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Ranger03

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Everything posted by Ranger03

  1. A Commodore 128 if you have one, with a tape drive and all cords. or just a zx spectrum 48k
  2. Commodore made a version called the Teachers PET, so it makes sense that it would fail art class, seeing as it can only paint in green, black or white
  3. I've decided to stop development for 2 reasons: 1. My computer is not allowing Admin mode 2. because of the above, Adrift, Inform or any other interactive fiction software in unavailable to me sorry for the inconvenience
  4. this is my new c64 minigame called Beer Sim. You play a random viking whose only job is to drink a metric ton of beer.
  5. This for those of us that cannot drink or are under the legal limit. basically, you play a random viking who walks into a bar. from their, crap gets weird. Made is 20 minutes using a bare minimum of input statements there are some errors but those can be fixed in due time. this was just made for fun, no harm meant. i am not responsible for anyone drinking themselves to death because of this game. direct your angry barbs at Miller Light and Bacardi dark (come to the dark side of the bar luke, you'll get drunk faster")
  6. the other thing i found is that with the early models, typing numbers is impossible. instead of numbers you get symbols. i noticed this with model 2001-8N. i don't know if that was a proitotype or if something is wrong with VICE
  7. darn, wish i could've gone. but i'm in lodi and don't have 200 bucks
  8. I am beginning to doubt the fact that i can pull this off. I mean it's a great game sure, but i don't see myself being able to do so at the moment. At best, maybe i can do 1 part over 3 weeks, then focus on the next while the first section is tested by the players, fix those problems and finally have the second part to myself. like Half life 2's episodes
  9. Just tried your program. very useful. too bad my memory sucks lol
  10. Just did a playthrough of Power rangers for the Sega Genesis, and it was Horrible. regardless, i got it done:
  11. thanks for the tips. much appreciated. today is my mother's 61st birthday so i won't be able to get to it right away (plus my computer has locked me out of admin mode, despite the fact that i AM administrator)
  12. I have a Panasonic Tape recorder. could that be used with either a c64 or Vic 20?
  13. i've only ever used one IDE and it uses static variables. a nightmare for sure
  14. i actually made a 1k version for the vic 20 on the blog page
  15. i am using sinclair basic. there is no way i can fit that string into 48k. anyway, i am using input for now because the game is meant to be short. episodic so to speak. i will be cutting half of the game because 48k is not enough memory
  16. that's real nicely done. i like how the sprites are smoothed out and the visuals are a lot cleaner. this should be made into an actual game. granted, it still needs collision detection but great nonetheless
  17. genuine question. Not knocking the snes, but cheesing the tougher sections by falling back on mode 7 is cheating. Take Castlevania Bloodlines for example. that game is amazing and most of the work is done in software. I'm of the belief that systems that forced you to improvise (Sega Genesis, Zx81/Spectrum) with what you had, ultimately produced better games. Now as to my question: Could the same stuff that is on the SNES version of Super Mario World, be reproduced on the Sega Genesis? or failing that, the sega CD or 32X? (Not that the SNES trumps the 32X by any means, i mean look at Shadow squadron or star wars 32X. the SNES would DIE if it tried that. could it be done?
  18. thanks. as to your question, it is meant to be as close to the actual game as possible. therefore, some liberties with code had to to be taken, i will check out the book and amend my code accordingly
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