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Eternal-Krauser

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  1. Really awesome, this looks beautiful! congratulations to the developers, great work on textures and colors. I'm already starting to feel the "decadence and demonic vibes" in this project (in a positive sense) a great job!
  2. SplatterHell is our second largest and most advanced project, so we will not abandon this game, but now we are dedicating all our efforts to finish Hammer of the Gods, at some point we will have news, but for now it is better to have a little patience, thanks!
  3. alucardX and cubanismo The ones you propose are very good ideas, many of these ideas we have already taken into account from the beginning of the project and others we will take into account from now (I like the idea of the eyes of the skulls) thanks for comment!
  4. Hammer of the Gods - May 2023 Update! -New Boss -Improvements in A.I. and behavior -Combo system improvements -Aesthetic improvements new flashes for cuts and enemy blood spill -New Theme for the "Ruins" level -New trap active -Stage improvements soon there will be more news.
  5. At the rate we're going, we think we'll finish the game before the end of the year and it could be out early next year.
  6. Update of this project, a new hero joins the fight.
  7. How strange, I have never died on that level, it is one of the most difficult moments in the game, but it is not impossible at all, although I admit that it is an area where one feels danger and tension, it is good that it is not as easy as modern games . It's only at the final level that I feel that tension again, but the constant rewards encourage me to want to review everything. with a little training in platform games it's very possible to beat that underground level, those crabs aren't even smart, they can be killed or avoided.
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