2TB without any trouble (beyond 2TB gets tricky).
Will the JagSD support larger SDXC cards formatted as FAT32, or will we need to specifically use SDHC cards with it? My concern is not so much about fitting the library on one card - 2 GB should be plenty - as it is about how finicky JagSD will be with replacement cards.

Games that benefit from the Pro Controller
in Atari Jaguar
Posted
I haven't seen a direct wired controller adapter yet, but there is a Bluetooth adapter that lets you use a DualShock4 (and others) wirelessly on Jaguar:
https://stoneagegamer.com/jag-bt-bluetooth-controller-adapter-for-the-atari-jaguar-humble-bazooka.html
The mapping I use for a DualShock 4 on Jaguar is here:
https://forums.atariage.com/topic/226894-total-carnage-pro-controller-compatibility/page/2/#comment-5205335