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Everything posted by vroby
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DZ-Jay the code is completely different and you know it very well The published engine proves this.
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will provide DinoY when he is re-admitted to atariage
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Here is the video of the rc1 as promised. I used all the space available in the rom and there are all the levels. Only the last Chance stage are a different and obviously many formations are reduced because I have only 4 enemies available and not the 16/24 of the gyruss arcade. I still thank kiwis for suggestions. I would like to answer Carlsonn about the development time: I do not know if I know but I do not write much on the forum. This happens because most of the time I use it to write the code. Actually I've always been a fast developer. I had expected 5-6 months instead I have used only 3. And do not worry: that in this gyruss there is not a line of code that is not written by me. Gyruss-rc1.mp4
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Unfortunately I have little time for the forum. I do not mind at all the idea that the Roma is available and the box for collectors too. The source does not release it: I've already released the engine and this is just the set-up and it's not that you can do too many games. Much more interesting could be a SEUK engine to which I can work after this game if I do not want to. Friday I publish a new video with advances here. I invite everyone to tell them about the game and the best ones. I ask you again to readmit DinoY in atariage so that you can communicate with him on how to publish
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This is an interesting proposal. The source of engine is already available in programming section with a demo. The Rom could be published here when game is available. I also believe that if it works it could also be used for other projects in the pipeline. However, it is right to talk about it with Dinoy too and it would be better to re-admit it in atariage, so that we can all understand how to find the compromise. I do not like writing on the forums. I prefer to write the code. @kiwi Thank'you for the suggestions that I really appreciated. I finish the last levels and try to improve the planets. I already use mobs (2 for saturn) I am unhappy with collisions and I have slowdowns in some phases of the game
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Here is the attached video. On the proof that it is not the arttrag code in the developer section there is pit engine which is the basic engine of this. I wrote it and distributed with a gpl license. The version of gyruss is naturally much improved, but not too much I want to clarify that the source of artrag I had downloaded was in a post that had no updates for 13 months, without a license in the interior, not even a classic readme and without any credit. It has not been boxed as it was but has been largely rewritten and adapted. I understood that the code could not be used and could not be compromised to make up for the error, I rewritten everything from the blank sheet. When John Carmack wrote doom3 he had the same problem with an audio routine and I did the same thing I apologize again for my English: I'm using google translator to read and write Gyruss.mp4
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I am 90% of the development: there are no advanced change stages and entry formations and a few other things. then I would like to improve the sounds and the dead times a little more. I've already done a video but the level of development is already beyond. in the next few days I will publish another one if you also allow here. What happened was an error in good faith and I have already explained it in all its parts.
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This is a new version completely rewritten and based on "pit engine" that I published months ago in the development section of this forum. There is not a single line of the previous code and the maths are all rethought from the white sheet: Follow a dedicated post with the video
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call (gosub ) this routine at the end of sound sound_reset: PROCEDURE SOUND 0,1,0 SOUND 1,1,0 SOUND 2,1,0 SOUND 4,,$38 RETURN END
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No, I have admitted that I used Arturo's work because I thought (wrong) it was an abandoned project and I usually hope that my abandoned projects are taken by someone. Understood that it was not abandoned, we did not sell anything, although there were a lot of requests and I'm rewriting everything from the blank sheet. I have not rearranged anything of the dzgorf code. If you lose some time you will clearly see that the logic is very different. I released it to show that the code is different. Not realizing it seems to me frankly difficult. Even mathematics is different. The point is that gyruss is so and the result is logically similar. This insistence is due to the only annoyance of not being believed.
