Spike Danton
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Everything posted by Spike Danton
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Seeing some of the Virtual Boy threads inspired me to accidentally remember the R-Zone. The R-Zone was basically a Virtual Boy with lower resolution and lacked the 3D effect the Virtual Boy had, although it arguably had the better headset. It was made by Tiger Electronics, and sold around about as well as the Virtual Boy. Which of course means it was a commercial failure. I got one because I was a HUGE fan of the VR headsets used at some local arcades and at the amusement parks like Kings Dominion. I figured we were finally getting VR to consumer level prices and it would be at least half the experience as the ones at the parks. I was of course completely mistaken and then made the SAME mistake AGAIN for the Virtual Boy. Wasn't a total loss though, me and some friends got some enjoyment out of it drunk, same as the Virtual Boy when I got it the next year. However there were some interesting things about the R-Zone people don't know about. For example, it got a lot more licenses than Nintendo did. Games Like Virtua Fighter and Mortal Kombat 3 were on the R-Zone. In name... Some commercials: Virtua Fighter https://www.youtube.com/watch?v=aj__euCGZXE[/img] Mortal Kombat 3 (Anyone else find it weird Tiger was advertising an M rated game series on a console that was targeting children?) Daytona, Virtua Fighter, and Virtua Cop (Notice they use VF footage for Daytona.) But don't be fooled, these games play like those electronic games you saw in the late 80s. Don't expect actual Mortal Kombat 3, more like two sprites blinking next to each other and punching with reappearing limbs. For example- It came out around the same time as the Virtual Boy, so I wonder if Sega supported it only because it was competing against it? But it's not all hype and no substance with the R-Zone. In my opinion the R-Zone at least has a decent controller- Of course many people didn't like the headset design, to the point people were complaining about marks appearing on their heads after extended use. Tiger did the sensible thing by not fixing the problem ASAP and instead releasing a portable version of the R-Zone, I actually had this for some reason. It's basically a controller with a slot to put in the game, and the back of the controller has a small screen. Needless to say it was executed horribly. Here's a picture- Soooo, Anyone other than me ever got their hands on one of these? What were your experiences? I'm sure you were just as excited as I was!* The Commercials were darn good though. They did their job, too bad the product wasn't any good. There was an optional add-on that would enable R-Zone games to be in color, I believe it was called the R-Zone XTG. I only ever saw it at an in-store demo and have never seen since. I guess it would help give it a 1-up over the Virtual Boy, I suppose.
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I'd like to see Adventure redone with better Dragon Sprites and the Blocky hero replaced with a stock-man with a sword and shield. Other games have shown this is possible. Also Amidar can have much more detailed sprites and animation.
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The Official NEO-GEO Thread!
Spike Danton replied to Charlie Cat's topic in Classic Console Discussion
Anybody still use their Neo Geo X? I'd like for SNK to try that again with a different partner but I think they'll be sour for awhile. The emulation quality is mixed but the Hardware is really nice and the ability too hook it up to the TV is something most dedicated portables should do. I'd love to see a new version of it with at least 1080p and better emulation. -
Nintendo is Expensive $$$
Spike Danton replied to Rick Dangerous's topic in Modern Gaming Discussion
Got nothing to do with quality, Nintendo tried racing others with price on two of their consoles and it failed. Generally, Nintendo was known for not being too supportive of third-parties usually having their first-party games steam roll them so that people would perceive they have to buy those 1st-party games once they buy a Nintendo device, giving Nintendo large profits. On consoles after SNES, this had players and third-parties consider other developers and the market reacted accordingly. For portables, there was no competition for the market to go to, which is why I believe the Switch will likely make Nintendo the biggest profits they've ever earned. With the Switch being a hybrid, and generally not considered part of the same lane that PS4/XBO drive in, it fills the portable void while also removing most of the issues Nintendo had with their consoles. Now, if you want a portable games console you HAVE to deal with the prices, you can't run to XBOX or PS4 because the Switch is on a different road. Third-parties that put out portable games over the years HAVE to put their portable games on the switch because there is not another traditional portable console available. There's no Game Gear, No LYNX, no PSP, and no VITA. In a few years Nintendo will likely say they made more money on the switch than any other device they have released. -
