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youxia

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Everything posted by youxia

  1. Pick one, for the commercially released games. Two for most of the homebrew, but it's probably not what you're after. Overall, if you still have some sort of moral qualms, think of it this way: without people playing these games "illegally" over the decades, and in doing so keeping the whole retro gaming hobby and community alive, the modern Atari right holders wouldn't be making profits off their assorted "legacy" products. That applies to most of teh romz/abandonware btw.
  2. I just can't get that Bill Hicks' sketch out of my head, slightly paraphrased. "They're very smart...going for that retro dollar. That's a big dollar. A lot of people are feeling retro. We've done research - huge market"
  3. Raspberry Pi. If you put some custom case on it and squint, it's a "home console". It also fits in your pocket and can play anything up to PS1-gen.
  4. It's an interesting price point for something that bundles Win 10, 2.4 GHz proc/4GB RAM/32 GB SSD in a ready-to-go box. But there's way too many question marks for my liking. Win 10 on low specs = lag/performance issues? Streaming from archive.org....umm, what? Streaming from archive. org + Win10 on low specs = even more lag? Are all your emulators licensed? And so on. I also really do not like their overall vague and a rather snide style of advertising. They take potshots at the "mini" consoles for having "few games" but themselves offer "100 games", the rest is "easy to add". Lol. And what on earth is this: Boohoo! Viruses! It's like a bad anti-piracy ad from 1997. But more importantly - what? "Retro-Reload Google Safe Search Software". You mean Good Guy Google is now helping find warez' n romz? And do they keep you and your family safe from the copyright holders? Or, you mean you've just licensed everything? And their anti-Pie jibes are beyond lame: Run at "half a speed" - of what? "Freeware" as a pejorative? Stay classy. "Limited front ends"? I'd say anything but...anyway, strong words, especially for somebody who's yet to show theirs. Will be interesting to see how it pans out.
  5. Bit of a stretch, no? We could start with how they're inferior spec-wise, for example. And the "massive libraries" also consist of a huge number of turds in the vein of Dora The Explorer: The Game or My First 3D Barbie Playground. PSP is also urivalled as an emulation machine. Personally I owe both Sony and Nintendo handhelds, love them and they cover different bases. On topic: Kenka Bancho: Badass Rumble is my favourite PSP hidden gem. A charming open-world-ish, rpg-ish brawler.
  6. For me it's the remake of the original for the Gamecube. The visuals in this game are simply mindblowing, although it needs to be seen on a CRT. They totally nailed the old-horror-movie stylistic, it looks "alive" & gorgeous. It's also the case with Resident Evil 0, and then the "3D" Code Veronica. To me this series was all about visuals and atmosphere since the gameplay was a little bit silly. That changed with RE4 of course, it was quite revolutionary and a proper action game. Shame it all went downhill so fast later on. Even the recently lauded RE 7 didn't do much for me - got stuck on the first, rather tedious, "stealth" sequence and didn't bother coming back.
  7. I don't really watch these vids - there's so many games I still haven't played, old mags I haven't read and so on. But, they do not bother me since it's a choice, not necessity. What does bother me though is the worrying trend when people turn simplest advice into a video. Advice which mostly would take a paragraph or two in writing (in extreme cases a sentence) and does not need video aid at all, but some dood thinks it'd better if you spent 7 minutes watching him clicking on tiny icons and listening to his ramblings.
  8. When I was a kid, GED. Whimsical reference to Ursula K LeGuin. Nowadays it's RST, from Rusty, my nickname in certain circles. Which is why I'm also a great fan of the "consecutive letters" input method, not the tedious go-back-to-A, which some (most?) games employ. Yes I do think about such things sometimes. It's fun Also fun to reminisce about some high score entry related stuff: -arriving early at the arcade so some machines would be freshly rebooted and you'd have a chance at a "record", well, before the big boys came in and knocked it off at least (I was never any good) -when eventually getting a hard-earned entry, a bully nudging you and spoiling the thing -the damn timer running out and leaving a half finished one -or, some ass taking forever filing in his, on those without a timer, knowing full well you have a credit in and are waiting for your turn -sometimes an uber-cool "arcader" would get a high score, but not high enough for his standards and would simply walk away without signing in, leaving it for us little brats to fight over. Heady days.