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Yes Dz-jay not weeks but many hours yes. But I'm cloning "gyruss" and it's a real unfortunate reason that looks like dz-gorf. These "enemies" very easy to implement are a demo that will never become a game but that served to carry on the engine of the game The enemies of gyruss will be those of gyruss with the movements as similar as possible to those of gyruss and the waves organized in the same way. This is not an original work, in some ways it is more difficult but this is another story
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This is the program I used to calculate them: D https://scratch.mit.edu/projects/235560721/ Strange, right? if you right click on the lists you can download the data: D very crazy and I like it a lot !!! if you notice I'm using only 90 degrees. A lot different from yours can not you find? I could also do better but at this stage it's okay The nice thing about working with layer libraries is the one that modifies the library and does not touch the code above. Pit engine is even a state machine. If you tell me that your works better I can also agree ... but to say that I copied not really: D now I focus on the code of the enemies
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this is not a game and just a functional demo. the game will be another story the source was written from the blank sheet ... watch it ...... I am using flipx and flipy that you have not used and all coordinates are pre-calculated the enemies are purely decorative, what interests me is the speed and fluidity of the movements that do not satisfy me yet and the overall impact The result is similar to your dz_gorf but the method is completely different
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What is this software? This software is not a real game but only an interactive demo with which I am developing "pit engine" the engine at the base of the Gyruss remake. We decided to distribute it in gpl in this (very) preliminary version to wipe out any possible plagiarism or other charges. I took very little to develop it and I'm available to tell every detail (some are really fun). The final gyruss that will come out in cartridge when it is ready will be based on a much more advanced version of this engine. We have not yet decided whether to distribute the evolutions and I think that much will depend on the interest that will be shown by the community. I already have several ideas on parts that are not at the level and we are also studying a much better graphic It must however be said that I do not think you can then make many games with this engine. A SEUK for inty-basic I think would be much more appreciated and who knows that it can not appear in the future . I thank NanoChess for this wonder of basic that exalts me a lot thanks to its limits that force me to expand my imagination to overcome the limits of the possible. Just what is lacking in modern programming where everything is possible with the library x already ready for use or the already complete asset of everything I would say that this decision to put the engine in GPL should put an end to allegations of plagiarism or doubts about what happened. Considering that we have widely apologized and are proving that it was not a problem to write it from the blank sheet, I would say that it would be right to readmit Dino back into the Atari Age. Going forward not to recognize that it was a mistake in good faith above all mine, poorly managed would not be correct. I await your opinion pit-demo-gpl.zip
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no, now i try to rewrite gyruss. i want fix the "gyruss accident". Still the game is public domain and anyone are welcome to improve the source with evoluted version.
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it's my sign in my intybasic games if you don't like you can remove in source code
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no this is very simple game i don't like to use in competition.
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Now that the minds are a bit 'chilled and the reason prevails on impulsiveness I try to explain well what happened and why. I apologize for English, I write in Italian and I translate from google. In fact, translator was a bad invention because it worsens the English of those who are lazy. It goes well I hope you understand. he "gyruss incident" was born in October-November 2017 (I do not remember the exact date) when I met Dino and I found in him a strong and genuine passion for intellivision and retrogaming. Passion is seen, it is sincere and can not be faked. He is a "pure" collector who does not stop at a high price for having the piece of the collection that he is missing and very important to the box even more than to the content. I do not know absolutely intellivision, I've never had it, I started from c64 and I only know that it is an antagonist of the 2600. It speaks to me of intybasic (and I am very fond of basic) and of his desire to make a piece missing from the intellivision collection: gyruss. It involves me and I decide to take the measures of this console. Downloading intybasic (the 0.3 of the nanochess site) and doing some experiment, I put together a development environment (on linux, I only use that) and I find it simple even if weird to develop in intybasic. Gyruss is a tough game, it is in practice a galaga with pit coordinates. You need to rotate the sprites and zoom them. The inty sprites (mob) are 8x8 in 2 colors a little bit. I do not have a memory map yet and I have not found any sources to work on it, but above all I do not have the time necessary. However I write the 32-coordinate coordinate conversion table. More awkward than the atari version but very fast. And here comes the accident, Dino tells me about a game in development similar to gyruss. I look for it and in the end I find it with google. We are still in October 2017. The game is stopped as a post for more than a year. There is also the source !!!!! Download the source and do not compile but thanks to the source I find out that atariage to which