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Blimpers

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Posts posted by Blimpers

  1. ...Unless a Flashback 2 is finally announced, maybe?

    http://atariage.com/forums/topic/279165-what-happen-to-the-bsr-site/?p=4036242

     

    With today's announcement from Intellivision Entertainment on their new console, it would seem extremely unlikely there will be a FB2. Maybe Bill L can chime in on that, but even if AtGames wanted to make one now it is hard to see that they would get the license renewed.

     

    I'd still pay AtGames $20 just for a pair new Intellivision II-compatible controllers.

  2.  

    Sadly, the Xbox One backward compatibility with original Xbox games is *VERY* limited, and requires Microsoft to release a custom update for each game. ... Intellivision Lives just doesn't have enough demand for Microsoft to support it.

     

     

    Confirmed. It does not play on my Xbox One. :_(

     

    However, it does seem to run fine on my Xbox 360.

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  3. It was also released for Xbox and I think it's backwards compatible on the 360 (which suggests it might show up on the One someday). I think I t used to be in the digital store (no more) but the disc should be easy to find.

     

     

    Thanks, I didn't realize it was on Xbox. I played the PS2 version on my fat PS3, but I just ordered the Xbox version for $10 off ebay.

     

    Xbox 360s are super cheap, and more good news is that the Xbox One should also be able to play most 360 and original Xbox games.

  4. Yes, this is one feature I was particularly proud of, and was quite disappointed when I saw that John T had taken it out of the Tower of Doom released version.

    Recognizing that playing through a single game could take a very long time, I wanted to put in some kind of game save/game restore feature, something unheard of in the videogame technology of the time, as there was no non-volatile RAM available on either the cartridge or the console.

     

    Oh man, why, John T, why!?!? Were there memory constraints?

     

    It would have been a fantastic feature, perhaps even patentable for you. The feature did appear in 1986's Metroid for the NES -- was that the first?

  5. Still when buying a digital TV for old video games you still have to watch for output lag. There are websites that measure and list lag for various televisions. Otherwise you can go with a quality external analog to digital converter/scaler.

     

    Hmmm, I hadn't considered that. I have now found a few websites for display lag, but none that check anything less than digital 720p. Is it reasonable to assume that a set with good performance for 1080p will also have low lag at 480i from NTSC?

  6.  

    The Exec included a sound code routine that processed inline macros that defined a sound sequence. Here's a messy, complex example of an often-used sound that we built into the Exec, the crowd sound. The "funny" opcodes you see below are macros. Hal Finney and I worked together on the design of this system, and then I wrote the sound processor while Hal wrote the macro sequences for early sound, including this great crowd sound. I remember Hal paying special attention to the then-current (1978) film "Heaven Can Wait", listening carefully to the football crowd scenes in order to analyze what he could and would put into this crowd sound. Some noise mixed with a whistle, a trill, an air horn...we know a crowd sound when we hear it, but what's really in it anyway? The following block of code is from the Exec, and could be invoked by any game:

    Wow, that has to be one of the iconic Intellivision sounds. And funny story about the movie! I would ask why the team didn't just listen to an NFL game, but I bet that would have resulted in a less interesting sound.

  7. OK, I found the manual at Toshiba's site for the 32L310U18 and on page 77 for the specs, under Tuner it says:

     

    Analog: NTSC

    Digital: ATSC, 8-VSB, Clear-QAM

     

    So when I get around to replacing my CRT, I'll need to verify that (a) it has a tuner and (b) it has explicit NTSC support for the tuner. But the good news is that it seems likely that we'll continue to get new TVs that can drive an intv, as long as it has a tuner.

  8. 1. Samsung 1080p LED 2 years old- INTV works

    2. Toshiba 720P (2 months old, got it for INTV) - works

    3. Vizio 4K - 3 months old - tunerless, nothing works.

    https://www.vizio.com/tuner-free

    The tunerless Vizios don't have an ATSC tuner, so it can't get over-the-air signals for HDTV, and it makes sense that the intv doesn't work there.
    But I'm curious as to why a 2-month-old Toshiba (what model?) would have both an NTSC/ATSC tuner and why the intv would work at all when the NTSC shut off was 2009. Maybe it is cost efficient to just include NTSC support with the ATSC hardware?
    In other words, should most/all TVs with an ATSC tuner work with an Intellivision? I definitely will want to buy a non-CRT television that can use one eventually.
  9. ...but it is a million times better than Space Armada and I enjoy it at least as much or more than Astrosmash. (and speaking of Space Armada. To this day, Mattel should refund your purchase price if you show up at their door with a Space Armada cart.)

     

    Space Armada is one of my favorite games for the intv, although the disc and side buttons made it frustrating at times. IMHO, it was impressively innovative for its time when compared to Space Invaders. The 2600 version had some minor tweaks to the formula, but Armada changed up the enemy weaponry with some cool stuff whereas the other console's Invaders clones didn't seem to (memory hazy on that though).

     

    For me, Demon Attack didn't live up to its marketing. Imagic had some of the best, and surely the shiniest, boxes out there. As a kid, the box art was mindblowing and I begged my parents to buy it for me. But for me, DA was a minor disappointment. Phoenix the arcade game was fun, though.

     

    It's interesting that Mattel didn't decide to clone Phoenix (1980) instead of or in addition to Space Invaders.

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