  9. I'm a fan of the old time 4-6 years cycle, it is just the right amount of time for the console to make its mark and withdraw before it becomes obsolete performance-wise. I'd rather have that than the weird Pro/X "upgrade" style we saw introduced this gen. I like the excitement of the new launch, all the hype, expectations, speculation and fresh start (also blunders Since I never buy at launch anyway I'm not bothered about the $$$ factor, besides this is a natural modern tech upgrade cycle with pretty much everything - you buy, then after a few years sell (at hopefully half price) and buy a new thing. The only worrying thing about PS5 will be of course the will they - won't they speculation regarding the online-only angle. I hope they won't.
  10. I would've thought that the more unpopular the system the more incentive there would be to "rescue" it these days, since most of the other stuff has already been covered. It really bugs me that I can't access this library...yet another one of those "goddamn, wish I could code" moments. At least it's archived and propagated, so hopefully one day somebody will come across and make it work.
  11. This paints a rather bleak picture. There is quite a few of them! For some reason I thought every (or at least 99% of) old syste with some sizeable library is properly emulated. Is it because of some insurmountable technical difficulties or just because it's a niche machine and nobody got around sorting it out?
  12. I've actually messed about with the "3D" ones a few days ago. Quite a trip.
  13. Okay, but does that mean these can handle prg/wav? I've just read this topic: http://atariage.com/forums/topic/278945-hundreds-of-astrocade-videos/ where OP says the only way to experience these games is to watch the vids, because MESS won't work. So there's no way to do this, at least not on PC?
  14. Tried it yesterday (po >> dsk) with mixed results: couple of games have worked, couple didn't. May come back to this if I ever find a must-play title that's only .po.
  15. Is there any way to play the games archived in the prg/wav formats?
  16. That swap trick worked, thanks. But I also have a bunch of files with .PO and .NIB extensions, would it work with these too?
  17. Anybody knows how to get settings to save on exit in libretro emulators in Retropie? I've been tweaking it for ages, encountered numerous problems and managed to solve them, but this is the one thing I just can't get under control. I do have "Save Settings On EXIT" enabled both in rgui, and manually in retroarch.cfg. But the settings I make in Main Menu do not register upon exit, I have to use Save Core Override. And Hotkeys from Input section do not save even then - I have to edit configs manualy from SSH. I know it used to work before - and I think after too - I updated to 4.4.
  18. Yeah, I misread this quote from the article "With this launch, players across Xbox One, PlayStation 4 and Steam on PC will be able to explore, fight and survive with friends online" for one meaning that it'll be a shared thing. Still, interested how many players will be present in your "universe" at the same time. ED has 32 I think.
  19. http://thisgengaming.com/2018/05/17/no-mans-sky-launches-on-xbox-one-july-24-multiplayer-added-to-all-versions/ Phew...real multiplayer. This is rather huge.Game changer, if I may use this tired cliche. Of course, I'm pretty sure the ususal suspects are already flooding comment sections and will be looking out for for a slightest misshap/bug, then declaring the game broken. I don't think though teh devs would be crazy enough to advertise this without some solid fundation... The multiplatform crossover is also rather impressive, isn't this some sort of a first, where you can play together across all the consoles AND the PC? I'm actually more of a SP person, though in this kind of universe I can see the how this can work and be rather exciting. It's all rather mind boggling, what with buildings and all that, is this even possible, server wise? Depends on the scale I guess. But neither Star Citizen or ED can go wild with numbers and they had more time/moolah to spend on that. Interesting overall, even if I can't play it myself atm.
  20. Is there any (easy) way to convert DO to .DSK file format? I'm forced to use Linapple (Retropie) and it only takes .DSK. Pardon if this is not the right place to ask. But I know zilch about Apple II and the above formats apparently relate to DOS 3.3?
  21. Perhaps youtube is not the best place for this kind of stuff. I would concentrate on forums/blogs such as these and other net places where olden computer enthusiasts gather and get their news from. There are still enthusiasts of TRS-80 for example Maybe it's also worth contacting outlets such as RetroGamer - if you haven't already. I'm not a big fan of reddit in general but it did help with some of my obscure projects. The exposure is huge, problem is it's only for one hot minute, especially if the hivemind there doesn't like it for some reason.