Some of you may have forgotten, or more likely, some of you have never heard the name -OUYA-. What was the Ouya you ask? The OUYA started off as a Kickstarter, presented as a feature-rich android powered game console for your TV. Yes, yes, there was a time, though temporarily, that people actually where EXCITED about playing android games on their TV. The Kickstarter was an unprecedented success at the time bringing in MUCH more than they asked for with it earning over $8 MILLION DOLLARS!!!!!! Of course once this happened several odd changes happened at the company, previously announced deals ended, delays delays delays, nothing to show for months, you know, the usual scam that accidentally did to well type stuff. BUT THEN, it finally launched. It didn't end up at all the promised retailers, and if I recall, Targets launch was delayed, but some people were able to bring the first OUYA consoles home with them. These people NOT being the backers of the Kickstarter. Yes, the BACKERS got the console AFTER retail. I knew people who waited over a month to get their OUYA. I saw on forums people saying it took two months before they got their OUYA so they had to buy one at the store to review it. It failed spectacularly, PR kept using questionable software sales figures as console sales through vague press releases for awhile, but reality set in that this project was doomed, and it eventually died off. It was later brought by RAZER, which I believe was a mistake because I have yet to see anything come out of that deal. But some people did enjoy the product that came out, while people are mostly negative on the controllers, many use it as a debug kit, as an emulation machine, or as a software creation platform. It did get some timed exclusive titles such as CRAZY FROG among others when it was new, but as of today I believe you can find all of its library on PC and mobile. It did get a lot of gaming related projects and companies to consider crowdfunding and it was one of the major successes that put Kickstarter on the map. But it was made by a company that clearly was not intending to raise $8 million and had ruined their Image way before the console was released with false promises and fake press releases.
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As a person who has helped program a game for the Saturn through temporary contract in the 90's, the difficult to develop line is simply false. The Saturn isn't as flexible as the PS1 so you had to take some hits to achieve similar results which is why Saturn 3D games often looked worse than their PS1 versions. Back then, magazines made up that this somehow meant that it would take 3 weeks to rotate one wheel on the 3D car because the Saturn was soooo difficult to make games for, it could take 3 years to make similar hit games that were appearing on the PlayStation. One magazine questioned if Parrapa would even be possible on the Saturn due to it's high color count and camera angles, when that game could easily run on a 32X. Parrapa is not even an impressive game, flat 3D cardboard with flat single colored blocks for the background models. But that's how far these magazines often went to demonize the Saturn. As I said before the most you can say is the lack of flexibility made it so you had to make more sacrifices than the PS1. it's all fabricated. As for the topic, the 32XCD and Saturn had quite a few of those scaler games. Genesis had a few good ports of games like After Burner as well.
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Usually it's a connection issue either with the Cart slot on the device or in the game cartridge. Try looking for damage to the pins, if there are none try cleaning them and see what happens.
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Is that actually running on an Intellivision!?!?!?!?!?!?!? That is a huuugggeee improvement on graphics from the official Intellivision donkey kong Jr I don't even think the top best looking official Intellivsion titles come close to that???
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Could Super mario world be done on the Sega Genesis?
Spike Danton replied to Ranger03's topic in Sega Genesis
I read an Nintendo interview where they themselves talked about how they were not sure if SMW was the best way to show off the SNES against games like Sonic because it wasn't a big deviation from SMB3 on the NES. They wanted more games that focused more on the SNES strengths. I don't know if that was a Nintendo of America or Nintendo of Japan employee though. -
Xperia Play. It can emulate pretty much all consoles except XBOX and Gamecube. Some PS2 and Dreamcast games may have issues though. It also has access to most of the Google Play Store games library, other than the games that require higher specs which is very few. It also has two analog sticks, circles, nubs, holes???? Anyway it had two of them, not just one like on the PSP, and it's a phone with cellular with vastly better wifi than the PSP's. I would like to point out that it's quick and easy emulation to, I don't have to go through 500 steps and the use of a desktop to get emulation on my XP. PSP wins with the screen though! Following that, the PS2. PS3 has issues running PS2 games due to emulation bugs, and PS1 games seem to mess with the Boo-ray laser overtime, which shouldn't be a thing considering PS1 games are on CDs but what can you do? I also greatly prefer the PS2's library.
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Goldenband must be rich or something. heh.
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Bah! 5200 shouldn't have been made to begin with. All they needed to do was release a revision of the 2600 with a unique name (Mega 2600?) with support for two-color sprites and the ability to run games better with less flicker. Have all 2600 releases be compatible with both, but have the Mega as a higher-end option. Maybeeeeee for $50 more? Instead we got hubris/arrogance taking over the company thinking they could slap a pc in a console shell with no effort. Also some stores I saw had it for $300 at launch, yeah have fun with that.
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You got a picture?
