Atarick
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Everything posted by Atarick
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Arcade, Galaga or Operation Wolf. No contest. For 2600 games, Activision Skiing or Milipede. Both took large chunks of my time. Battlezone is also one I loved but may have played to death.
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Chrome Won't Update - Apps Not Functional (Recurring)
Atarick replied to SoCalAttorney's topic in Atari VCS
Awesome, great to hear! Let us know what you think!!! -
I'd trade a Vault 3 to get a Vault of Activision games, a la Activision Arcade. And I'd pay at least $15 for it. Those are my some of my favorite games by a huge margin.
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What games do you suggest I buy for the new Atari VCS?
Atarick replied to ColecoGamer's topic in Atari VCS
Also, one more thing. The game play on the VCS off of Antstream is fantastic. That and the Recharged series have been a lot of my playing recently. -
What games do you suggest I buy for the new Atari VCS?
Atarick replied to ColecoGamer's topic in Atari VCS
I have loved Pixel Cup Soccer, VCS Vault 2, Jetboard Joust, and Thrustlander. I am also getting into Spear Master but it's tough. Danger Scavenger is also fun but I am taking to that one a bit slower. I think Sydney Hunter is a phenomenal throwback game and that Unsung Warriors will be amazing once it drops in full next year. -
Vote submitted. USA, received June 2021.
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The funny part is that I absolutely love Checkered Flag on the Lynx and think there is potential for a modern rehash on the VCS. Atari can't offer much in terms of attracting F1 licensing but maybe if they dual launched as a mobile game available on the VCS as well that could be more interesting (such a partnership is not essential IMO, but would be a huge marketing coup). Perhaps something like IndyCar Series is more gettable. Checkered Flag on the Lynx, even with imaginary teams, is solid. The Jaguar version reminds me of Hard Drivin', which lost a lot when you took it out of the arcade, with some weird control quirks. For the VCS, I imagine something like a modern Super Monaco GP, possibly even optimized for the classic controller (seems like a natural stick shift function could be enabled). I think there would be a huge market for such a game.
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I agree completely, those games are solely missing on this thing. I have a hard time believing that Activision, especially at this moment, wouldn't be interested in a trip around memory lane to remind people their brand is pure at heart and connected to classic gaming. Also financially, it's dumb to overlook an easy cash grab. They would simply have to mildly update the Activision Arcade collection for the VCS (music, maybe graphic support, controller formatting, etc), and set a price. Even if they only charged the $9.99 that Atari does (they're a premium company so could probably charge like $12.99 or more) for their collection they could easily sell between (at least) 8-11k copies on the VCS and make a decent amount of money. License or no license, it's still about a hundred thousand dollars or so just sitting on the table, and renewed goodwill with classic gaming fans. It's a move they should make. Also, I can't recall the exact passage or comment but I feel like Michaelt Artzt spoke to this a bit in his last long interview about the VCS. He said something about their interest in getting access to classic gaming titles and I naturally inferred he was talking about Activision. Maybe I was mistaken on that but I agree, a whisper becomes a roar if we can draw attention to the VCS audience's interest in such a collection. Activision's will to offer those games and play ball with Atari, though, is an open question.
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Two that I have spent a ton of time playing that I never knew about were Lunar Lander and Destroyer. Both of those are challenging but very satisfying to get good at. Destroyer resembles Air-Sea battle a lot but with the classic controller it feels great.
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RPG Sports Classic shoot 'em up (Bite the Bullet will serve this niche a bit) A really killer fighting game or other head to head game perfect for multiple players.
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Now that would be a re-release, similar to what they're doing with FoodFight, I could get behind. Also, Swordquest comes to mind as another series full of potential. Huge cult following and fascinating gameplay for its time.
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Same for me. Support got back and suggested a restart from the menu page, which I actually had done before their reply to me. Works fine now. All told, actually feels a bit quicker.
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Just heard back from Atari support. Sounds like they are working on a remedy and aware of the problem. Also said that a restart of the system from the menu screen may help improve things, which was the case for me. It does sound like a server update or backend development of the store or other function was the culprit. Hope this helps! Update: Just booted up and everything loaded fine. Was able to make a purchase from store as well, no problem.
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I think that was the last to correct for me last night. Login worked well after awhile but store still gave an error code. I restarted once more and then everything cam back in full. Glad it's back!
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So originally it took like 10-15 seconds after the Asteroids load animation to reach the login screen, longer than normal, and another 20-30 from Login to Dashboard. Normally, this is like 3-5 seconds, tops. Then the store wouldn't load. Around 1130pm (EST) last night it was all working like normal.
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Hey! Several of us are dealing with this, appears it is a problem with Atari's servers. I submitted a help ticket and encourage others to do the same (the squeaky wheel gets the grease, as they say). Hopefully they get it sorted soon. Mine was like that most of yesterday but improved last night. Would be a shame to lose momentum from Microcenter sales and other stuff from a fairly pedestrian server load glitch. I'll pass anything I hear.
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The Microcenter near me had I think 5 in stock on Monday and has 2 now. Will be interesting to see how much this has made sales jump. Might be a steer for future retail price or other discounts to come.
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Awesome, here's hoping. I submitted a ticket anyways. Will post anything I hear.
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Yep, looks like it's a broader thing. The crappy part is that they're probably missing a big cash cow with people who wanted to buy games with the Black Friday offer today. There is a big, or at least marked, incentive time for them to fix this.
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Stick with it. It's a great system and has been real solid so far. Here's hoping they get it all put to bed quickly. Let us know if you hear anything jn the meantime and hope you enjoy the system.
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Ok cool, glad to know I don't have some faulty thing. I reset my system again and sent a ping to my wifi, same deal. Extra 20 seconds to load the dashboard and extended length black screen. Store never loads. Hopefully they get this sorted soon. Now, least they could do is keep that discount promotion going for an extra day, one would think.
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Well looks like we may have a problem. I went to buy a few games tonight on the store and my system took forever to load (sign on screen and dashboard), and when it finally did the store wouldn't even load. Pretty lame considering I was hoping to buy a slew of games. Does anyone know what could be causing this? I reset my wifi and unplugged the system while off. I had to hard reset a couple times as well. So lame. It almost feels like a boot loop error but it is actually loading up, it's just taking forever. And I have half the memory free so can't be that. Any help appreciated.
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Did they give away the game for the next release by showing the box art for Super Huey?
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Atari VCS Store Order Number High-Score :)
Atarick replied to Mockduck's topic in VCS High Score Club
Was late to the party buying Danger Scavenger about two days ago and was order 10906. That left me to guess, in an educated sense, that there are maybe like 15k VCS units on the street. Unless every single VCS owner purchased that game, which I doubt. -
I like the Recharged games but do wish there was a little more that was distinct across them, graphically speaking. That said I enjoy the ganeplay of each one. Asteroids looks cool but I am more eager to see Breakout with the classic controller. Two requests: I wish there was a way to find/select difficulty levels in each game, and the one life thing is a bummer. I enjoy the challenge but my kids give up after like 2 rounds.