I am not registered (and I do not register) there is a working version much newer than intybasic. The exhaust and finally fill it out. It works, the rotation is at 64 angles and even if I do not like the source I try to make changes. There are parts that I have not even considered yet (audio background levels) and control and mainship (which combination is called equal to mine) is already at the level I wanted to reach. At this point the maximum would be to involve the author and understand what nationality is, and if it is possible to collaborate. But in the source there is not a license there is not a mail there is nothing but code commented in English and more I have the impression that it is written code with several hands. If I publish a source code I always put a license and an email (or an alias) to contact me. If I do not do it for me, it is public domain software that I want to spread but I do not want it to be attributed to me. I look for the post again but I can not find it anymore and I do not give weight to the thing. I decide to start from this source to adapt it. I repeat the title and in the meantime I learn, and then I make music again in the Christmas holidays. I'm not even too convinced by the source Dino sees progress (has in the meantime become one of my best friends he writes and spitsis me) and with the phone makes a movie (what you saw), buy an LTO to test it on console and it works well. Being a videogame enthusiast does not mean being a programmer and Dino can not even load the Rom on the LTO. It is probably for what he could not explain with artrag. We decide to continue on this code and he would like to publish immediately. We do not have cartridges and we do not have shells. Only the draft of the boxes and software that is a very bad demo derived from abandoned software (so I thought). The brake tell him that it takes a long time to change enemies, defined levels and that the game will not be a masterpiece. Furthermore, being a large part of the code not written by me is difficult to adapt and modify. I have broken the code in several files to divide it with more logic, I removed or translated the comments and I wrote of mine in Italian I created the warp with the ship that climbs to the center I created the planets and I removed intellivoice and the boss at the end of the level. I do not know very well intybasic at a certain point I remember that the program did not work because I did not understand that by default the one byte variables are unsigned. Then I lost for 2 months in the mechanism of enemy movements. I have repeatedly thought of discarding everything and starting from the blank sheet. I redid the enemies with different movements divided into non-consecutive waves, which rotate to 8 positions and I rearranged all the enemies trying to follow the logic gyruss. Bonus levels are missing and asteroids are missing In April the game is formed, it is certainly not a nice gyruss you can do much better but Dino is impatient and very happy with the result. I do not think it's money to push it, it does not need it. So as I am not the money to push me, In fact I had already said that I did not want money but that we could use the earnings to continue developing other games maybe better done. At this point there is to find the shells and the cards and evaluate the cost. Everything magically resolves almost by itself, we find the typography to a quality never seen before (to hear Dino, I know very little about it) 3D printing for shells and hardware cards. Everything is easy for June everything is ready. And then the disaster closes. Between April and June I developed several games (3 to be exact) 2 to distribute I thought in free gpl. These are very simple original games that I would need to enter the community and become familiar with the environment. Unfortunately here we speak English and for me it is a serious obstacle but it could be overcome. I'm terribly sorry for what happened to Dino who lost his dream as well as a nice bundle of money, for artrag as I know how it feels when you steal a game and for myself because I'm feeling the situation to find myself in the new experience of being wrong and having a fault that I can not explain. Other times I used third-party code, but either it was abandoned code without credits or it was gpl and I could publish the source and in general I almost always managed to contact the author. It was done by superficiality. If I wanted to camouflage the code I would not have made any effort: I would change the ship, change the color of the stars and the position of the scores and levels (which had to be done anyway but that I forgot to do ..). Now on the legal level nothing is published and nothing is sold for which there are no faults. If we publish the code the legal problem arises because at that point artrag has something to denounce Dino and me. So Dino prefers to keep the copies in the cellar to mold and I have already moved the folder in the failed projects. I do not think there is any loss of value if the source is published: in my opinion, all of them are 100 the same (the other one hundred are boxless and without shell for what I know). A practicable way is to rewrite everything starting from the initial version to 32 positions (which I will take at least 64 positions but that will use another logic for rotations) that with the experience I have now should involve 6-7 months of coding and reloading the cards . I think it's clear that the most efficient way to merge 2 points is a straight line and so I'm sorry but it will still look like dz_gorf because dz_gorf looks a lot like Gyruss. I'm thinking about it but a lot will depend on the comments of this forum and see how you lynched Dino I do not know if I will find the desire to do so.
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hi, sorry for my english this game was written in 3 hours with intybasic under linux ubuntu. It's a simple game ispied from t-rex (google chrome offline game) and flappy bird. This software is public domain fill free to use modify and any other user. i like suggestion and version extended dyno.rom dyno.zip
