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KevKelley

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Everything posted by KevKelley

  1. Piggish Pachyderms? I personally love the idea of a Hungry Hippos style game and think it could be simple yet fun.
  2. I have noticed some really good Atari 2600 ports or remakes that have really pushed the console to the limits. I am especially looking forward to the release of Mappy, as I had been a huge fan of the NES Mappy-Land. I am also impressed with MemberAtarian's Choplifter! I was curious if there were any other games, either original Atari 2600, Emerson, Odyssey, etc. games or even early release NES or Sega games that anyone would want to see as a port? I personally would love to see the following games attempted on Atari and hope that I can progress with learning programming to where I can take a stab at them: Qix (multiple platforms) Sqoon - NES Jungler - Emerson Arcadia 2001 Beyond Parsec - TI99/4a Qix is just a personal favorite and I have seen similar 2600 homebrews made, like Jex, that look amazing. Sqoon is another favorite and watching the little people run out of the building of Choplifter made me think of the people that you must rescue in Sqoon before the whales and made me think that something like this game may be doable. Playing Jungler, I would think a better version could be made on the Atari that would maintain the fun of the original while having some good fun gameplay. The last one, Beyond Parsec, has some interesting gameplay and I think would work well on the Atari. I had even considered trying something like that when I was considering game ideas for my first game before opting to try and do Bag Boy.
  3. I am not too familiar with it but have you seen the 2 Button hack to use the Genesis controller? http://atariage.com/forums/topic/158596-2-button-games-in-bb-using-sega-genesis-pads-with-the-2600/ Maybe this can help...
  4. I could imagine maybe slowing down the animation a bit to make it easier. It was hard. I only got the second thingy on the first stage once! Still a good game.
  5. I played this one today. The video I saw online made this look easy. I found myself cursing at the system... And then continuing for more abuse. This game is great. I wish this was a cartridge. Definitely one of the best the system has to offer.
  6. I've been watching this game for some time and finally got a chance to play it. Not only is it extremely addictive and fun (I never knew of the original controls so I may have to try Candidate #2) but I absolutely love the music. It is awesome and I cannot wait for a physical release.
  7. Thanks. I figured it had to be some issue of which bank they needed to go into. I just wasn't sure which.
  8. I had moved this thread over to the batari Basic programming forum until this gets closer to being done. http://atariage.com/forums/topic/283699-wip-bag-boy-atari-2600/
  9. Also, I am sure I will have to use bankswitching but am a little confused about implementation. I played around with a 16k bankswitching scheme and got it to work but I noticed the lives and status bar would not load and that area was blank. The code for that was in bank 2. For now I was leaving everything alone until I can figure it out.
  10. Just deleted the if line in the sprite animation for up or down movement and that seemed to solve the Gumby movement.
  11. UPDATED .bas AND .bin - 8/5/2019! I have edited this first page to include an updated ROM and/or .bas file, as well as the latest gameplay. GAME Bag Boy! SYNOPSIS You play the eponymous hero, Bag Boy, in this parking lot adventure! You must heroically stop shopping carts from rushing into moving cars but be careful. You must also avoid getting hit by the cars while you bring the carts back to the store where the manager awaits. Drop off the cart and then head back out before another wreckless patron potentially plows into a cart with their motor vehicle. Watch out for the cart thief. He will try and grab the cart for scrap metal if you do not retrieve the buggies expediently. BBPv080519.bas BBPv080519.bas.bin
  12. Yes. This looks like it is what I was thinking. I will have to do some reading on bits and work to understand the code a little bit better. I know what I have been programming is probably very simplistic but I am going to try and integrate something like this in my game. This will be a good exercise. Thanks!
  13. I just read that and by the description I couldn't quite determine if that is exactly what I was thinking of but I was gonna check it out when I get home.
  14. I have been studying bb and reading these forums for my game that I am working on. I kind of have 2 - a standard kernel and a multisprite kernel game for the purpose of practicing and learning code. I haven't been able to find a thread or example of source code for a sprite/missile/ball ricochet but I am trying to have a sprite basically move one direction depending on the playfield and then when it meets a wall, ricochet in an opposite direction. I am trying to wrap my brain around this. I feel this is easier than I am making it out to be...
  15. Here is the latest that I had been working on. Tweaked it a bit and got some things working, like the collision with the walls but not the car. I know there is still a lot of work to be done but I'm hoping to get the basic gameplay down to where I can then start to add things or clean it up a bit. BagBoy_924.bas
  16. I got an opportunity to mess with the game today. I realized how I screwed up the movement of the cart by accidentally putting player0 in some code I had made for player1. I worked a little on cart movement so it starts of a little slower and then gradually gains on the car. It isn't perfect but it is a start. I also changed player movement too so that Bag Boy moves just slightly faster than the cart. I added a variable so that I can alter the movement with things like difficulty settings, power ups, or level changes. For some reason, when I changed the code collision detection between Bag Boy and the walls and cars stopped working. I haven't uploaded the code because my battery died on my laptop... But I will with the latest update as soon as I sit back down on a computer.
  17. Fear the Dark also looks amazing. You definitely push the limits of originality and asthetics.
  18. Love the score and simple yet addictive gameplay.
  19. I. Need. This. Talk about amazing graphics and original gameplay.
  20. Has this game been put on a cartridge?
  21. I was still trying to figure out how I need to use some variables and stuff but in the meantime I had added a life counter, a status bar, and a game over screen. The life counter is impacted by player/car collisions. The status bar is impacted by cart/car collisions. The depletion of either one results in a game over. I tried to use the game over screen as an exercise to learn how to make flashing colors and play some sound along with it, as well as change playfields. And I think I may have screwed up the cart movement a little bit when I was trying to fix its spawning so that it would not appear too close to the car. Now it occasionally stops or speeds up if moving in the same direction as the player. Not a big deal since I was planning on fixing that anyway... BagBoy.bas.bin BagBoy.bas
  22. I'm hoping to work a little bit on the game this weekend. My next big thing I want to work on is the cart movement and practice with fixed math.
  23. I am also a grocery manager. I had originally thought of this back in around 2000 when I first started at Albertsons but I couldn't quite figure out how to program it. I kind of simplified the gameplay for programming. I had originally envisioned a larger parking lot with several cars and carts, with each car acting as a gravity well. Even with the game simplified, I found the gameplay to be somewhat enjoyable. The current speed is what I would imagine a higher difficulty would be like. I have been messing around with the code to have the cart spawn farther away from the car but haven't made much progress on its acceleration or any other feature. Once I get the basics down I will probably write a newer program with cleaner code. Typically on my lunches I read the forums here and jot down notes in a book so when I get home and my baby is napping I can experiment. It has been trial and error.
  24. This game looks amazing. Nice original gameplay. It is a shame it was never released but it is truly an amazing addition to the Atari legacy.
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