  22. Well, again, I'm not saying there's anything particularly wrong - I did not start this topic to seek help with some particular issue.I just wanted to compare notes with somebody who has similar setup. Overall, I'm happy with the IQ, as for composite it's not too bad and as for scaling the cores are doing pretty good work, much better than of previous 4.3 version anyway. Being curious though, I wonder how do they arrive at the numbers for scaling, as you can see yourself they do not exactly match for Commodore (if we assume that visible it's 402x292 as per previous link, or no, wait, perhaps it's 403 x 284 if you lisen to the good folks at progettogemma ). Since there's border it does not matter anyway because they made it so vert 320x2 "game space" area fills my 640 vert CRT okay. Though that leaves bars at top and bottom of course (480-2x200...) I wonder if anybody managed to get non-libretro Vice displaying properly - that's what I was using before last update and had like 384x240 in the settings, which looked okay-ish, but there's so many different video settings in this emu I could not ever get it right with even those "official" values. Spectrum shows the same values - 640x480 - for both border and no border. Then sometimes when in "no border" the Integer will default to 192x3 values. Sometimes, that is. Best of all, border version produces quite surreal NTSC colour artifacts, but when in no border mode these disappear. It's all rather bizarre. The core provided values were never 100% certain anyway, it took me some time to figure out there's an error in vertical ones for SNES and PCE, causing awful "rolling" artifacts, but I was convinced this was a fault of something else and wasted lots of time trying to fix it.
  23. The whole NMS brohuaha was yet another example of how toxic, unfair and hypocrytical the modern groupthink-driven gamers can be. The released game was nowhere near as bad or broken as the hysterical backlash would have it. In fact, it was mostly hated on even before launch, by some anti-Sony folks or the ones who failed to understand what procedural generation entails. Sure, there was lots of hype - not exactly a first in the gaming history, I suppose. But lots of it was generated from people's assumptions, not the facts. I think some really expected this tiny team to release a GTA/WItcher-level production, both in style/gameplay and money pumped in - only because of the Sony name attached. There was also a lot of dishonest noise - such as the endless harping on about multiplayer, despite the fact that for the last year before launch it was denied by the devs numerous times. I got it at launch, both because I love procedural games and Elite, which was its spiritual predecessor, and if somebody tells me there's a real-size universe with explorable planets to check out, I'm in. I was not only not disappointed, but quite awed that they managed to pull it off. The sense of freedom and the visuals were quite staggering. As somebody said above here it is also quite old school in its design principles, free-to-explore do-what-you-want, with minimal narrative (the whimsical one in place was actually the low point for me) or other modern cinematic trappings. It's one of the few games I actually miss playing now (I move a lot and had to get rid of my AAA gaming rig last year)
  24. Doomsday 2000 used to run on DEC machines: https://en.wikipedia.org/wiki/Mission_Thunderbolt. To be honest I have minimal knowledge of the mainframe world, so I have no idea about how compatible these things were and if this game is suited for PLATO. I know it's possible to run it on something called OpenVMS: https://astr0baby.wordpress.com/2017/10/29/getting-doomsday-2000-working-on-simulated-alpha-openvms-8-4-2/ I never had much faith in the "youtubers" (nor watched any of their stuff) and this email sort of confirms it. If somebody who calls himself an "8-bit Guy" does not know about PLATO and can't spare a minute or two to learn about it, then what hope is there? Still, I hope you don't give up easily, it's an awesome initiative to keep these things alive. It's definitely a niche subject, yeah, I don't really need a youtuber to tell me that people prefer other ways to connect to the Internet, but it's not what retro computing hobby is all about, methinks.
  25. JRPGS and SRPGS would be the most obvious hints, if you're into this sort of stuff and if you specifically ask about emulation. Off top of my head, Shining Force series and Dragon Quest are quite awesome. There's also heaps of amazing strategy games of more Western persuasion for the assorted microcomputers. Rebelstar series for ZX Spectrum is one of my favourites, with Laser Squad still one of the best games ever. Personally, I prefer my NDS for emulating such stuff though. On my phone I mostly play Nethack, emulation-wise I only ever bothered with Level-9 text adventures - another genre suited for touchscreen.
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