I know this is off-topic, but as a huge Star Voyager fan I felt the need to chime in here... I think you're confusing challenge with punishment. Star Voyager would be too easy if the phasers didn't take so much energy. I like the strategic element of knowing when to switch to torpedoes to conserve energy, or the challenge of just trying to make it through the whole game with phasers. (yes, the torpedoes are stupid, but it's not THAT hard to hit the enemies with them. It's at least similar difficulty to hitting anything at all in Star Raiders)